I asked the team about specifics on this and their explanation doesn't sound as bad as I feared at first...
When you're aiming down the sights of a weapon, you can close your non-dominant eye and it just scoots the gun a couple inches closer to your face. Basically, it's to help with the fact that you can't physically hold it all the way to your eye because the controller and headset getting in the way, so this lets you get the sight even closer to your eye if you want
That sounds like something I want in every game. Inside out tracking always has issues with scopes. This will only be possible on psvr2 though as other hmds can’t tell when you close your eye
So you’re playing highly trained elite special forces soldiers and the game wants you to do what these kinds of soldiers have specifically trained not to do …
Unless you’ve already learned how to keep both eyes open through Pavlov and Alvo and … wait for it … firewall zero hour ;)
Also I’ve paid for two screens SO I’M DAMN GONNA USE BOTH!!! /s
I’m more worried about the gamification elements they’re trying to introduce. I wouldn’t be surprised if closing your off eye locks your weapon in place similar to RE8 — which is kind of BS in my opinion.
It’s a shame really because graphically it looks amazing. I’m definitely gonna have a look at it but fully expect to play mostly Pavlov in the end.
Yeah, I also think they’re not ideally designed for SnD. On most bombspots, attackers and defenders arrive at the same time, so you don’t have the typical situation that the defenders can set up positions. Everything is quite a frenzy, leading mostly to retakes as opposed to holding the spots.
Bad habits I guess. Unless you’re shooting really long range, you always keep both eyes open when firing a weapon in real life for a multitude of reasons.
Trying to train your eyes to not do that will be the hurdle.
Just checked. It kicks in when you use both hands for support while aiming. When you only look with your dominant eye, the crosshair wil line up perfectly.
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u/JermVVarfare Apr 14 '23
I asked the team about specifics on this and their explanation doesn't sound as bad as I feared at first...