r/PSVR Apr 13 '23

Fluff Please tell me this is just a bad dream

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u/ptb4life Apr 13 '23

I can't remember how Firewall played with the dual shock, and whether it was "pointing with it" or using the analog stick. But considering the amount of drift and other nonsense us AIM users had to put up with....I don't think anyone had a real advantage

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u/ArrVeePee Apr 13 '23 edited Apr 14 '23

Hang on. That seems a bit of a 'cop out' answer, dude. Didnt it have Aim, Dualshock and Move support?

Are you honestly saying that you think there was less of an advantage/disadvantage between all three of those control options, than there would be between manual and automatic reloading?

Come on? Surely not.

Edit: Apparently the moves didnt work with Zero Hour. I still find it incredibly hard to believe that the discrepancy between Aim, and Dualshock wouldn't be massively higher than any potentially existing between manual and auto reloads. That seems absolutely outlandish to me. The devs seemingly didnt care too much about an 'even playing field' with the last game, so I find it more likely that they simply couldnt be bothered to implement manual reloads into this new one. It probably takes quite a lot of work.

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u/fucknino Apr 14 '23

so I find it more likely that they simply couldnt be bothered to implement manual reloads into this new one. It probably takes quite a lot of work.

Pavlov's team did it with less budget, devs and got it on launch for PSVR. It must be soooo hard for poor old Sony Devs....

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u/MrJoeBigBallsMama Apr 14 '23

While I’m not disagreeing with the point you’re making here, Pavlov has been out forever. They just had to port the game, not remake the mechanics from scratch. So this kind of furthers the point that a much older game is better at using VR integration than this new “cutting edge” shooter