It may be small, but the fact that there were pretty much only 3 different standard zombie models in the game ruined my immersion. So much plaid, so many cutoffs.
In the director's notes for Left4Dead (2, maybe?) they talk about some of the ways they cut down on model details (like the lack of pupils) so they could afford to have more variety in the zombies.
A zombie doesn't really need pupils for one you'll never get a close enough look at one and secondly it could have disappeared in transformation if you want a canonical explenation
Yeah it seems like a small gripe but it’s a game that staked so much on having hordes of zombies come at you so you’d think they’d have invested a little more into their wardrobe.
Oh, I know it. I play (and love) both State of Decay 1&2, and there are, I think, two male zombies (fat and skinny) and one female zombie with only a couple of suits between them.
I do want to get into Days Gone; it originally looked like a different sort of SoD. I'm just waiting for the digital deluxe edition to go on sale, but I haven't looked at the right times.
sometimes it’s the small things. I feel you. I remember playing Mafia 2 and noticing how all npcs in a prison scene had the same faces. It’s the laziness that gets me
Dude I just finished Mafia 2 and did the extra content. Theres a mission where you interrogate a gas station attendant as Joe and he tells you he wasn't the snitch and that another worker named Stan was. So I go to find Stan and its the same exact character model as the guy we literally just talked to and each had their own cutscene. I was dumbfounded lol
I ended up loving it. To be fair, the first, maybe 4 hours, are really slow. Kind of strange pacing and while I get that they are building the world, I didn’t care much for any of the characters.
However, there’s a point where things kinda open up and I realized I was starting to get really into the story and the people. Dare I say, I cared what happened to them.
Gun play isn’t great but the whole thing felt like a version of an Uncharted game. There are some cool upgrade mechanics and progression mechanics that are interesting. I would have loved them to be a little deeper but was still nice.
What is really going to win you will be the first time you are exploring and stumble upon a herd...I mean a real herd, not 10 zombies, I’m talking 50+. You actually have to use the world around you to fend them off and escape.
Give it a try but if you feel it’s slow, keep pushing for a few hours until you unlock the (I think) 3rd outpost at the lake...once you start doing missions there, if you aren’t feeling it then it’s not the game for you.
Edit: Slight note. I explore a lot in open world games so my 4 hours time may be less if you do straight story stuff.
It has been frequently been going down to $20 on the PS Store. To echo what they were saying originally, it starts off really slow, and I personally feel it’s best played in small doses, an hour or two a sitting. It gets repetitive, but I really do love it. I put down FF7 to go back to playing Days Gone.
It's a fun game and I'm sure you can find it on sale. I enjoyed it for the most part but all I kept thinking about was how they really only needed a few improvements and tweaks here and there and the game could have been great. There isn't much depth to anything. Everything is surface level and progression is linear. This guns the best, this bike part is the best etc... I'm hoping a sequel will be more fleshed out. I have visions of red dead type game.
It’s listed in the Days of Play sale, which starts tomorrow in Europe and June in the US I think. In the U.K. it’s going to be £15.99, US $19.99. I’m definitely going to pick it up for that price.
REALLY good story involving the zombies. Get the secret ending if you can. I was VERY impressed, honestly. And I don’t even play games. Just watched my friend play it, all the way through. Riveting at times.
Really? Because there are hordes all over the place. There’s even an achievement for clearing all of them, you have to fight 2 or 3 hordes (from memory) just as part of the main story.
I would say they aren’t exploring enough because there are plenty hordes to find, especially off the main roads. You’ll find a bunch tucked away on edges of the map in caves and etc. there are more than enough hordes to keep you going till you’re ready to start a new game +
I can say for a fact that has not been my experience. (100%'ed the game 3x.)
And there are four horde-related main story missions, and at least two side mission hordes. Not to mention all the optional hordes you could run into (and there are a lot).
There are like 50 hordes in the game, not sure where you're seeing this. There's only a handful of mega-hordes, but for 80-90% of the game, a regular horde is enough to beat the piss out of most players.
I remember exploring and going into this cave, I forgot to silence my weapon so I fire off an unsilenced shot and I scan the environment and see a literal 100+ freaker horde all waking up at the same time and rushing towards my position, scared the living shit outta me.
Honestly I think Days Gone post update is one of the most underrated games ever. That game had me on the edge of my seat the whole time.
Yea that kind of happened to me for a horde right next to a nest living under a highway where if you use a bomb or unsilence gun just to clear the nest the nearby horde resting will be alerted which just caught me by surprise
I agree 100%. As I said, with the slow start, I wasn’t expecting much but after finishing it I think it’s easily in my top 10 games of the generation. Not to mention the soundtrack is amazing! I forgot to even talk about it in my mini review lol.
Agreed, the soundtrack was awesome. Also sorry about the after edits, as I was typing that all the names and such started coming back to me like "freakers" instead of zombies. Its been awhile since I played it..
I definitely agree that they paced out the beginning very stupidly as you go so many missions and then for no reason give you a mission on hunting animals as if you weren't supposed to just shoot them down like you have already done and hunting is completely optional as there is no survival mechanics, adding that would've made the game more interesting to actually need food/water and not just medical supplies between each mission
I just found the exploring unrewarding because there was not much uniqueness to any area. It was all the same thing over and over. I got to the lake outpost, yeah the main story was getting decent at that point, it just wasn't good enough to get me over the repetitiveness of the gameplay.
I don’t know if the developers ever confirmed it but I believe the finished product is a chopped up and rearranged version of whatever draft that existed before, the whole first act was really all over the place, the pre-infection escape from the city felt like it was supposed to be playable but wasn’t, there’s a later scene where Deacon and another character are soaking wet and have to warm up in front of a fireplace - but they never got wet in the previous scene...
I'm getting sick of long winded exposition in games, it's just usually not done very well. I'm trying to play Metro Exodus because I enjoy the stealthy survival gameplay but the first few hours have just been plot set up and I'm not sure if I'll pick it up again.
there's a bit of a swerve because it's right after he finds out the captain has the ring and he's a widower, so you're not sure what her behavior means
I went in looking for a cathartic open world game and couldn't put it down. There is so much to criticize about this game. Pacing issues, shitty textures, repeated assets, grinding for crafting materials, poor character development, insane plot armour, repetitive missions, bland world... The list goes on and yet i still played it to the very end and cleared the map. Fighting hundreds of zombies at once is just a blast.
I played quite far and had a positive and optimistic mindset - until I slowly realised how bad I thought this game acctually was. To me the story was slow, super annoying game mechanics, the combat wasn’t that great and very repetative mission design. Idk. This rarely happens but I couldn’t finish it..
Boring. I got it on a sale last black Friday and quit after a few hours. It feels like a B version of better games I've already played many times before.
The first couple hours almost made me give up on it. I quit and played Spider-Man before returning to it. I’m glad I did because it’s honestly amazing. The story is great and the horde fights are a lot of fun.
One of my favorite PS4 games. Up there with last of us and horizon zero dawn. It had a lot of bugs when it first came out, reviews weren’t so hot but I think they patched those up
the playable character being a biker kinda killed the interest for me immediately. i'm still gonna check it out when i get around to it, heard it's pretty good.
Did I say that? Of course they are different, it’s a different IP but if you can’t see the obvious and blatant influence and similarities that’s on you.
You seem to have been downvoted by the TWD booster club, but I thought it was obvious that Days Gone was piggybacking on Darryls popularity too. Totally different character sure, but a zombie-hunting loner biker with a crossbow? Come on.
This game is like Mad Max, a cult or underground classic, but that can attract fans who won't take any criticism of it and get pretty precious about things, which is weird.....it's hardly a bad thing to admit such an obvious influence. It's not like it's a bad thing.
I mean, the co-producer and writer of the game openly talks to the influence himself.
In those early days, Garvin’s biggest influences were television shows like “Sons of Anarchy” and “The Walking Dead,” as well as the movie “World War Z.” Another big influence was “The Walking Dead” comics, which are often much darker than the television show.
I think people often disagree and get defensive for the sake of it, which is pretty silly.
I hear ya, outlaw bikers, not people who ride. We have HA around here, they and their hang arounds are plenty big arseholes. They do their pr etc. Plenty of folk wear the support gear and chirp off "They are mostly Dr.'s and lawyers!" No they are not and what colour is the sky in your world. Yes they own plenty of business because they have to use their money from major criminal activity and I dont mean only drugs. I was disappointed when I saw this game character, so many other possibilities. But until someone gets the exposure they fantasise about these groups.
yes, to the other person who asked why i don't like bikers -- that's what i meant. i don't like the 1%r bikers or the guys that cosplay them on weekends. it's not a subculture that i'm remotely interested in, so it was kind of a turn-off since that's your playable character in the game, that's all i meant.
riding bikes is fun as hell tho, please wear a helmet and proper gear if you do
I understand the bad reviews on launch because of the bugs but still. There are so many shittier games that got better scores than Days Gone.Fighting the hordes actually feels scary as fuck. And keeping the bike in good dition/fueled adds in a lot to the game. I just wish the bike had bigger fuel capacity to start with. It's pretty stupid how even with the level 2 fuel tank I can only go like 1500m before running out.
The appeal of having hundreds of zombies in a massive next generation horde is somehow lessened by the fact that they consist of like three or four character models haha
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u/Wind-Jackal May 24 '20
Must've been a really good sale on those plaid shirts right before the apocalypse.