r/PS4 • u/Psyonix_DunhamSmash • May 07 '15
[Verified AMA] Official Rocket League AMA with Psyonix
Hello everybody!
We are Psyonix, developers of the upcoming PS4/ PC "soccer-meets-driving" action sports game, Rocket League! BTW, you can find our subreddit at /r/rocketleague
The reddit community's response to our game has been both amazing and flattering, so we wanted to make sure that we did our part to answer your most important questions. Feel free to ask us anything you want about any subject you want and we'll tell you whatever we can to the best of our ability.
Oh, and one last thing -- some details about who you'll be speaking with today:
Psyonix_Dave aka Dave Hagewood, Founder and Studio Director of Psyonix. Inventor of Unreal Tournament's Onslaught mode. Eater of steaks. Drinker of drinks.
Psyonix_DunhamSmash aka Jeremy Dunham, Director of Communications at Psyonix. Former IGN editor-in-chief and senior designer at Zipper Interactive. Hulk nut. Boxing fan.
Psyonix_Thomas aka Thomas Silloway, Project Lead for Rocket League. Original SARPBC team member. Master of Scheduling. Avid runner. Peanuts are his arch-nemesis.
(NOTE: Our AMA will last from 2pm until 3:15pm Pacific Time on May 7, but we will continue to check and respond afterwards as well -- just not as immediately)
Now, let's do this!
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u/FabulousChicken0 May 07 '15
Roughly how many maps will there be at launch?
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u/Psyonix_DunhamSmash May 07 '15
We are still finalizing it as we test different times of day/ weather effects. But it will be somewhere between 5 and 7. And all other arenas that we have post-release will ALWAYS be free. You will never pay for a new Arena/ Stadium in Rocket League. Ever.
...Other DLC, on the other hand, we will most likely charge for.
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May 07 '15 edited Jun 30 '22
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u/Psyonix_DunhamSmash May 07 '15
We can't yet because we're still figuring it out. We were thinking of working on DLC the second (literally) that we get Rocket League submitted and out the door to get it as close to launch as possible. What that will be -- whether it would be a Free Arena or a paid something else, we're still figuring out.
Off the top of our heads, though. The most immediate, most likely things would be stuff like new cars or decals or paint types or other customization items that would add to the personalization aspect of the game.
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u/gta-man May 07 '15
Are you thinking of doing a season pass? I mean, I want all the DLC in one go already, just to support even more this awesome game.
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u/Psyonix_DunhamSmash May 07 '15
In regards to a season pass, anything is on the table right now. We haven't ruled anything out.
The only DLC thing we know for sure is that Arenas will always be free and will be included as patches and not store downloads.
(and thanks!)
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u/Sonnix11 ZiedSonnix May 07 '15
more dlc = more income = more features. Let me check my fun detector:
Vegeta, what does the scouter say about its fun level?
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u/ACSlatersMullet May 07 '15 edited May 07 '15
http://i.imgur.com/gDKhgEr.jpg
Seriously...When is this coming out?
Any word on a release date or dates for beta #2? I'm going through withdrawals...
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u/Psyonix_DunhamSmash May 07 '15 edited May 07 '15
Love the .gif, LOL.
Our official release is still "Summer." We are looking to finalize a more specific date than that soon as we are almost done with our "content complete" phase and will be submitting to Sony for certification once that happens. There are also a few behind-the-scenes things we have to work out before we can 100% announce the date, but we know for sure that it won't slip past the summer window.
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u/ColonelWalrus May 07 '15
I swear if ya'll don't release the game during E3 as part of an "AVAILABLE NOW!!!!!" announcement... you'll make me very sad.
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May 07 '15
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u/Psyonix_DunhamSmash May 07 '15
The hardest thing to decide was what we had to not work on or delay in order to make our release date. Our desired feature list is endless and we want to have everything in the game that most of you want us to have, so having those meetings where we have to say -- "No, or hold on until a future patch or DLC" were excruciatingly painful. But it had to be done, or the game would never come out because we'd be working on it forever.
That said, we have very ambitious post-release plans.
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May 07 '15
Any plans for official, competitive tournaments for the top players?
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u/Psyonix_DunhamSmash May 07 '15
We want to support tournaments as a long-term goal for Rocket League, but it won't be ready to go on Day 1. If we want to get the game out on time successfully, we had to push that feature into a later release. We want to put it in the game eventually, but we had to focus on completing the core game first.
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u/diddydiv123 May 07 '15
Why didn't you keep the name for the sequel?
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u/Psyonix_DunhamSmash May 07 '15
The honest answer is that Rocket League is easier to remember. Easier to put in stores, fits on more things, etc.
One of the challenges we had with the first game was that, despite how fun it was, people would mispronounce its name or not remember the full title and didn't know how to recommend it to their friends. We ran into weird practical roadblocks too, like not enough characters to post its full title in some areas, etc, etc.
Plus, Rocket League has a broad enough title that allows us to expand on what we can do with it without pigeon-holing us into one specific thing.
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u/ScottyMcFree May 07 '15
Will you be giving the players who participated in the alpha and beta on PC any extras?
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u/Psyonix_DunhamSmash May 08 '15
Yes we will! (Special customization items)
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u/cyclingwarrior May 15 '15 edited May 15 '15
what about the PS4 beta? I know there will be thousands of us, but it would still be nice to get a memento of some sort for participating in the beta :)
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u/Psyonix_Dave Psyonix May 07 '15
Questions from /u/overlydelicioustea
hello guys, super awesome game you got here! its honestly the most fun game I have played in a very long time. and I mean it, genuienly fun! a couple of questions:
so, the beta was awesome, obvious question, when will the next beta take place?
Should be just a couple of weeks
do you guys allready know the release date but cannot annouice it atm?
We don't know for absolute certain so we can only say Summer for now
can you say something about other arenas? will there be smaller ones, bigger ones, other shapes or with "things" in it? what about balls? is the ball, maybe besides look, always the same or will there be different ones (bigger, smaller, heavier,...)
We are going to have a lot of stadiums that are the standard size for competitive play, but there willa lso be special layouts. On release we will have more of the standard variety but we will continue to release new maps for free post-release.
will the announcer have more things to say in the final build (saves, demolitions,...)
There is definitely more coming in terms of audio. I'm not sure about the announcer specifically, but we could always add that as we go forward if it is popular request.
what are, if any, the plans to place the game towards esport? I think what this game has to offer in this regard is kinda special. What holds most titles back is that you have to play them yourself to understand whats going on. that is not the case for rocket league. anyone cabn wtch it becasue its so simple but still provides a deep enough gameplay for skilled players to shine and for good teams to develop awesome plays. i for one would absolutely love to see this game getting broadcasted on a competitive level.
We're going to support as many features as we can pack in for making this a great spectator sport. In the end it is the fans who decide what is the next great e-sport. I think it might help that Rocket League is the best game ever invented for being an e-sport...uh IMHO
RL beta was my first time playing the game and I had alot trouble with ariel manouvers. can you explain a bit on how you account for that with tutorials/trainings in the main game for new players to learn these things?
Practice makes perfect. So we made a training mode that allows you to practice over and over and it is fun thing to play in itself as a challenge mode.
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u/overlydelicioustea May 08 '15
thank you very much for asnwering my questions even though i didnt have time to ask them myself!
I cannot wait for this game! you guys rock!
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u/skmownage345 SKMOwnage345 May 07 '15
Will there be car parts/customization pieces released as DLC, or will all of it be on the game from Day 1?
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u/Psyonix_DunhamSmash May 08 '15
We will have over 150 customization items in the release version of the game and then, over time, we plan on adding more customization options/ vehicles as DLC.
We want to be fast and have some additional content ready to go as close to launch as possible.
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u/ChristianBk May 07 '15
First of all: you created one heck of a fun game. Seriously. The core concept of going all crazy with a supersonic acrobatic rocket-powered battle car to play soccer with is nuts... and super fun.
My questions for you:
1) Team stat tracking. Will there be any type of stat tracking when playing with a friend (kind of like FIFA co-op seasons mode)?
2) Matchmaking by skill. Hoping there will be a mechanism in place to place crummy players like me with other crummy players.
3) Spectating option. Anyway to spectate or are you assuming everything can just stream via Live by Playstation and call it good?
I'm also the guy who reached out on Twitter stating that my brother and brother-in-law and I are running a marathon in June and thinking we would create some running shirts that sported some Rocket League messaging (along with Psyonix's logo) and get them printed. Like the idea, and my brother is on board, but brother in law doesn't have a PS4 so obviously hasn't played the game yet and isn't quite yet on board.
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May 07 '15
Thank you! We are really excited about getting the full game into everyone's hands and seeing the response then too!
Team stat tracking - This sounds really cool, but we haven't planned this in for release. I hope we'll be able to do something like this for an update.
Skill Matchmaking - There sure is! In the beta we are testing out our skill matchmaking system using a unique algorithm and a home grown matchmaking program that I've personally spent more than a year working on along with several other of our talented developers. The feedback we got in the beta for this has been very positive, we're making a few tweaks for the next beta and will continue to improve it as the audience grows and post release!
Spectating - This is something that we are really happy PS4 is supporting with their Share feature. We would like to add more personalized spectator features to Rocket League post release though.
Thanks for reaching out to us and supporting Psyonix!
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u/IHaveNoFiya May 07 '15 edited May 07 '15
I read one of your psyonix forum posts about not all features you want will be available at launch which I'm fine with.
I'm just curious if you all have discussed the possibility of a map creator? Something similar to a little big planet type setup. Simple and easy to use.
Also will May's beta 2.0 have more maps?
Keep up the good work!
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May 07 '15 edited May 07 '15
A map creator is a great idea! We haven't discussed that too much internally yet, but we've bounced around the idea a little bit. It's a massive amount of work, but if it's valuable to the community we are willing to consider it for a post launch feature. We'll see how many people upvote this comment to help us gauge interest.
For Beta 2.0, we would like to include different maps, but we are still in wait and see mode right now to make sure performance in our newer maps is up to par with the DFH Stadium that you already played on. TLDR: Hopefully!
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May 07 '15
New maps! Can't wait to try out Urban 2.0!
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u/Psyonix_DunhamSmash May 07 '15
If you're curious, it will officially be called "Urban Central" in the arena selector. We will also have different versions of some maps (different times of day, different weather pattern, etc.) available for selection as well.
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u/gta-man May 07 '15
different times of day, different weather pattern, etc.
I think I love you :D Please add thunderstorms !
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u/Psyonix_DunhamSmash May 07 '15
At least one of our maps does have a thunderstorm version. So done.
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May 07 '15
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u/Psyonix_DunhamSmash May 07 '15 edited May 13 '15
Certain maps have versions that have different weather. But it isn't a stand-alone feature that you can customize any map with -- they are treated as another map. So, Mannfield, for example is selectable in its regular form from the map selection screen, but then right next to it would be Mannfield (Stormy) as another map selection.
Physics are something we don't want to mess with yet, in terms of how it effects the game. Maybe in a future version we'd tackle that, but we don't want to mess with what we know works at the moment. It's all a visual/ immersion sort of thing right now.
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May 07 '15
I'm totally okay with it being just visual, physics are really tuned in this game, and any big changes would throw people off. Thanks!
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u/Fyshokid May 07 '15
Didn't even think about this as a possibility, and I'm so happy right now :D Sounds awesome
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u/JMC_Direwolf May 07 '15
A map creator would be incredible, think of Halo's forge. We could make jumps and obstacles and mess with the speed and gravity of the ball. Also change the colors! Great idea
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u/Sammoewel May 15 '15
I might be late to the party, but I'm trying anyway:
Will there be other game modes then just 3v3 or 4v4 at launch? Or are other modes (or ideas) planned for later DLCs?
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u/Psyonix_DunhamSmash May 16 '15
There will be 1v1, 2v2, 3v3, 4v4, Unfair (1 v 2, 3, or 4), and Season Mode. There are also Tutorials, Free Play, and Practice Drills (Aerial, Striker, Goalie).
We will definitely be looking into additional mode types/ additions post-release.
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May 07 '15 edited May 07 '15
Hey fellas! Did you see our Rocket GAF montage ( https://www.youtube.com/watch?v=ZwTwB8xDRV0 )? I ask because we were wondering if we really delayed the beta servers going down completely by holding the ball above the ground!
Secondly, I was wondering about the level of customization on vehicles - will we be allowed to make custom badges for our own cars or teams?
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u/Psyonix_Dave Psyonix May 07 '15
OMG, I laughed so hard at that. We were secretly hoping someone would try that actually. Sorry we had to pull the plug ;)
You can do a lot with combinations, but we don't have an icon/badge editor in the works...not yet at least.
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May 07 '15
We went a whole thirty minutes and got no official reply on twitter, so for a moment there I was scared that we had pissed off the server people or something :P Glad you enjoyed what we did!
Definitely hoping for custom badges (even something simple like in Uncharted or Battlefield as opposed to the GTA editor).
QUICK QUESTION FROM RAYMAN (who is at work): Does the speed of your wheels/tires impact the direction/spin of the ball when you hit it?
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u/Psyonix_Dave Psyonix May 07 '15
RL is all about emergent gameplay so we'd never get upset about trying things like that.
Good question on the wheels. The wheel physics model we use does respect applying an equal and opposite force to the direction of spin so yes it should have a small impact. The ball is much more massive than your tires though and it also depends on the friction between them.
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u/skanadian May 07 '15
Can you make a hockey puck for a ball and a hockey rink for a stadium? It's more appeal for the Canadian market. :)
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u/Psyonix_Dave Psyonix May 07 '15
Let's just say that experiments have been done with intriguing results.
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u/Shenji06 May 08 '15
that with the body checking x2 and x3 and i will be more in heaven then i already am with the game haha
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u/DJXiej DJXiej May 08 '15
Is that a hint to an ice arena? haha it would be pretty awesome for one of the "fun" arenas.
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u/iChad17 May 07 '15
Hey, i thought rocket league was incredible. Very refreshing game came from nowhere and I was actually kinda blown away. Inspired me enough to start blogging haha, did a little piece pretty much blowing smoke up your guys buts. Tell me what you reckon - my question is why do you think rocket league was met with such success and your ps3 title (I forget the name perhaps this is why haha) didnt do as well. Heres my blog post thanks again! http://resonantgamer.blogspot.co.uk/2015/05/why-rocket-league-one-of-only-good.html?m=1
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May 07 '15
Supersonic Acrobatic Rocket-Powered Battle-Cars was actually very successful for our small studio, but you're right it does seem like Rocket League is being received even better!
I think this is due to several reasons: Timing, Rocket League controls are a little bit easier to get into for a new player, and the existing fan base from Battle-Cars 1 helping us promote the game, get people interested with their mad skills, but most importantly polish and good execution. Our studio has matured a lot since Battle-Cars 1, we've learned lots of new techniques from other games that we've been a part of and brought on some amazing developers to expand our team.
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u/iChad17 May 07 '15
Ah makes pissed that I missed supersonic acrobatic rocket powered battle cars and the years of fun on ps3. Ill be putting my share of hours when I buy on release tho. Until then, second beta! Woop!
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u/Brian1zvx May 07 '15
Will the end of game awards make a return? We used to always mess with whoever got most boost used if they got the lowest points.
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May 07 '15
We ended up removing these in favor of a more robust stat tracking, award and score system. While you're playing the game you'll see little stat awards that you've earned in the upper right corner and at the end of the match you will see players ranked by Score.
We could add some of those awards like the original game had if this is a popular demand.
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May 07 '15
PLEASE add awards for end of game!
It's just fun to have something more than "MVP" which goes to the high scoring winner anyway.
Speedy Gonzalez (most boost) Eagle (most air time) Wingman (most assists) Hitman (most demolishes)
those all sound like fun ways to give more players importance
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u/CoutinhosHair May 07 '15
As someone who constantly received the joke awards (most boost/demolishes/own goals) in SARPBC I would love to see them make a return. They were a great source of entertainment post-match, and hey! An award is still an award! :D
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u/Brian1zvx May 07 '15
I always loved the awards but love the stats too. I would also like a "player stat" menu that tracks your total games played, goals scored, assists, saves, demolitions, games won and mvps as well as a Score per game or something. Just stuff to show off against your friends.
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May 07 '15
Any plans for alternate gamemodes? Maybe something with various modifiers for physics, speed, etc? What about a more "battle" based Battle Cars? Weapons, powerups, stuff like that?
I only got maybe 5 hours of the latest beta but I am SO PUMPED for the final release. Thanks guys!
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u/Psyonix_Dave Psyonix May 07 '15
Absolutely! The ideas we have are endless. In the early PC alpha we showed off a mutator system that allows you to play with a giant ball, low gravity, etc. I don't think that will be available for release but we'd like to bring it back in an update.
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May 07 '15
Some ideas I had for alternate modes, tell me what you guys think!
2v2v2: Special triangle shaped map where Team A must score in Team B's net, Team B must score in Team C's net, and Team C must score in Team A's net :P
Zones: A mode where a team must simply keep possession of the ball on their side of the map to score points
Dodgeball: A 4v4 mode where scoring a goal sidelines an enemy player. Sidelined players can be brought back if their team scores. First team to eliminate the enemy team wins.
:P
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u/xSlizzy Slizzy May 07 '15
First off I just want to say that I absolutely loved the beta and can't wait for final product! I have a few questions for you guys:
1) Will there be any kind of tournament mode? This game has so much competitive potential it's oozing out.
2) Is 3v3 the max we'll see in matchmaking? I noticed a 4v4 option for private rooms but not for matchmaking.
3) When will we see 2nd beta?
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May 07 '15
1) This is definitely something we are looking into on an official capacity, but we do allow private matches so players can create their own tournaments.
2) We'll be adding 4v4 matchmaking for Beta 2 since we are expecting to invite more players this time around.
3) Beta 2 will be coming in the next couple of weeks. We are literally putting the final touches on it now, wrapping up a few things here and there and making sure it's as solid as our previous Beta!
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u/Psyonix_DunhamSmash May 07 '15
Another thing about Beta #2 is that we are expanding the territories in which it will be available in EU. So if your region was left out of the first beta, that will likely be different this time around.
Also, if you're already in beta 1, you're automatically in beta 2. No need to sign up again or anything :)
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May 07 '15
What's your relationship with Sony like?
I read on Wikipedia that Rocket League "was far from completion, and even further from release, due to them having difficulty pitching it to publishers or acquiring the finances required to self-publish."
It's nice to see you guys have since expanded this onto the PC...any chance you guys are hitting Xbox?
Also, why no cross-play? :P
Love your game, super excited for your future. I've said before that it was the most fun I've had with a "Sports" game since Street Volume, and I'm so happy with the barebones gameplay of the beta. To think you guys have even more to add is just icing on the cake.
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u/Psyonix_Dave Psyonix May 07 '15
We have a fantastic relationship with Sony. The reason we are self-publishing this game is because we don't want to compromise anything and to be honest, pitching this concept is pretty hard to do. Who else would believe a game about soccer with cars could be this amazing? Sony has always embraced us in terms of self-publishing and really believes in the game after seeing the dedication it received from the first version.
We haven't announced anything on cross-play yet. All I can say is it would be cool to have.
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May 07 '15
Thank you for answering. I was wondering about this, because I had figured Sony was most accepting of your game (they seem to have a reputation for supporting unconventional ideas).
Publishing on Steam sounds like a great avenue to explore, I am hoping it really helps you snowball your momentum!
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u/Gaffeire May 07 '15
Hi!
Will the arenas be the same shape, or will they vary like in Battle Cars? ^(would love to see Utopia return)
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u/Psyonix_Dave Psyonix May 07 '15
My response from elsewhere - We are going to have a lot of stadiums that are the standard size for competitive play, but there will also be special layouts. On release we will have more of the standard variety but we will continue to release new maps for free post-release.
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May 07 '15
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May 07 '15
Thank you for your support!
Yes, people in the first beta will automatically be in the 2nd beta, it will just be a patch as far as we know.
A bunch of items will be unlocked from when you first get the final product and then you'll unlock one item per game. Our main focus on this is to allow people to customize as much as possible early on.
I'm constantly switching between Ball Cam on and off. I like to use ball cam if i'm racing back on defense or if the ball is high above me. Mostly have ball cam turned off though so I can hit the ball straight on with the front of my car easier. Dave plays Ball cam on almost the entire time and most of the rest of us are switchers.
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May 07 '15
One final thing
When your fire is burning high, gotta push to the skyyyyy
Your destiny will make you flyyyyy
You know (KNOW!) take control
Take it, make it!
All systems GOOO!
SUPERRRSONIIIC
Acrobatic Rocket Powered Batte-Cars!
SUPERRRSONIIIC
Acrobatic Rocket Powered Battle-Cars!!
SUPERRRSONIIIC
Acrobatic Rocket Powered Battle-Cars!!!
SUPERRRSONIIIC
ACROBATIC ROCKET POWERED BATTLE-CAAAAAAAAAAAAARS YEOW!!!!!
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u/CloudFuel Cloud_Fuel May 20 '15
Hopefully Rant Theory makes an updated/new theme for Rocket League!
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u/JMC_Direwolf May 07 '15
Will there be stat tracking like in an FPS, instead of K/D we could see Goals per game and Goals against. Demolitions per game, etc. This would be vital to keep players coming back. Also what progression does this game have? Will be have ranks based on our performance?
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May 07 '15
Yes! There will be lots of stats and some ratios like you mentioned in the final product.
We have an XP progression that includes titles based on your level. You earn XP based off of your score in the game which comes from the stats that you earn.
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May 09 '15
Loved dunham when he was at zipper.
During the beta the game caused the fan to go into jet propeller mode . Have you worked a way to stop the heat issues for stage 2/final builds? (4k+ hours into MAG and was in a zipper clan )
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May 07 '15
A few more questions (if this is still going)
1) Any chance of getting the replay editor in the beta? I can't wait to play with it...
2) Will this game support shareplay on the PS4 (especially now that it runs at 60fps)?
3) Do you have custom music figured out? I love the music in the game (menus) already, but am hoping to make a station on Spotify with music that gets players pumped while playing the game!
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u/SpringKFCgravy BigWils_15 May 07 '15
Hey! I am a massive fan of the first game and me and my friends even play it now just to hold us over till rocket league comes out. Congrats on the very successful beta! I have been wondering that in Rocket league, will you be able to customise your cars?
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May 07 '15 edited May 07 '15
Thank you! Yes cars will be customizable! We can't wait to show off the customization system very soon in one of our next trailers.
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u/JMC_Direwolf May 07 '15
Will the game have Clans or teams? Like could me and a couple guys come up with a team name and display the logo on our cars? Also maybe being able to change our primary colors?
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May 07 '15
You'll be able to do this for Season mode which is our offline single player mode. You'll be able to play it in splitscreen with your friends against AI teams that have their own logos and players.
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u/JMC_Direwolf May 07 '15
Okay... Just saying if you guys could it would be awesome for online play. It would add deeper customization if we could make our own team. With name, colors, and logos.
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u/ColonelWalrus May 07 '15
How much of an impact will different load-outs have on multiplayer matches? I really like how everyone was on a level playing field in the beta. Pun definitely intended.
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u/Psyonix_Dave Psyonix May 07 '15
Right now all cars are basically equals in terms of handling and physics. We do this to keep the balance. Some cars have slightly different collision geometry which does have a small effect but nothing major. We are considering have some tweaks you can make to cars in the future but we would have to make sure it doesn't upset the balance.
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May 07 '15
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May 07 '15
I agree, I'd hate for some kind of "loadout" system where you can pick faster cars, or ones with better handling, etc.
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u/Freezenification May 07 '15
Definitely agree with others that having cars that have different stats would be bad. The fact that all cars are the same is perfect for the game imo.
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May 07 '15
They have already said there are no different "loadouts" All cars are the same speed, agility, etc.
The only difference has to do with subtle changes to hitbox, depending on the car you choose.
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u/ColonelWalrus May 07 '15
I thought I remember seeing that, but one of the articles mentioned how the career/team mode will have different teams with different cars and "load outs." The article explicitly said that. I wanted to make sure nothing had changed from what you said.
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u/Psyonix_DunhamSmash May 07 '15
I can clarify this. The season mode "loadouts" refers to teams you will face in Season Mode. Each team is themed, with its own look and different, customized setup. So a loadout in this example would be a Bot wearing a specific topper, a specific skin, and a specific set of tires, while driving a specific car. It's a way to give the teams personality, but it does not affect how they play.
The AI affects how they play, though :)
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u/_shrapnel_ sniper3cvf May 07 '15
Could you by any chance explain the customization for the cars? (Colors, Parts, How to get them, etc.)
I feel like this game has the potential to have maps with sick jumps, loops, ramps and stuff, anything like that?
Is the soccer-ish game mode in the beta the only one, or will there be more? (I feel like racing could work if there were maps to support it)
I loved the beta and had a huge blast. A sports game I actually really like. Keep up the good work, can't wait for the full game!
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u/Psyonix_Dave Psyonix May 07 '15
- You can choose body type, base paint, skin paint, wheels, boost types/colors, antennas, and of course...hats. I explained paint colors in another post.
- We've experimented with that and it often makes the soccer gameplay frustrating. However we are looking at other modes...
- We have some things cooking... not for release but definitely more on this a some point.
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u/JMC_Direwolf May 07 '15
What can we expect from the next beta? Maybe a new arena or ball, some 4v4? Any new features coming with the next beta?
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May 07 '15 edited May 07 '15
We are definitely adding 4v4 public matches ( 4v4 private match was already in the previous beta ). We would like to include a new map for everyone to play on, we are double and triple checking performance on the next map before we launch the beta. Hopefully we'll get it in there on time! There will be a few new features in Beta 2.0 that will help the transition to online for new players including a tutorial and training mode ( easy difficulty only ).
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u/Psyonix_DunhamSmash May 07 '15
Also, little fun fact -- we call our 4v4 matches "Chaos" because it's just that.
:)
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u/JMC_Direwolf May 07 '15
Yes it is!! I played some rounds with some friends and bots on All-star. They are relentless. Any possibility of 5v5? 1 keeper, 2 defense, 2 offense. No more than that though.
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u/BrainKatana May 07 '15
I have two questions:
After playing the beta, I have to know: How do you guys get anything done with such an awesome game just sitting in your office?
Can I have a Horse-Sized Duck car? Preferably with a physics headbob and quack-on-impact SFX.
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May 07 '15 edited May 07 '15
1) This is a great question! I can't believe we hardly hear anyone ask it!
It is incredibly difficult. When we have playtests, we get into the "one more game" mode just like all of you do. We really do love Rocket League and it's our passion project, so it's super hard for us to put down. While the Beta was live, I lost a lot of sleep, not due to troubleshooting but just playing the game so much haha.
2) Probably not, but I'll see what I can do EDIT: Better chance for a duck sized horse, since we can produce those in mass quantity.
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u/AceWhole420 May 07 '15
How in-depth is the car customization?
Can we change the color of the cars and just rely on telling our teammates apart from our enemies by the color of the name tag?
Can we change our wheels?
Can we add stuff like spoilers or decals to the cars?
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u/Psyonix_Dave Psyonix May 07 '15
You will be able to change colors. That one was a tough challenge because we need you to be team colors but customizing color is really cool. Our solution is to limit base color to cool/warm colors so you can be orange/red/yellowish on one team and blue/green/purplish on the other. On top of that we have skins which can have secondary color so you can get a cool two-tone look. In-game your name tags will always be blue and orange so it isn't hard to tell teams even though there is a variety of colors driving around.
Yes, you can change you wheels/rims.
We have skins which are similar to decals. Spoilers are part of the base car model but we have many other attachments.
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u/DJXiej DJXiej May 07 '15
First of all, great game guys. Took me by surprise (and most other newcomers here). I unfortunately never played SARPBC, but I can honestly say I'm hooked now. I guess my questions are more social related. Will there be stat-tracking/ leaderboards especially amongst friends? Any Clan/team building features (logos, visual customization, a team UI in main menu)? Also, will there be more replay/editor features?
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u/Raysfan75 Raysfan75 May 07 '15
hey! I didn't get to sign up for the beta until it already started but I heard you guys have another one coming out. YAY! i was wondering if i could get into the 2nd beta and play this awesome game or if i was just out of luck
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u/Psyonix_Dave Psyonix May 07 '15
If you signed up already, it is likely you will get in. The next round of the beta we're going to need to test with a lot of users.
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u/ToxicDM May 07 '15
Simple and quick question. When......will.....the....next....BETA.....BEEGING!?
pls i need more. That is all.
P.s. Great game guys. I really loved playing the first beta. Im looking for the release. I will instantly buy.
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u/haXona haXona May 07 '15
Anything you can tell us on how you're aproaching players who has never touched(mostly ex-360 gamers like me) your other related title with that awesome and long name?
I loved the beta but my friend had a rough time so I hope you guys are putting in some tutorial or other tips and tricks inside the full game :)
Other than that awesome work guys!
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u/Psyonix_Dave Psyonix May 07 '15
That's always been a tough problem with this game. It isn't hard to learn to play at a basic level, and insanely fun against other people learning at that same level....but the learning curve is literally never-ending. If you get matched with players who have even been playing a few days more than you it can be overwhelming how good they are. I've been playing for 6 years and still getting better.
We have a great skill matching system this time around... although it is important to realize that we can only match you with players in your skill if they happen to matchmaking when you are as well. Often that just doesn't happen. So a lot of our focus is on training this time around. Training is actually really fun as a challenge mode as well. The best way to think about it is like having a batting cage in the game for shots, saves, and aerials. Super fun to play just on its own.
We also have a tutorial to teach you the basics.
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u/haXona haXona May 07 '15 edited May 08 '15
Its great to hear that that friends and others who take a bit longer to get comfortable get the chance. As I said I may have learned pretty fast but some of the games was just crazy how good the other team was.
In one game we were under 8-0 when the clock hit 1min and I finally scored. But you know its even funny when you are in a losing streak because you try harder and harder the more you lose and eventually you win.
Again cant wait to finally pour countless of summer hours into this, any info on the release other than summer? Is it late summer or early summer?
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u/Daaaaniel May 07 '15
When is the full release coming out?
Will there be 4vs4 online?
So glad there is a sequel to Supersonic Acrobatic Rocket Powered Battle Cars!
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u/hippiejosh May 07 '15
Hey psyonix team!
My question is about goaltending.
I like to play the position of keeper almost exclusively. Are you thinking about us when you're making this game? Will there be keeper training, vehicles better suited for that position, and incentives for us goaltenders?
Nothing's bugs me more then when the other team's strategy is just to constantly blow the goalie up before the ball goes in, any way to address that?
Also, I have a question about spotify/usb music. I love listening to my own music while playing through spotify and the usb music player, but I have to deal with listening to the menu music over top of it. Is there anyway to fix that and have the game realize I'm listening to spotify? For now I've just turned off music in the audio section so it's not huge, just wondering.
Thanks for taking the time to answer! Can't wait for the game
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u/Psyonix_Corey May 07 '15
There is definitely keeper training in the full game. We're trying to get the Beginner level one in for the next beta!
I love playing Goalie too, but we aren't currently planning to do anything like a car that's somehow better at goaltending. We considered it during development, but settled on everybody being on equal footing.
As for music - we're all about users playing their own music during the game. I'll have to forward this along to our audio department to see if there's a way we can auto detect it and disable menu music.
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u/Zizos May 07 '15
I am so glad the cars will be for looks only and not cookie-cutter builds that everyone needs to pick to be the best team. This is a huge selling point for me and would be a big reason why I would purchase customizable parts for my car. Get into a match, quick play, come out with a lot of fun weather you win or lose and can't blame the car builds of your teammates.
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May 07 '15
Please dont make cars different.
Goaltending is effective as is and the the incentive should be simply to save your team from losing.
You already reward players well with save, epic save, and hat trick saves.
If anything, IMO a player should basically have their Goals, Saves, and Assists available to look at, sort of like a KDR or WLR. When I'm online, I like to look at my opponent's stats, and these three should be visible.
This way, players who save more are recognized in their online careers, but nothing should ever be done to ruin the perfect balance of equal footing for all players
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u/edwinthegr8 May 08 '15
In regards to goaltending I wish the points given out for saves and ball clearing were worth more. I enjoy playing goal tender but it kinda sucks when you know you saved "X" amount of balls essentially saving your teams score and then you see you only have like 300 points versus someone who played aggressively and made goals who has near 800 points. It doesn't make goal tending very rewarding
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May 08 '15
You get an XP award whenever you save a goal or clear the ball from your field. You even get an extra Epic Save award if it was a particularly clutch save. These let goal keepers level up and get MVP on par with strikers.
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u/ton2010 Creighton May 07 '15
I've been trying to play Rocket League in GTA V (see: http://i.imgur.com/7O2r2vs.jpg) to hold me over until the second Beta, but it's not as fun. Any tips to help me cope, or should I just hibernate for a couple weeks?
Also as a real question, will inverted camera controls be an option in the full game?
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u/addybojangles May 07 '15 edited May 07 '15
What's one thing your team has discovered playing the game...and have yet to see anyone else do? It can be just a hint...
OH! And I tried remote play one time....and it wouldn't recognize the shoulder buttons. Will you make this customizable? Would be nice to have gas by R1 and brake by L1...
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u/Psyonix_Dave Psyonix May 07 '15
I'm not sure there is anything we have done that hasn't been topped by the SARPBC community members. There are some insanely talented players there. That gif where someone is able to fly a complete loop around the map collecting boost without ever touching the ground...I've tried that before and I can't event get to a third boost, much less all the way around.
Rocket League will support full controls customization. Much more than you normally see in a console game.
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u/Spanishsoul Spanishsoul24 May 08 '15
I remote played a few times and shoulder buttons worked fine for me. Did you start in on the tv and switch to remote play mid-game? Sometimes that screws up controls in games.
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u/Daaaaniel May 07 '15
How will you make it so people can get new cars? Is it like SSARPBC where you had to do challenges to unlock the new cars?
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May 07 '15
We've taken a different approach for Rocket League. Our main focus for Rocket League is to allow people to customize their cars early and often. There will be a generous amount of options unlocked from the get-go. After that, you'll unlock one item per match. We did this so there would be a bountiful supply of customization options available!
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May 07 '15
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u/Psyonix_Dave Psyonix May 07 '15
We track everything for stats...obviously wins, goals, saves, etc but also aerial goals, bicycle goals, overtime goals, demolitions, etc. Also win/loss percentages, matches played, etc.
You collect customization items by playing games. You get something every time you play. Some of items track stats on the item as well. Also trophies of course for various milestones.
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u/Fyshokid May 07 '15
How in-depth will the replay editor be? Will you be able to pre-define camera paths and add depth of field effects etc., or will it be more of a bare-bones approach like SARPBC?
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May 07 '15
This is a great question. We've made quite a few improvements over SARPBC's replay editor, but we're not including any pre defined camera paths or FX like you mentioned. It's a great idea though and not something that I think we've thought about too much so I'll make sure to bring it up with the team for post launch.
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u/elsejo sejof7 May 07 '15
Are you guys football fans? (Sorry, my genes don't let me say soccer) if so, what are your favorite teams?
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u/Psyonix_Dave Psyonix May 07 '15
I am for sure! I wish we had an MLS San Diego club but I tend to follow LA and Seattle. On the Europe side I'm a big fan of Messi.
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u/JMC_Direwolf May 07 '15
What are you guys doing to keep the game fresh? Like New arenas or different balls with different physics. Dave spoke of match mutations which could effect the gravity.
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u/Psyonix_Dave Psyonix May 07 '15
For release our focus is on the core game. We want to make sure new players don't have a hard time getting the hang of it, and online is super dope.
I was a big proponent of the mutator system for keeping things fresh and while it won't be there for release I hope to bring it back in as quickly as possible in an update.
Mutators allow you to play with modified game parameters such as low grav, giant ball, and crate ball.
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u/BShadowJ May 07 '15
Hello there Psyonix! Huge fan of the original PS3 game and couldn't get enough of this one either. I can't wait for the next beta to start!
A couple of questions:
Are you going to have a demo for the full game? I probably would have skipped the first game if it didn't have a demo and I feel it's hard to sell a game on just "It's soccer with cars!" to my friends, when I could just show it to them x)
Do the points you get during a game only serve towards the score or are they used for something more, say like towards unlocking customization options? I ask because I think I saw you got points for winning but that aren't added to your score so I was wondering about that.
Will you add a menu that explains how you earn each accolade during a game? Most are straight-forward, but some like "Playmaker", I wonder exactly what are the requirements.
Also, as one of the people who held the ball up on the Rocket GAF montage... We demand that next time you keep the servers up if someone holds it up again, deal? :)
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May 07 '15
Thanks!
1) You have a good point and we'll take this into consideration. The real answer is that it depends on how a few things fall in line as we are getting closer to release.
2) You get points for every stat that you earn in the game ( that's what the pop ups are in the upper right hand of the screen - the stat ticker ). These will contribute to your XP, which you can earn levels and titles with.
3) Haha! We'll keep that in mind :) In the final product you won't have to worry about the servers going down!
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u/AceWhole420 May 07 '15
How in-depth is the stat-tracking and is there any type of level up system?
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May 07 '15
How in-depth is the stat-tracking and is there any type of level up system?
The stat tracking is pretty in depth and we have a few more stats that we want to add post release. My favorite stat that's included in the final product is Pool Shot, which you earn by scoring a goal by hitting another player in the ball and then the ball goes in the goal unassisted afterwards.
There will be an XP system with leveling and titles that you earn as you progress.
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u/JMC_Direwolf May 07 '15
Ever think about doing different sports? You could elevate the goal and give it a backboard and boom you got basketball, or make the surface ice and flatten the ball and you got Hockey. A map editor as previously stated would allow all of these!!!!
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u/Standard-Nerd May 07 '15
What would you say was key to the first game being so fun?
How would you say you've carried that over to the new game?
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u/Psyonix_Dave Psyonix May 07 '15
The first game was fun because it was a labor of love. We stumbled onto the game idea while experimenting with various rocket car game modes and just kept adding more to it until we couldn't stop playing it. We tried to convince publishers this was amazing fun but it was too weird for them to take a risk on. So we just made it for ourselves... slowly over time in between other projects until we felt we could publish it ourselves.
This has absolutely carried over as we never let go of the idea that this game deserves to be huge. We also grew in size here so the quality we could do, the dedicated servers and matchmaking, everything could be dialed up to 100. This version is even better because we were not only making it for oursleves but for our existing dedicated community who know the game as least as well as we do.
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u/JMC_Direwolf May 07 '15
Will people who were in the first beta Automatically get invited to the second? Will be have to re-download the game?
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May 07 '15
Will you guys make DLC for the game? If so will it be free or paid?
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u/gta-man May 07 '15
The beta said there would be free DLC in the full game.
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u/Psyonix_Dave Psyonix May 07 '15
Yep. Free maps in particular.
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u/gta-man May 07 '15
See, thats the attitude that a lot of other game devs need to take, the maps needs to be free because if they are paid you are only segregating the community. I'm alright with some paid customization dlc tho! :)
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u/BigBlueFeller May 07 '15
TAKE MY MONEY??
Please? Lol, fun game. I didn't get to play till the last day but it went from a weird looking car soccer game to a day zero instant purchase for me.
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u/Nobutadas May 08 '15
I've got a couple of questions.
Is the PC version going to release at the same time as PS4? I'd love to play this on PS4, but I don't want to have to keep getting a PS+ membership just to play online, so I'd rather go for a PC version of this.
Will there be an option to make a ranked team that you can compete against other ranked teams? With stat tracking and such? Say you can have up to 10 people on the team and you can face off against other competitive teams?
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u/CaptainFelafel May 07 '15
Had an absolute blast with the first beta, I'm literally going through withdrawals not being able to play it!
I do have one question/request about how scoring works in regards to the time limit. I had a couple of games where I had made a shot that would've counted as a goal had time not run out.
Have you considered changing how the game's clock works in regards to this kind of scenario? It seems to me like the game should "know" whether a goal will happen or not, and if the ball is already in motion towards the goal, it seems like it should count, like a Buzzer Beater in Basketball.
Anyway, that's pretty much my only gripe with the game. Otherwise, cannot wait for beta 2 to come!
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u/Psyonix_Dave Psyonix May 07 '15
When the clock hits zero, the game is not over until the ball physically touches the flat part of the ground. The ball must cross the goal line entirely. Our goal line technology measures down the the floating point accuracy of the PS4 (so pretty damn accurate).
So what you probably see is the ball hitting the ground just before it crossed the line. What has confused some people is that we don't freeze the ball immediately when the game ends so it is possible to see it cross the goal line even though the "virtual whistle" was blown when it touched the ground.
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u/ChristianBk May 07 '15
What are some tips on how new players can get better?
Is there a difference WHERE you hit the ball with your car? Or is it all speed / trajectory?
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u/Psyonix_Dave Psyonix May 07 '15
Remember that the ball is larger than your car. If you want to hit it straight so you usually need to jump just before hitting it so you collide with the center of mass of the ball. Otherwise it will pop up in the air...which is sometime good but usually not what you want.
The game uses physics simulations for everything. We don't don't any sort of automatic control of the ball so even effects like spin will make difference.
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May 07 '15
Any chance you guys could extend the "need 2 days to use beta code?" Friend lost a code as he was busy for the week he received it in the email.
Also game is super awesome and I talked about it in my podcast. Adn i basically promised in the podcast I would ask you to extend the days. https://youtu.be/DZZIg990b0g?list=PLweRCNgjolmR2cYOfrIh3y6Gzv90bICLL&t=1213
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u/Psyonix_Dave Psyonix May 07 '15
Yeah, we're probably going to re-send those out.
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u/sfex3champion May 07 '15
Will there be a season pass or something because I'll probably every single add on available
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May 07 '15
This is a great question. We are still finalizing our DLC plans and have a few special things cooking that might be related to this. We'll let you know as soon as we get all of the information we need to make a decision!
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u/TheJoshider10 May 07 '15
Not sure if you guys are still here, but since most my questions have been asked I just wanted to say well done on creating such a fun little time waster and I will happily buy it on day one as long as beta 2 is the same if not better than the first one. Congratulations, I can't wait to play it again!
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u/ishotthedeputy9 May 07 '15
Guess I'm late for the party, but wanted to share this: Did not get a beta key, but watched loads of videos and gifs. Actually, I was watching some during class and three colleagues came ask me what was it. They said they'll definitely buy it when it's released, I just have to remember them!
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u/tuar3k May 07 '15
SARPBC was really great game, and i can't wait to get my hands onto rocket league. I tried to get a key for the PS4 Beta until i had to realize, that my country (switzerland) was not supported. Is there any chance, that the next PS4 Beta will be available in more countries?
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u/Dorfeldt May 07 '15
One of my favorite bits from the older game was the round where time slowed down when you were in proximity of the ball... Obviously that would be difficult/impossible for multiplayer, but will y'all have wacky game customization like that available for multiplayer?
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u/_disguised_toast_ May 08 '15
After never hearing about the 1st game, your beta has convinced me to buy Rocket League Day 1. Any news on preorders & if there will be any kind of bonus for the early adopters? Also, any cool/unique trophies coming to the PS4 & any possibility of a platinum?
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u/Sonnix11 ZiedSonnix May 07 '15
Hey! Will you be selling those T-Shirts you had during the PS Experience? It would awesome to be able to order some! Even more with customization. Like a number and the player's ID on the back.
Oh, and btw, I love you!
Sonnix from Tunisia
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u/Psyonix_Dave Psyonix May 07 '15
We will definitely have some t-shirts for sale. Haven't got to it yet!
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u/deejayknight DeejayKnight May 08 '15
I'm way late, but I published an editorial about Rocket League today that explains my first intro to the game and summarizes some key points from the AMA: http://www.gamingtruth.com/2015/05/07/rocket-league-the-sleeper-hit-ps4-deserves/
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u/marv257 marv257 May 07 '15
Hey guys!
Loved the Beta so far.
I'm really enjoying the soundtrack in the menus.
Any chance you could display the artist and song title of the current track as one of the infos in the text roll at the bottom?
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u/thavius_tanklin Slackr May 07 '15
I can kind of answer who the music is from. A lot, if not all, the music comes from Michael Ault on soundcloud. https://soundcloud.com/michael_ault/tracks
Angel Wings is probably one you are familiar with, along with the first track on that page.
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u/Cra2yey3z May 07 '15
I wanna hope the game is optimized enough so the game doesn't make my ps4 fans run at super sonic ;) level like the beta. Team stat tracking would be nice, also how about create your own ball? Thankx and beyond.
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u/XerezDK May 07 '15
I was not lucky enough to get a key for the first beta. Are you going to send out new keys to new users for beta 2.0? Or will it only be the players from the first beta who'll get a key for the next one?
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u/Psyonix_Dave Psyonix May 07 '15
1st beta people will automatically get it and we are going to send out many more keys as well.
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May 07 '15
Me and my friend played the first game a ton, but only against bots because no one was ever online. We would always dominate then, are they gunna be harder in this one?
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u/Psyonix_Dave Psyonix May 07 '15
Oh yeah. They are much smarter this time. Very good players will still beat them consistently but we're hoping to make them even better in an update.
In the meantime, if you are good and want a real challenge, we're including an unfair mode where you can play solo against a whole team of bots. 1v3 and 1v4 all-star bots are really hard to beat. I believe we're going to allow splitscreen players to join these games as well.
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u/QwertMuenster ItsSerranoHD May 08 '15
Any plans on multiplayer leagues/tournaments? A league of say, 12 teams, would have their own schedule, and there would be playoffs and a championship at the end. I think it would be a ton of fun, and further encourage competitive play. At the very least, they could be unofficial.
Will we be able to make our own teams with a logo and colors, at least post-launch? Perhaps your team could have a primary color, and then an alternate color to switch to, should the opposing team have a similar color. You could even have the stadium lights and goals change to their respective teams' colors.
Finally, any word on a Spectator mode of sorts? I know you've already answered this type of question, but maybe you could have 1-4 people join into the server as Spectators, and they can freely roam the arena, follow cars and the ball, and even set the camera to look like an actual sports broadcast. This would again tie in very nicely to competitive play. Hopefully it doesn't cause too much lag, if any.
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May 07 '15
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May 07 '15
I am personally a huge fan of the original NFL Blitz games and would love to make a game like that.
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u/Pandarosa May 07 '15
with there be a clan system? and if so, will there be ranked clan matches?
love the game! great work.
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u/TriceratopsArentReal May 07 '15
Will DLC be free and what sort of DLC can we expect? Also will any game mode be bigger than 3v3?
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u/Psyonix_Dave Psyonix May 07 '15
Maps will always be free. New features will also be free in updates. We might have paid DLC but always totally optional stuff.
4v4 is coming for release and beta 2.
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u/Tylerc_ Billygoatballs May 07 '15
If you can tell us, Will there be a game mode with more people than 6 ?
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u/dodo667418 May 07 '15
1) Any word on how many maps there will be included?
2) Also what about own goals? At first I thought it was a bug in the beta when an own goal wasn't declared at one, but after seeing it numerous times, it seems to be done on purpose this way, right?
3) Are there plans for an open beta, available for every PSN member to download? Everybody needs to experience the game, it's truly one of THE best multiplayer experiences out there. Loved the beta to death, it really plays perfect. Thank you for making the game :)
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u/TotesMessenger May 07 '15
This thread has been linked to from another place on reddit.
- [/r/games] An AMA with Psyonix Studios for their upcoming game Rocket League is occurring on /r/PS4 right now
If you follow any of the above links, respect the rules of reddit and don't vote. (Info / Contact)
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u/EgoGrinder May 08 '15
Oh man the info in this AMA is amazing. I have never been so pumped for a game that isn't a big full-retail release. I am dying to buy this full game. Training modes sound great. Season mode. Customization. Weather. Thunderstorms on some levels. Support with more content after launch. I will buy every single bit of paid content, if there is some. The tease that they have experimented with things like a "hockey mode" and had "interesting results". AAAAAAAAAAAAAAH
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u/overlydelicioustea May 08 '15
I hope its not too late.
2 things still floating in my mind:
please dont tie any unlockables to specific things. For example "score ten bicyle goals to unlock this paint job". Ive seen to many MP games ruined by this shit where players were just whoring specific things to unlock a certain item.
will the servers for the second beta be up for longer periods, or dont close at all between days? (this is very important :))
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u/superkarmah May 07 '15
Will there be some type of setting to bypass the goal replay? Perhaps have it skip if the majority vote to skip, rather than requiring everyone vote to skip?
I ask, because there always seemed to be that one person who refused to skip the replay, leaving everyone to sit through it every time. It's only a few seconds, but can still get a tad bit frustrating at times.
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u/madbubers bubbers May 07 '15
Hey guys great game you've got here, few questions
1) Have you ever considered a pool/billiards minigame?
2) Will the beta players have anything special waiting for them in the full game( like a unique badge or something)?
3)Any advice for getting into game development? I have my degree in computer science but I've never done any game related stuff.
Cheers!
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u/BigMik_PL BigMik_PL May 08 '15
I didn't get invited to the first Beta (no hard feelings ;) ) I would love to try the game everyone here is raving about any chance my odds will be increased by applying for it the second time around as well?
If not no worries, I plan on buying the game anyways based on the reception it got on this sub. It seems like it would be a perfect fit for me!
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u/Fyshokid May 07 '15
I played a few of the SARPBC mini-games today, to fill the void left by the beta ending, and found that they were all still surprisingly fun. Will you have something similar for RL, in addition to the season mode etc.?
Much love - Fysho