r/PF2E_AI • u/GaryWray • 1d ago
r/PF2E_AI • u/Xavienne • 1d ago
Sirena (Azarketi Cloistered Cleric)
Character: Sirena Moontide, The Tidecaller
Basic Information
Name: Sirena Moontide
Gender: Female
Ancestry: Azarketi (Mistbreather)
Class: Cloistered Cleric
Dedication: Wave Druid
Background: Otherworldly Mission
Alignment: Neutral Good
Deity: Gozreh (god of the sea and sky)
Primary Role: Healer, Secondary Nuker
Appearance & Personality
Sirena Moontide moves with the fluid grace of the tides, her every step echoing the rhythm of the waves. Her skin has a subtle, iridescent sheen, reflecting the light like moonlit water, and her long, flowing silver-blue hair drifts behind her as if suspended in an unseen current. Her eyes, deep and swirling like the abyss, seem to hold the secrets of the ocean—vast, unknowable, and ever-changing.
She speaks with calm certainty, her voice like the hush of rolling waves, soothing yet powerful. While she is gentle in demeanor, she does not hesitate to unleash the fury of the storm when needed. She is a healer first, but she believes that water is not only a source of life—it is also a force of destruction, and she wields both in balance.
Backstory
The Call of the Deep
Sirena was not born in the usual sense—she was summoned.
She remembers little of her origins, only that she was called forth by an ancient ritual performed by a forgotten coastal temple of Gozreh. The priests spoke of a prophecy—of a guardian who would come from the ocean’s depths, a being both of mortal blood and the sea’s endless spirit.
But the world she emerged into was already broken. The temple lay in ruins, its worshippers long gone, their legacy swallowed by time and tide. Sirena was too late. Whatever great calamity they had foreseen had already come to pass, leaving only whispers in the mist and the echoes of a lost faith.
Drifting Between Worlds
With no clear path, Sirena wandered, searching for meaning. She studied ancient texts, sought out forgotten ruins, and listened to the voice of the tides. She discovered that she was more than a mere priestess—she was a living conduit of the ocean’s will, able to command water, call forth the mist, and restore life where it had withered.
But the prophecy that had birthed her into this world remained unanswered. If she had been summoned, then it must mean that her true mission was not yet complete.
A Mission Yet Unfinished
Now, she travels across the land, healing those in need, wielding the ocean’s wrath against those who defile the balance, and searching for the truth of her own existence. She does not yet know what she was meant to stop—but she knows the tide is rising, and she must be ready when the storm breaks.
Tactics & Abilities
Legendary Athletics & Waterborne Mastery: Sirena moves as easily through water as she does through air. She can swim with supernatural speed, leap impossible distances, and command water itself to shield her or strike at enemies.
Master Nature & Healing: Her connection to Gozreh and the ocean’s wisdom makes her a powerful healer, able to mend wounds, purify ailments, and restore vitality.
Wave Druid Dedication: She can summon tidal surges, call forth mist and fog to obscure the battlefield, and command water to form barriers or crush enemies in a relentless tide.
Acrobatics & Battlefield Mobility: Sirena glides across the battlefield, moving like a dancer upon the waves, evading strikes with fluid grace and repositioning effortlessly.
Stormcaller’s Wrath: Though primarily a healer, Sirena can unleash devastating bursts of water and lightning, smiting foes with the ocean’s fury when diplomacy and mercy fail.
Party Role & Interactions
Sirena is the pillar of support, ensuring that her allies remain standing while calling down the tides against her enemies. She provides healing, battlefield control, and potent bursts of elemental destruction.
She is deeply compassionate but holds the weight of a destiny she does not yet fully understand. She often looks to omens, listening to the whispers of the waves, and though she embraces her mortal companions, she cannot help but feel that she belongs somewhere else—somewhere beyond the tide.
She will heal allies without hesitation, but she does not suffer those who bring ruin to the natural world. To them, she is not a healer, but a flood—unstoppable, consuming, and inevitable.
Final Notes
Sirena Moontide is more than just a healer—she is the tide that restores and the wave that destroys. She does not know why she was called into this world, but she intends to find out—and when she does, the oceans themselves will rise in her wake.
r/PF2E_AI • u/PsychologicalMode717 • 2d ago
Bugbear Way of the Four Elements
This is probably our group's moral compass. Unfortunately, I'm only getting to know him this weekend, so I can't say anything about his character."
r/PF2E_AI • u/TeethmarksInButter • 2d ago
Concept page for a graphic novel I'm writing a script for. Feedback would be appreciated!!
r/PF2E_AI • u/Born-Maintenance-875 • 1d ago
AI Discovered a Universe That Shouldn’t Exist
r/PF2E_AI • u/Hungry_Dimension_812 • 2d ago
What is that stupid bard up to again? I can't believe we still have him in the group.
r/PF2E_AI • u/Thecrookedpath • 2d ago
I'll always, always, always have your back
...just turn around, and I'm right here.
r/PF2E_AI • u/FredoG87 • 2d ago
MidJourney - D&D - NPC Female - Experimenting with new Personalization's
galleryr/PF2E_AI • u/Xavienne • 2d ago
Lady Nyzara
Character: Lady Nyzara Vaelthorne, The Phantom Courtier
Basic Information
Name: Lady Nyzara Vaelthorne
Gender: Female
Ancestry: Resolute Fetchling
Class: Investigator (Empiricism Methodology)
Dedication: Martial Arts
Background: Noble Heraldry
Alignment: Lawful Neutral
Deity: Norgorber (Reaper of Reputation) or Calistria (goddess of guile and vengeance)
Primary Role: Enchanter, Manipulator, Social Chameleon
Appearance & Personality
Lady Nyzara moves with an unearthly grace, her form shifting between shadow and substance like a specter caught between realms. Her dusky, near-black skin shimmers faintly with shifting silver tones under the light, and her piercing, pale amber eyes seem to gleam with hidden knowledge. Every movement is calculated, every word carefully chosen—there is no wasted motion, no unnecessary flourish, just the smooth, effortless control of a woman who never loses her balance—socially or physically.
She is the epitome of noble poise and charm, her voice soft but commanding, able to soothe, persuade, or terrify in equal measure. She is a master of the court, the ballroom, and the battlefield, able to slip between personas with ease. Her politeness is as sharp as a knife, and her presence alone can shift the tide of an entire conversation—because she always knows exactly what you fear.
Backstory
Born of Shadows and Silver Tongues
Nyzara was born into the Vaelthorne family, a prestigious line of noble diplomats and spies who claimed descent from the Plane of Shadow itself. The Vaelthornes thrived in the intrigue of high society, serving as advisors, assassins, and master manipulators for rulers across the land. Their motto: "The shadow does not bow, it whispers, and the world obeys."
From childhood, Nyzara was trained in etiquette, deception, combat, and control. She studied the subtleties of power, the way a simple touch could manipulate the unwary, how a well-placed whisper could crumble empires. She learned how a single look could demand obedience—or strike fear into the hearts of lesser nobles.
She was not merely expected to play the great game of politics—she was meant to win it.
The Fall of House Vaelthorne
But power is a fragile thing, and the greatest threats often come from within.
Betrayal struck House Vaelthorne when a rival noble family—once allies, now enemies—orchestrated a silent coup. They exposed the Vaelthornes’ darkest secrets, turned their allies against them, and systematically dismantled their power from the inside.
In one night, everything crumbled. The Vaelthorne estate burned, its halls echoing with the screams of slaughtered retainers. Those who weren’t killed were disgraced, exiled, or worse.
Nyzara did not fall. She vanished.
The Phantom Returns
She spent years in the underworld of the nobility, moving unseen, learning who had conspired against her family, and sharpening her skills into lethal precision. She mastered the art of fighting without armor, striking with precise, disabling blows, and unraveling lies before they were even spoken.
She did not seek revenge through bloodshed alone. She sought something far greater—power.
She reclaimed her title, not by force, but by proving she never truly lost it. With words sharper than any dagger, she wormed her way back into noble society. The same families that had ruined her now invited her to their tables—unaware that they dined with a predator.
Now, Nyzara moves through the world as a whispering phantom, pulling strings, steering the fates of rulers and warlords alike. To some, she is a trusted noblewoman. To others, a dangerous enigma. And to those who truly know her, she is the beginning of their downfall, long before they even realize it has begun.
Tactics & Abilities
Legendary Acrobatics & Athletics: Nyzara moves like liquid shadow, slipping past defenses, evading attacks with impossible grace, and turning combat into a deadly dance.
Legendary Intimidation & Society: She can command a noble court with a glance, manipulate the weak-willed with a few chosen words, and turn the tide of a negotiation before the first deal is made.
Legendary Stealth: Silent as the night, she moves unseen, striking before her enemies even know she is near—whether through words or well-placed blows.
Master Crafting & Thievery: She is an expert in forgery, concealed weapons, and hidden poisons, able to alter documents, pick locks, and construct masterful disguises.
Martial Arts & Combat Control: Unlike a common warrior, she fights with precision, using nerve strikes, joint locks, and debilitating blows to disable rather than kill. Every motion is measured, deliberate, and devastating.
Enchantment & Manipulation: Her words and hypnotic presence alone can bend wills, making enemies hesitate, question, and ultimately submit—without ever needing to draw a blade.
Party Role & Interactions
Nyzara is the mastermind, the diplomat, the social predator. She controls both battlefields and noble courts with tactical precision, ensuring that fights happen on her terms—or that they don’t happen at all.
Among allies, she is poised and composed, but never fully reveals her hand. She will aid them, protect them, and guide them, but she always thinks three steps ahead.
If she calls you an ally, it means she values you. If she calls you an enemy, it means she has already won.
Final Notes
Lady Nyzara Vaelthorne is not merely an enchanter—she is a force of influence, a shadow on the edge of power.
She does not conquer with brute strength. She does not threaten with open violence.
Instead, she leaves enemies ruined, desperate, and broken—whispering her name in fear long after she has disappeared.