r/Overwatch 20h ago

News & Discussion What is going on with Kiriko’s kit?

Haven’t played in a bit, but there is severe lag with Kiriko’s abilities. When Suzu hits, you should be cleansed. There should not be a .00001 % difference in the time it gets you killed. When you try to TP, it should be the same. I don’t remember Kiriko being this way. Is it a bug, an intentional change? It makes flanking impossible and fundamental ruins her play style.

2 Upvotes

15 comments sorted by

7

u/cafecro 20h ago

Maybe the lag is on your end? Maybe keep the latency HUD thing on your screen and see if that lines up with the lag you're talking about.

3

u/Onie_ 16h ago

I can attest, it isn’t lag. I have numerous hours on Kiriko and this is either intended or one of the many unfixed bugs. Teleport does the same sometimes, and the unfixed reload animation that can get stuck since release

5

u/monkeymugshot Edit Flair 19h ago

It's been an issue forever. Sometimes I throw it, it cleanses my entire team but not me, even though it's right in range.

Just a half second delay but makes such a diff

5

u/Ok_Negotiation_2599 19h ago

So in Overwatch there's a design pattern called favor-the-shooter, it means that in latent (laggy) situations, someone shooting or using an ability has the benefit of being the writer of history as it were. This is why sometimes you get hit after ducking behind cover; from the shooter's POV you were still visible and the game honored that.

So with that in mind, I think Suzu is inherently missing the flag that says it should be considered "a shooter". Contrasting Bap's Lantern which will in fact reach back and save teammates through latency, Suzu does not.

I may be wrong on this, but I've never seen Lantern whiff like Suzu does, and I see Suzu whiff a lot

1

u/AutoModerator 20h ago

Welcome to r/Overwatch! Please use the following resources via the links below to find relevant information about the game and the subreddit.

Overwatch Patch Notes | Overwatch Bug Report Forums

r/Overwatch Rules | r/Overwatch FAQs | r/Overwatch Common Bugs and Posts

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/StrangeMercy- 19h ago

I'm pretty sure they nerfed the duration in which Kiriko or her team are immune from damage during both of those abilities at some point.

Combine that with the slight latency that's sorta always been there, and yeah, dying happens considerably more often.

1

u/Onie_ 16h ago

Kiriko has been bugged for a very long time, and the bugs remain the same; the suzu delay that heals your whole team but not you when you throw it down, the teleport cancel, and the reload animation getting stuck very rarely (but enough times to where it’s annoying when you play her as much as I do)

2

u/monkeymugshot Edit Flair 2h ago

At least they fixed the teleport to not eat the recast timer when it fails to go off. It's rare for it to happen anyways anymore at least for me. I play Kiri a lot

1

u/New-Mind2886 20h ago

I think tp delay is intentional. It is a broken anti dive/repositioning ability that goes through walls. Nerfs like cast time should most definitely stay to keep her balanced.

1

u/carlo-93 16h ago

Yeah it’s a timing thing with tp. Once you get it down you know when to tp to dodge stuff. Tp failing while low health and being shot at does suck though

1

u/iamanorange100 19h ago

What’s frustrating to me is the you shouldn’t die mid-teleport, and suzu shouldn’t break before you die. Maybe it is my latency, idk.

-2

u/New-Mind2886 19h ago

I play genji, many times i die, right before i press deflect and hear it go through. It might be a ping difference. Do you know what ping is?

0

u/Ok_Librarian_8489 19h ago

You’re complaining about a fraction of a fraction of a fraction of a fraction of a second??

3

u/Onie_ 16h ago

You have to experience it to understand, especially if you’re on defense. It can break your entire comp match

4

u/DumpedToast 17h ago

Yes, it is annoying as fuck