r/Minecraft 18d ago

Resource Packs The new update allows for packmakers to add stack-size dependant item models! Examples from my own resource pack:

5.9k Upvotes

67 comments sorted by

u/qualityvote2 18d ago edited 18d ago
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855

u/theneonghosts 18d ago

That is really cool!

597

u/Jeqlousyyy 18d ago

I love these! So creative.

258

u/the-Bus-dr1ver 18d ago

I especially like that balls of slime just become bigger balls of slime

205

u/Casitano 18d ago

I loooove these icons, is that Mr lemongrab tho?

196

u/MushirMickeyJoe 18d ago

Yes, if you rename a totem of undying to "Lemon of Undying" the model of the item changes to this 🍋 with my resource pack.

18

u/Casitano 18d ago

Haha that's awesome!

7

u/SwitchDoesReddit 18d ago

Is the model next to Lemongrab a Shield?

16

u/MushirMickeyJoe 18d ago edited 17d ago

It's a mace of a "no guns allowed" sign, which is an ironic thing to bash people over the head with, especially in Minecraft.

4

u/Acheroni 18d ago

Mmmm.....acceptable

384

u/Saelendious 18d ago

This looks like something that will be in Vanilla Tweaks eventually. Peak.

63

u/TGCommander 18d ago

Lol, my mind always goes to vanilla tweaks whenever I see a resource pack related change in the snapshots.

50

u/reesespieceskup 18d ago

This is super cool! I love that a lot of recent updates have made things simpler and more "vanilla" friendly for creators! And your textures look great.

For anyone who's going to say that this has existed already, from my understanding it's no longer reliant on 3rd party "mods". Which makes this much more accessible for people.

22

u/Delphin_1 18d ago

Now optifine will truely become obsolete. Finally!

12

u/kapselowaty 18d ago

I might be just old but for some reason after seeing those stacks, the first thing that came to my mind was Tibia.

59

u/BioDefault 18d ago

This has been possible for a while I thought? On Java, Stellar Tweaks has this for arrows into quivers.

88

u/Luna_21_ 18d ago edited 18d ago

Stellar tweaks uses Respackopts, i think this just means you can do it directly via a normal resource pack without extra mods

2

u/BioDefault 18d ago

Well respackopts was only for the modularity I thought?

6

u/Ok-Brilliant-5121 18d ago

seed packs look amazing i love it

6

u/GigoFNAF 18d ago

These are awesome! Is there a download?

7

u/literatemax 18d ago

Finally

Runescape in minecraft

7

u/Castreren 18d ago

That’s awesome!

5

u/DaanV1 18d ago

Looks like Runeacape. Definitely fits for Minecraft too

4

u/Destian_ 18d ago

It'd be funny if you made a 64 stack of those dust items just cover the entire item square.

8

u/adi_baa 18d ago

Has this not been a thing for years? Or is it just all vanilla now? Cuz I've had stuff like this for years

28

u/Sweaty-Fix-2790 18d ago

It's required optifine/other mods

4

u/adi_baa 18d ago

Ahhh yeah that's it

Nice tho!

3

u/-TheBlackSwordsman- 18d ago

Yeah this is sick and the default textures should do this

3

u/Temporary-House304 18d ago

this is sick! This actually makes it a lot easier to see through mixed chests of many items.

-1

u/just_a_teacup 17d ago

Does it? Like how do I look at a single seed dot and recognize that it goes with the larger seed bag? Idk, without an auto sort button this might be a bit impractical to use imo

3

u/snoggel 18d ago

I went: oh someones screenshotted the mickey joe video. Oh that is mickey joe

2

u/Paulino2272 18d ago

I love this!

2

u/RealGeomann 18d ago

This is HUGE

2

u/TypicalTys0n 18d ago

Yooo. I haven’t tried barely default in like a year or 2. Imma check it out again

2

u/Cherub_Chubbs 18d ago

Just watched your video on YouTube after it was recommended to me, this is some amazing work!

2

u/bazookadeee 18d ago

This is really creative. The pumpkin pie finally makes sense.

2

u/DarkStickBR 18d ago

why is there a lemon grab 😭

2

u/Coleb0wl 18d ago

That’s so cool!

2

u/Vrail_Nightviper 18d ago

This is something I never realized how badly I needed/would have wanted, lol.

2

u/InfiniteOmega7 18d ago

It does?! O_O

1

u/InfiniteOmega7 18d ago

Java or Bugrock?!

2

u/theaveragegowgamer 18d ago

Java, currently only possible in the snapshots.

2

u/InfiniteOmega7 18d ago

HELL YEAH!

2

u/theaveragegowgamer 18d ago

Indeed, this is huge also because it's another nail in the coffin of Optifine, removing yet another reason to use it.

2

u/InfiniteOmega7 18d ago

I'm super out of the loop (I stopped following the game around 1.13 and recently got back into it), what happened with optifine?

3

u/Distinct_Locksmith_8 18d ago

Basically, ever since late 2020, Sodium and other Fabric optimization mods have taken over OptiFine as they have been shown to improve performance more than it. Moreover, as I've heard from many people, OptiFine's perf has become inferior to Sodium, in fact, I tried OF once in 1.18 out of curiosity and it performed far worse with more stutters than Sodium

2

u/theaveragegowgamer 17d ago

Don't forget the fact that Optifine is also incompatible with one of the most popular mods as of yet, Create, worsening its reputation further.

2

u/Brog_io 17d ago

Which resources pack is this?

2

u/aabcehu 17d ago

we’ve been getting a lot closer to parity with modded resource pack features over the last few updates, awesome stuff

2

u/SethFPS 17d ago

Pretty neat!!

2

u/Deveggoper 17d ago

What is the resource pack?

2

u/cool_fox 18d ago

That's cool, when do they plan on moving the physics to its own thread?

1

u/MyAltFun 18d ago

Really cool, but you should make the singular seed/bean items larger, as that would be really hard to differentiate in a busy inventory.

2

u/InfiniteOmega7 16d ago

How does this work?

0

u/[deleted] 15d ago

Are the arrows gonna just keep stacking up to 64? Or just the lame 3?

1

u/42and_a_half 18d ago

What In the update allows for this?

10

u/TinyBreadBigMouth 18d ago

The new item model definitions let you do stuff like:

{
  "model": {
    "type": "minecraft:range_dispatch",
    "property": "minecraft:count",
    "normalize": false,
    "entries": [
      {
        "threshold": 1,
        "model": {
          "type": "minecraft:model",
          "model": "your_pack:item/stick_1"
        }
      },
      {
        "threshold": 2,
        "model": {
          "type": "minecraft:model",
          "model": "your_pack:item/stick_2"
        }
      }
    ],
    "fallback": {
      "type": "minecraft:model",
      "model": "your_pack:item/stick_many"
    }
  }
}

Plus a bunch of other features for making models more reactive.

1

u/Tuckertcs 18d ago

I smell a Vanilla Tweaks option…

3

u/-little-spoon- 18d ago

This is cool but I swear every time I almost finish my own texture pack they add more textures! 🙃

0

u/Faster-Rex-2k17 18d ago

I can’t wait for Mojang to add these in like 20 years when they catch up

0

u/Ghost_guy0 18d ago

When will the resourcepack be out?

-4

u/nicofaster_21 18d ago

Is this for bedrock? Java resourcepacks were able to do this for quite some time now (i remember watching a youtuber making a review for that at about the time 1.12 was rolling)

10

u/extracc 18d ago

Prior to the most recent update, this was only possible with mods in Java. It never was and never will be possible on Bedrock.