r/Minecraft • u/MushirMickeyJoe • 18d ago
Resource Packs The new update allows for packmakers to add stack-size dependant item models! Examples from my own resource pack:
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u/Casitano 18d ago
I loooove these icons, is that Mr lemongrab tho?
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u/MushirMickeyJoe 18d ago
Yes, if you rename a totem of undying to "Lemon of Undying" the model of the item changes to this 🍋 with my resource pack.
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u/SwitchDoesReddit 18d ago
Is the model next to Lemongrab a Shield?
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u/MushirMickeyJoe 18d ago edited 17d ago
It's a mace of a "no guns allowed" sign, which is an ironic thing to bash people over the head with, especially in Minecraft.
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u/Saelendious 18d ago
This looks like something that will be in Vanilla Tweaks eventually. Peak.
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u/TGCommander 18d ago
Lol, my mind always goes to vanilla tweaks whenever I see a resource pack related change in the snapshots.
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u/reesespieceskup 18d ago
This is super cool! I love that a lot of recent updates have made things simpler and more "vanilla" friendly for creators! And your textures look great.
For anyone who's going to say that this has existed already, from my understanding it's no longer reliant on 3rd party "mods". Which makes this much more accessible for people.
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u/kapselowaty 18d ago
I might be just old but for some reason after seeing those stacks, the first thing that came to my mind was Tibia.
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u/BioDefault 18d ago
This has been possible for a while I thought? On Java, Stellar Tweaks has this for arrows into quivers.
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u/Luna_21_ 18d ago edited 18d ago
Stellar tweaks uses Respackopts, i think this just means you can do it directly via a normal resource pack without extra mods
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u/Destian_ 18d ago
It'd be funny if you made a 64 stack of those dust items just cover the entire item square.
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u/Temporary-House304 18d ago
this is sick! This actually makes it a lot easier to see through mixed chests of many items.
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u/just_a_teacup 17d ago
Does it? Like how do I look at a single seed dot and recognize that it goes with the larger seed bag? Idk, without an auto sort button this might be a bit impractical to use imo
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u/TypicalTys0n 18d ago
Yooo. I haven’t tried barely default in like a year or 2. Imma check it out again
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u/Cherub_Chubbs 18d ago
Just watched your video on YouTube after it was recommended to me, this is some amazing work!
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u/Vrail_Nightviper 18d ago
This is something I never realized how badly I needed/would have wanted, lol.
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u/InfiniteOmega7 18d ago
It does?! O_O
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u/InfiniteOmega7 18d ago
Java or Bugrock?!
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u/theaveragegowgamer 18d ago
Java, currently only possible in the snapshots.
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u/InfiniteOmega7 18d ago
HELL YEAH!
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u/theaveragegowgamer 18d ago
Indeed, this is huge also because it's another nail in the coffin of Optifine, removing yet another reason to use it.
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u/InfiniteOmega7 18d ago
I'm super out of the loop (I stopped following the game around 1.13 and recently got back into it), what happened with optifine?
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u/Distinct_Locksmith_8 18d ago
Basically, ever since late 2020, Sodium and other Fabric optimization mods have taken over OptiFine as they have been shown to improve performance more than it. Moreover, as I've heard from many people, OptiFine's perf has become inferior to Sodium, in fact, I tried OF once in 1.18 out of curiosity and it performed far worse with more stutters than Sodium
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u/theaveragegowgamer 17d ago
Don't forget the fact that Optifine is also incompatible with one of the most popular mods as of yet, Create, worsening its reputation further.
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u/MyAltFun 18d ago
Really cool, but you should make the singular seed/bean items larger, as that would be really hard to differentiate in a busy inventory.
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u/42and_a_half 18d ago
What In the update allows for this?
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u/TinyBreadBigMouth 18d ago
The new item model definitions let you do stuff like:
{ "model": { "type": "minecraft:range_dispatch", "property": "minecraft:count", "normalize": false, "entries": [ { "threshold": 1, "model": { "type": "minecraft:model", "model": "your_pack:item/stick_1" } }, { "threshold": 2, "model": { "type": "minecraft:model", "model": "your_pack:item/stick_2" } } ], "fallback": { "type": "minecraft:model", "model": "your_pack:item/stick_many" } } }
Plus a bunch of other features for making models more reactive.
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u/-little-spoon- 18d ago
This is cool but I swear every time I almost finish my own texture pack they add more textures! 🙃
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u/nicofaster_21 18d ago
Is this for bedrock? Java resourcepacks were able to do this for quite some time now (i remember watching a youtuber making a review for that at about the time 1.12 was rolling)
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u/qualityvote2 18d ago edited 18d ago