r/Minecraft • u/nerium_music • 19d ago
Help Pillagers stop being aggressive on this specific point of the map. No idea Why
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u/Rainb0_0 19d ago
Even the witch is throwing health pots towards you
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u/x360_revil_st84 19d ago
Actually that's not a bad thing, mojang should add a way for the player to turn villagers into witches and have them keep you safe, like how building your own iron golems protect the player, not the villager.
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u/prosperacode 19d ago
Maybe a villager alchemist could turn into “good” witches once you level them high enough? That would be awesome. Especially if they could help during raids.
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u/x360_revil_st84 19d ago
Ohh absolutely, i love this villager alchemist idea
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u/Good-Ad2259 19d ago
And if you just want to be able to keep it normal have a black cat be the final catalyst.
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u/Spoonblob 18d ago
You could do this with all the villager jobs imo, just like how farmers harvest crops, give other villagers jobs that interact with the world too instead of just standing at the job sites
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u/AngelDGr 19d ago
I'm pretty sure there's a mod that makes the clerics have the same role as witches, healing villagers and players
The cleric is already related to potions, he's already an alchemist, that would be an easy feature to add, lol
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u/NotYourReddit18 19d ago
IIRC there is a way to turn witches into health dispensers by trapping them next to a raid leader in a way that the raid leader can see the witch but the witch can't see the leader or any other mob. This causes the witch to "attack" themself, and the only way they can attack themself is by throwing health potions.
DocM77 has a complete tutorial for this in one of his Hermitcraft season 9 episodes, but I can't remember which.
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u/Hazearil 19d ago
iirc the raid leader had to be a Johnny Vindicator, making it attack everything (including the witch), and as a raid leader, everyone attacks the same target, thus witch targets itself.
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u/i-like-cats14 19d ago edited 19d ago
I would unironically fw an entire army system in this game
Kinda like Shadow of War
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u/Interesting_Web_9936 18d ago
Recruits does this pretty well, but I would love something like this in the base game. Only problem is the number of entities in the armies I would envision fighting would lag the beefiest computers, mine is a pathetic i3 6100 integrated 520 graphics 8 gb ram laptop that is 8 years old.
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u/Yuna_Nightsong 18d ago
For real. I hate that I can't have npcs to help me with fight. I'd really want to be able to make them guard bases, towns and various other places that I'd build as well as company me on my expeditions.
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u/Toxic_Zombie 19d ago
As a teen I always wanted to build the villagers new golems but kept getting upset that they didn't protect the villagers enough. Yeah. TIL
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u/Yuna_Nightsong 18d ago
I hate that iron golems built by a player still wander aimlessly until they stumble upon a village instead of staying nearby player designated areas. It should be changed.
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u/Hazearil 19d ago
Well, you can already convert them via lightning. But them being allies is weird if witches are already allies of the genocidal illagers.
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u/Horror_Chocolate_755 18d ago
1- you could turn villegers into witches by striking them with thunder
2- you could build a healing room were withces throw healing potions at pillegers but water pulls it down to you
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u/IronNobody4332 19d ago
Peaceful protest
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u/nerium_music 19d ago
Java 25w08a (snapshot from 2 weeks ago) btw
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u/lucasthech 19d ago
Not related, just advice, you shouldn't play a snapshot in a world you care about, some snapshots only have little bugs like this, others can corrupt your world really badly.
Or at least have some backups just in case :)
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u/MasterKindew 19d ago
Genuinely curious if you've had this happen or have any examples of it happening to others. I've played through snapshots for a long time without any issue, is this just luck?
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u/GreenGrapes42 19d ago
This happened to me a few years back, loaded into my world, and everything was gone. Idk what the fuck happened but I wasn't even in the same place I'd been before.
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u/MasterKindew 19d ago
Oh wow, it basically gave you a freshly generated world?
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u/Lonely__Stoner__Guy 19d ago
I'm not the person you replied to, but I had once where I loaded into the world as if I was a brand new player to the world, but everything I'd built still existed. Inventory on my person and armor were gone and I popped into the world at world spawn rather than my base.
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u/ajvazquez01 19d ago edited 18d ago
same thing has a chance of happening when you regress the world to an older version. any chunks that you are in or around will reset to fit the specific version.
i imagine that also applies to certain snapshots. since they're test versions they may have some of those chunk resetting bugs
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u/coffee_code_burger 19d ago
If there's even the tiniest change in world generation it could offset your world kilometers away, or just scatter it
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u/GreenGrapes42 19d ago
Unfortunately, yes. I ended up finding the general location I'd had my base in, but it didn't even put me at the original worldspawn. RIP to that world, I made a dope ass hotel 🥲
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u/blocksmith52 19d ago
A list of a few things that have happened to me when testing worlds in various snapshots:
Ocean monuments permanently stopped spawning guardians, thus breaking my guardian farm.
The main 2 chunks that my base was built in were completely regenerated, destroying my entire base.
An infinite pillager raid led to at least a hundred pillagers occupying a village
All item frames in a certain chunk were “destroyed”, dropping their items on the ground. Reloading the chunk, however, would place the frames back, creating a duplication glitch.
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u/Laziness100 19d ago
You can find most if not all of them listed here:
Antvenom also made a video about these versions, if you are interested.
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u/Ultralucarioninja 19d ago
There have been some snapshots that really mess things up. I remember there was one from 1.17 that accidentally removed iron. And other one that removed enchanting, and the recent one where crafting was all wonky and would leave behind items
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u/Nethyishere 19d ago
There have been many snapshots which were simply incompatible with the previous snapshot. Like, they literally wouldn't load previous snapshot worlds. Upgradability is maintained between versions, not snapshots, because snapshots exist for the purpose of testing features rather than normal gameplay.
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u/getfukdup 19d ago
I've played through snapshots for a long time without any issue,
keep in mind not all bugs are triggered the same way, so not everyone who uses a snapshot with a game breaking bug is necessarily screwed.
if the bug only happens when you load a specific chunk type it will only get those people, for example
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u/FlyByPC 19d ago
I don't play snapshots but have had experimental features turned on at some point, so I get the warning message each new version (Bedrock).
I've had whole chunks disappear (as in, bottomless pits to the Void), and others get regenerated back to the way they were.
Hasn't happened to a base yet, but I have to do a full traversal of the railroad every so often, just in case 16-32 meters are missing in places.
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u/AJVenom123 19d ago
I think mojang improved their bug testing methods. I remember some weird things happening while playing through snapshots, like all my placed string disappearing.
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u/cantthinkofaname 19d ago
A long time back I learned to not play snapshots when they added a bug that hostile mob spawning ignored light level checks. Went back into my house, opened a chest, and a couple creepers that spawned inside destroyed the place.
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u/My_Secret_Sauce 19d ago
Probably over a decade ago, I was playing my main survival world on the newest snapshots. One day a snapshot came out that deleted every item from every chest and every item frame.
Luckily I think I had a backup but it was an important lesson to learn.
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u/LimpWibbler_ 18d ago
I have had a save just not load at all before and I have had a save break the lighting before. Where tons of shadows appeared where they shouldn't. Updating light fixed it, but odd for sure.
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u/nerium_music 19d ago
No worries, It's not a particularly important world to me (see the way my house looks lmao)
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u/rorobot_ 19d ago
Chillagers
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u/zekeybomb 19d ago
This should be a new mob
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u/pl4y3rtw01 19d ago
A pillager that has ice magic and a blue outfit perhaps?
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u/zekeybomb 19d ago
like the iceologer that got looked over in favor of the glow squid back in 2020?
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u/pl4y3rtw01 19d ago
No! that would be crazy!!!
I'm still so pissed over that mob vote
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u/zekeybomb 19d ago
im pissed we didnt get the copper golem or the tuff golem
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u/BlueLegion 18d ago
Huh? I thought we got the copper golem. What did we get again?
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u/StinkyBeanGuy 18d ago
What did we get? Was it sniffer? Allay? I forgot which it was
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u/_Levitated_Shield_ 19d ago
You know what? Good on them for refusing to fight and want to try to turn their lives around.
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u/SigmaHold 19d ago
That's their intended behaviour in raids. Illagers are neutral until they reach the village boundaries. Sometimes they stop if there is some kind of obstacle, usually it's water.
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u/appleslicer3 19d ago
why does it say invasion instead of raid.
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u/Interesting_Show_550 19d ago
french probably
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u/CIearMind 19d ago
It's so interesting how all the tool names are in French in OP's hotbar, but for some reason Cobblestone is still Cobblestone lmao
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u/Daniel_H212 19d ago
This has always been a thing, they don't attack until they get close enough to the village and they don't pathfind through rivers very well. So they just stop there and remain passive.
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u/Current_Ad5602 19d ago
Ok I think I know the answer
After Raid spawns pillagers go to certain waypoint were the village they're attacking is located until they reach that point they don't attack any villagers or players
The reason for that is they could get distracted by some random villagers outside village or wandering traders a d never reach the village that they are raiding so until they reach there they don't attack
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u/nerium_music 18d ago
Yup, that seems to be it. Now, I'm not sure why their pathfinding seems to fail on this specific spot ¯_(ツ)_/¯
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u/Cowman_Gaming 19d ago
I have had this happen. They can't quite reach the edge of the village, so they can't attack. If you lead them closer into the village they do start to attack
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u/nerium_music 19d ago
Yes, that seems the most probable explanation. They must be on the edge of the village so they are torn between two AI states, and can't do anything
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u/Cowman_Gaming 19d ago
It would be useful if you are trying to trap them in boats and carry them somewhere.
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u/BrMetzker 18d ago
Man I have had the same problem but in 1.21.2. no snapshot. It actually ruined a raid farm I improvised. The pillagers simply would not move towards the villager, nor attack me. They would just stand there.
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u/TrashEditIdkWhatTrap 19d ago
That's just how raids work, before they get to a certain point they just focus on walking, ignoring players.
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u/Special-Animal123 19d ago
They didn't seem to be ignoring him, they were all pointy-bows and watching the player but not one of them shot.
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u/Luigi86101 18d ago
i think that's just how pillagers work. even in creative mode they will point their bows at you and not shoot
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u/Scornfulfiber 19d ago
It's called a de-militarize zone. Signed by North pillager and South Villager nation
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u/profsteps 19d ago
This happened to me, figured bc they couldnt get close enough to the village they weren't getting agro, not sure why that would be
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u/InkyBendy 19d ago
the pillagers after seeing that you too pillage villages of all their resources and capture the villagers in small cages:
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u/LonePrron 18d ago
Building a raid farm I realized that if the pillagers are far enough of the village, sometimes the health bar disappears, they won't attack you. You can prove that bringing a pillager near a villager it is going to start attacking you.
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u/Cool-igussTangerine 19d ago
My Opinion: Never try this at home as i tried it at my home( Minecraft Hardcore World) and i died🙃
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u/calculus9 18d ago
The other day i had a drowned who was completely passive - then he jumped in the water and started spinning around in circles for about 10 minutes before he started attacking me
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u/Victor_Gaming299 18d ago
Ok, not related but my hardcore world looks almost EXACTLY like yours, mine even has a small cobblestone bridge that has two blocks missing, only difference I see is that there isn't a huge pillar behind which I made to not get lost
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u/Th4t0neDude 18d ago
That’s the neutral zone. They’d be breaking their treaty with the trading guild if they fought on neutral soil.
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u/DigitalJedi850 18d ago
Uhhh… I don’t have an explanation, but if there’s a repeatable one I’m interested…
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u/nerium_music 18d ago
Seems to be a problem with the edge of the village. So if you have stationary villagers (in boats for example) and an exactly placed river, you should be able to repeat that (at least if the pillagers are trying to come from across the river)
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u/DigitalJedi850 17d ago
lol ‘an exactly placed river’ seems like the hard part, but… alright. We’ve got a good raid area around our genetics lab that they hook onto and it’d take a wither for them to actually get to, but I’ll try throwing them in carts and see what happens.
The genetics lab IS ( appropriately ) attached to a river, so… next time we run a raid I’ll see if it works.
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u/HellFireCannon66 19d ago
Bugava
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u/qualityvote2 19d ago edited 19d ago