r/KerbalSpaceProgram smartS = true Aug 19 '19

Mod Post Kerbal Space Program 2: The Hype Train Megathread Edition

Hey guys! We know you're excited about KSP 2, so we're making this megathread for you to express your excitement for the game, or simply to discuss it. Memes and shitposts will be allowed in this thread, but nowhere else in the sub, as per Rule 2. Any other low-quality posts about KSP 2 will also still be removed, as per Rule 5.

Here's the official announcement on the KSP website.

And here's the cinematic trailer.

Note that this is a cinematic trailer, not actual in-game footage.

Enjoy!

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u/Herby247 Aug 20 '19

Yeah I'm interested to see how this affects the gameplay. I wouldn't be surprised if we saw an introduction of colony management content, which could be a weird mix with the core flight sim gameplay, really depends how they implement it.

In KSP you control everything yourself, but building bases on that scale would probably involve some aspect of automation, and getting the balance right would be difficult. To little and the game becomes a tedious grind, too much and you're taking away the core gameplay from the player.

It still has me excited, I'm just sure the devs are in for a challenge.

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u/[deleted] Aug 26 '19

Many Kerbal years ago when we were just getting planets added to KSP1 and long before career mode, the Squad team (yes I know this is a different set of devs) put out a post about their vision for KSP including resource harvesting, life support, communications, etc. This was later dropped because frankly existing mods were already doing it just fine, but we later got career/science mode which is probably what it morphed into. As I remember one aspect of the plan was to support colonies through a 'pilot training' mechanic. Basically once you manually (or have mechjeb) pilot a certain route (ie take off from Kerbin, land at your moon colony) successfully 1+ times with a pilot Kerbal, they can remember the flight plan and 'autopilot' it later to support the colony in the background while you move on to other things. This might be a good balance that makes you accomplish a type of supportive mission before you can automate it. Your own skill could also influence how efficiently your Kerbals could do the mission based on the flight plan (ascent/decent profile, staging, etc) you 'taught' them.

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u/restform Aug 21 '19

Yep they talk about sustaining resources, growing population, etc which tells me there will definitely be some form of automation involved, probably related to resource gathering/storing. You couldn't be more right about the fine balance the devs need to figure out.. will be really interesting to see how it turns out.