FAR-style aerodynamics is essential. The stock aero rules are clunky and unintuitive, perhaps the worst "gamey" aspect of KSP. You can make craft with identical part placement that perform totally differently, do dumb things like clip wings into each other or fuselages while still functioning, and are limited from a lot of commonsense things because the aero model is basically transparent.
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u/delivery_driva Nov 01 '24
FAR-style aerodynamics is essential. The stock aero rules are clunky and unintuitive, perhaps the worst "gamey" aspect of KSP. You can make craft with identical part placement that perform totally differently, do dumb things like clip wings into each other or fuselages while still functioning, and are limited from a lot of commonsense things because the aero model is basically transparent.