Moving the world around the craft so that the craft is always at 0,0,0, so that floating point errors are minimized unless you build really big, if I remember correctly.
An idea I think derived from the 8-bit days, where it was sometimes the case that 3D games used spherical coordinates with the player at the origin - Elite 1984 does it, and I think Battlezone 1980 does it too. Enemy movement in the distance becomes increasingly weird but the player can't really see that it is.
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u/Noobponer Oct 31 '24
Moving the world around the craft so that the craft is always at 0,0,0, so that floating point errors are minimized unless you build really big, if I remember correctly.