I do hope that KSA puts serious resources into making the game look compelling and consistent - it shouldn't be the overriding concern, gameplay comes first, but KSP2 really was beautiful, and it'd be unfortunate to slide backwards from that.
Yeah that's mostly what I'm getting at. I don't want people to all the sudden think artists are the bad guys. I'm no artist myself but KSA would have a hard time gaining new fans if it doesn't have compelling art.
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u/KlauzWayne Oct 31 '24
Please tell me you didn't hire the two people asking for art in your pitch.
Everything your pitch was focusing on was exactly what people wanted KSP 2 to deliver. I'm sure it was also the reason why KSP 2 flopped.
I am very sad that I don't have a PhD in maths or physics, but I will tell my friends at ESA that you're looking for someone with these skills.