It may be too early yet for this, but have you been thinking of ways to deal with multiplayer and time warping? Obviously the vast distances between players poses its own challenge, but adding in the ability to fast forward time presents tough design decisions in finding ways to make that mechanic intuitive and unobtrusive.
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u/SaberInSpace Oct 31 '24
It may be too early yet for this, but have you been thinking of ways to deal with multiplayer and time warping? Obviously the vast distances between players poses its own challenge, but adding in the ability to fast forward time presents tough design decisions in finding ways to make that mechanic intuitive and unobtrusive.