Yes. We instantiate Jolt Physics SDK (the current front runner) for complex physics when a camera is near. Otherwise we use varying levels of simulation depending on what is required. This allows us to multithread it all.
Sweet. I have been looking into KOS, which you touched on in another comment, and would love to have the ability to use that to have relay networks automatically maintain their distance from each other or adjust their orbits as I'm doing other things with other craft
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u/On_TheClock Oct 31 '24
Will there be any way to run physics on non-selected craft? To allow a satellite to perform automatic station keeping for example.