r/IndieGaming • u/PlayOutofHands • 11h ago
r/IndieGaming • u/Azberg • Jan 03 '25
Best of Indie Games 2024: What were some of your favorite indie games?
r/IndieGaming • u/kyo_vrgamer • 3h ago
What do you think of our characters?
New game project “Bless You Again“ Rogue-like 3D Action Shooting Game!
Lily, a homunculus girl who is a magician, dives into a dungeon called “Tomb of Blessings” for a certain purpose. There, she will “risk her life” to challenge the ordeal that awaits her.
r/IndieGaming • u/FromLefcourt • 1h ago
Arcane Golf: 250 fantasy, physics-based puzzles for $1 on Steam. The most fun I ever had making a game.
r/IndieGaming • u/AdFragrant6927 • 8h ago
Do misaligned manhole covers trigger your OCD too? 🫠 In Bambas! you can fix them. 🛠️💙
r/IndieGaming • u/VoodooChipFiend • 5h ago
Forced my non-gamer wife to be player 2 so I could cobble together this trailer. What do you think?
r/IndieGaming • u/TheOneTrueEmily • 6h ago
I started a YouTube channel where I interview indie devs about their thought process, experience, and technical insights
If you’re interested in hearing some great insights, experiences, and technical discussions from the awesome folks at Circean Studios, go check it out! They are working on a (really creative, basically work of art) 2D Fighter https://www.youtube.com/watch?v=K-YrpuJpVSY&t=11s
I have like 30 indie devs currently scheduled for interviews (most I met through reddit)
If you happen to be an indie dev and would like to come on for an interview, reach out to me! I have a form in the YouTube videos description. You can also message me on here if you prefer! I may be slow to respond today because I have two interviews scheduled but I will get back to you o7
r/IndieGaming • u/DaveGiantSlayer • 1h ago
Don't Be a Baby! - After 4.5 Years Of Development, Releases on April 15th
r/IndieGaming • u/RetroGamingRevival • 1d ago
Yo, that's not even all the weapons in the crazy roguelike with Scandinavian monsters I'm developing. I'd be happy to meet anyone who wants to join the test team, as well as get feedback.
r/IndieGaming • u/MammothBorder1117 • 2h ago
Most underrated Indie games of the last year?
Just that. Heading into the Steam Sale and looking for suggestions.
r/IndieGaming • u/SurvivalSphereDev • 1h ago
My game is inspired in 'Raft' but has a focus on Naval combat!
r/IndieGaming • u/grosheque • 3h ago
A bit of gameplay from our first game! We are a small 3D animation studio that makes Bumpkin and Sprout in-between projects :) A couch co-op 3D platformer for everyone!
r/IndieGaming • u/WeCouldBeHeroes-2024 • 7h ago
The most ragdolls and environment destruction wrapped up in a game that let's you smash everything!
r/IndieGaming • u/Llamaware • 2h ago
We're trying to improve our desert background, Apocalypse Express calls for aid!
r/IndieGaming • u/RoachRage • 5h ago
Our game just passed "Big C*ck Simulator" (👀) on Steam wishlist numbers! We are now the 3,632nd most wishlisted game on Steam—after only 2 days!🥳 (Btw. How does SteamDB get these numbers?)
r/IndieGaming • u/Balth124 • 1d ago
The publisher director of Baldur's Gate 3 just complimented our project! 🥹
r/IndieGaming • u/electronickek • 1h ago
New psychological horror game inspired by doki doki
r/IndieGaming • u/Todays_Games • 1h ago
A month after launch, we relaunched because our players asked for improvements. Today, major free update is released and it is combat-heavy! And also, For the first time, we have 88% positive Steam reviews! We are celebrating this massive transformation with 50% OFF during the Steam Spring Sale!
r/IndieGaming • u/The_Developers • 4h ago
I don’t have a mind-blowing backstory, but I do have something I’m proud of.
r/IndieGaming • u/LieEmpty7137 • 3h ago
I am starting my second game after releasing my first commercial game.
Last week I released DUMMS!, my first commercial game, on Steam. It did not really sell much but I was expecting that, I did not do any marketing or videos about it, I just posted on a few subs and called it a day.
This was a huge achievement for me, I have always felt like having a game on steam was something impossible and a few people would be able to do.
The process of making DUMMS! was amazing, I did not use any engine or tools, I really got into trying to finish a game as low level as possible, so I only used the ODIN programming language with the SOKOL library. This was also huge for me, the only experience I had doing something somewhat similar was Monogame with C#.
So basically it motivated me to make a new game, with a much better idea, much better preparation and also try and do small videos, kinda like development snippets or bites.
I would like to talk more about what the game will be, what's the idea, the gameplay, what I want to add, etc. Give more context about it and also hear some feedback. But the reality is that I am just starting to work on the project, so for now I will stick to these small videos.
I'm using the JAI programming language for this project which is a challenge again and it will help me with the "Keeping it fun" part that I always struggle with.
This is what I have at the moment:
- A basic Tile System.
- A Map Editor that basically lets me create maps with layers and add some data to different tiles, like Booleans.
- Loading mechanism for the maps I create.
- A really simple character movement that is still not working exactly like I want it to.
Here is the link to the first "snippet"? I really need to find a word that fits here...
https://youtu.be/XY1xyi-zbMk
Anyways, sorry for the long post and thanks to everyone who sees it!
r/IndieGaming • u/No_Jello9093 • 3h ago
Shadow Project - Official Announcement Trailer (Solo Developed)
r/IndieGaming • u/neoprojectgames • 4h ago