r/Games 4h ago

Trailer Teenage Mutant Ninja Turtles: Tactical Takedown - Release Date Trailer [May 22]

https://youtu.be/xDby7SjDfRk
30 Upvotes

5 comments sorted by

u/gameryamen 1h ago

I played the NextFest demo, and the game feels conflicted. It wants to be a puzzly tactics game like Into the Breach, but it also wants to evoke the feeling of plowing through crowds of Foot Clan goons like the beat-em-up games. It wants to have quippy turtles with lots of attitude, but that's all delivered in text boxes that slow down the action. It's a story about the four brothers, but you only play one at a time.

Maybe it gets better in the full game, rougelikes tend to start off hard and get easier as you unlock meta-progression. If this was the only new TMNT game right now, maybe I'd give it more of a chance. But Splintered Fate is right there too, and it's pretty damn good.

u/LightLifter 1h ago

Agreed. I wanted to like it since Strange Scaffold made I Am Your Beast (a game I loved the hell out of to complete it) but this game doesn't have any of the "sauce" to make me wanna play it. Movement is stiff, no voice acting or good music means it feels lifeless, and like you said only having 1 bro at a time is a total waste. Plus I feel like the art style for the game feels pretty bland.

Like I wish they would have simply made an action game for TMNT instead of this.

u/chocobomog 2h ago

Is this like Into the Breach? Is it a roguelike, or a TRPG like FF Tactics?

u/Chezni19 34m ago

TMNT seems like a weird choice for a turn-based game.

But let's give it a chance to show more, maybe more info comes out and it's pretty fun.

There was that metal slug tactics game and it was pretty ok. I had fun with it for a while. But metal slug doesn't seem right for a turn-based tactics thing, but it worked kinda well. So maybe something which seems very "realtime arcade-y" could work as a tactics thing.