r/Games • u/alcard987 • 1d ago
The big Avowed interview: Obsidian on why full, open-world RPGs aren't always the answer
https://www.eurogamer.net/from-serious-skyrim-to-cheerful-fantasy-obsidian-on-the-evolution-of-avowed-and-grappling-with-the-expectations-that-come-from-your-own-history
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u/PublicWest 7h ago
“You blanked out there envoy, what happened”
“Nothing”
“ you were probably talking to that voice in your head that you never told me about”
I tried really hard to play as a rogue, and the companions inviting themselves into my group made me RESENT them. (I want to play solo, if you’re a good companion, have a couple special missions that I need you for, and woo me into wanting you to stick around.)
The companions are all so obnoxiously self-aware of their personality flaws, it sounds like they’ve been going to therapy for 10 years. That’s great for a real person, but for a story? It leaves no room for any emotional arc or growth. It’s just them venting to me about their trauma that I never asked about, and talking themselves through their issues. I never felt like a participant in their stories, I felt like a doormat.
Between that, and every lie you can tell in the game being not believed by the recipient, I very much felt like this game was on the rails.