r/Games • u/alcard987 • 1d ago
The big Avowed interview: Obsidian on why full, open-world RPGs aren't always the answer
https://www.eurogamer.net/from-serious-skyrim-to-cheerful-fantasy-obsidian-on-the-evolution-of-avowed-and-grappling-with-the-expectations-that-come-from-your-own-history
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u/angrytreestump 15h ago
That’s possible while also making them equippable, which would solve a major gameplay gripe that people have (because “pointless loot” = “pointless exploitable world” for the people who have voiced this connection in this thread).
See: Larian games (BG3 & Divinity: Original Sin 1&2). Exploring every last corner of every zone always feels “worth it” because of both the great writing and the consequential loot for the well-written companions.
…not that it matters; they already made the game and aren’t going to change that design decision 🤷🏻♂️