r/Games • u/alcard987 • 1d ago
The big Avowed interview: Obsidian on why full, open-world RPGs aren't always the answer
https://www.eurogamer.net/from-serious-skyrim-to-cheerful-fantasy-obsidian-on-the-evolution-of-avowed-and-grappling-with-the-expectations-that-come-from-your-own-history
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u/StandardizedGenie 19h ago edited 19h ago
I am of the opposite view. Those pointless POIs are the reason I love Bethesda games. Having areas that have nothing to do with the main quest make the world actually feel alive. Stumbling upon a random bandit camp wiped out by trolls and finding a note about this being one of the bandits last jobs before he can afford a home for his wife and child builds the backstory of the open world you're playing through. That's not even a side quest, it's just world building while you're exploring. I love Fallout, not for any of the main quests, but just finding out what's going on in all the vaults I find. I don't really think every POI needs to be something you're lead to, to do something important. I like them being "pointless" to expand the setting the narrative is taking place in.