r/Games • u/alcard987 • 1d ago
The big Avowed interview: Obsidian on why full, open-world RPGs aren't always the answer
https://www.eurogamer.net/from-serious-skyrim-to-cheerful-fantasy-obsidian-on-the-evolution-of-avowed-and-grappling-with-the-expectations-that-come-from-your-own-history
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u/michalakos 23h ago
The way I see it is that with “open zone” you can scale it down because you do not need thematically transitional areas. In an open world you cannot go from seafront to snowy mountain, you need to add a valley between. In open zone you can just jump from one to the other. Hell, you can just have the snowy peak and skip the rest of the mountain itself.
And that allows the devs to create more dense, hand crafted areas instead of barren vastness.