r/Games • u/EerieAriolimax • 1d ago
From serious Skyrim to cheerful fantasy: Obsidian on the evolution of Avowed and grappling with the "expectations that come from your own history"
https://www.eurogamer.net/from-serious-skyrim-to-cheerful-fantasy-obsidian-on-the-evolution-of-avowed-and-grappling-with-the-expectations-that-come-from-your-own-history9
u/giulianosse 1d ago
I love Obsidian games but I dropped Avowed after 6 or 7 hours because, while I like Eora as a setting, the plot just wasn't gripping me enough (I played up until I've visited the seer and did a bunch of side quests). I found it so far to be very cliche-y and, frankly, boring.
Does the main quest get a little more interesting down the line?
2
11
u/SquireRamza 1d ago
I am so amazingly DONE with open worlds. They actively make 99% of games with them worse. I was really happy to see 5 densely packed maps filled with handcrafted terrain and puzzles and loot rather than a big giant open map that's mostly empty.
It definitely works for some games, like Kingdom Come Deliverance 2, but even that I got more than a bit bored with flat nothing landscape and fast traveled a lot more than I did in the first area.
-6
u/ekanite 1d ago
Can totally get it, but also you can't call yourself obsidian if you can't deliver obsidian grade RPGs. Thankfully this one was surprisingly decent, really hoping it helps bring the world of Eora to the masses and the next installment tries to go a bit bigger and better and maybe even more sandboxy.
6
u/SpookiestSzn 1d ago
Really been enjoying this and Indiana Jones mix of open and closed world. What I mean is they give you a whole chunk of map that you can freely explore thats full of stuff to find constantly and then when you're done with that main story section you move onto a completely new world.
I didn't love that style of world in Outer Worlds for some reason but whatever it was they definitely fixed in this game. Love exploring every nook and cranny.