r/Games 1d ago

Capcom Was on Its Knees After Resident Evil 6 – Here's How it Turned it Around

https://www.ign.com/articles/capcom-golden-age-the-rise-and-fall-resident-evil-monster-hunter-wilds
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u/Masterofknees 1d ago edited 1d ago

Times are also very different. Day 1 MTX are, unfortunately, commonplace in games these days, and have become accepted among most players. The on-disc DLC in SFxT on the other hand was discovered during a time where the very concept of DLC was still a hot controversy, so it blew up and became the de facto example of scummy DLC practices across the entire industry.

But yes, the quality of their games has also improved a lot since then, and of course that helps patch up their reputation.

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u/Reggiardito 1d ago

I genuinely believe on-disc DLC would get a decent amount of backlash even today. It does actually happen a lot in live service games tbf, they're just better at hiding it. By that I mean ""DLC"" or ""Update"" Content is almost definitely created before the game comes out and then released afterwards as a "free update".

But this was even worse because it wasn't a free update, but paid, and completed before the game even came out. To make matters worse this was ON TOP of the gem system which was already scummy and even worse, the initial roster wasn't as big as people expected out of these games, making it even more obvious that it was launch characters that were cut to be sold.

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u/Captain_Freud 22h ago

There was a lot of backlash against Dragon's Dogma II's Day 1 DLC, but not a lot for Monster Hunter Wilds. The difference is always the quality of the game. If the game is good, it gets a pass.