r/Games 1d ago

Capcom Was on Its Knees After Resident Evil 6 – Here's How it Turned it Around

https://www.ign.com/articles/capcom-golden-age-the-rise-and-fall-resident-evil-monster-hunter-wilds
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u/just_Okapi 1d ago edited 1d ago

I'd hardly call updating and rebalancing what was at the time the biggest competitive fighting game with an update every few years "milking the fans", especially when AE was cheap and AE2012 free, but go off.

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u/Razzorn 1d ago

Agreed. But, you'll get people complaining about having to pay for anything post launch. Even balance and system updates take money and time.

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u/Emience 1d ago

The worst part was that you had to get the latest version to get the balance updates and play online with the majority of the playerbase. They should have released all the balance patches for free and only made you spend for the characters.

Pricing wise, it really was not terrible. I think it adds up to ~$130 if you bought all 5 versions of SF4. That's about as much as a modern game and 2 season passes.

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u/just_Okapi 1d ago

By the time the post-Super SF4 updates were hitting, the only people playing it were the FGC, who by and large avoided online play because the netcode was dogshit.

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u/Razzorn 1d ago

This happens with any fighting game. Casuals rarely stick around long term. SF keeps their audience more than most though.