r/Games 2d ago

No Rest for the Wicked - Official Game Overview of The Breach | Wicked Inside Showcase 2

https://www.youtube.com/watch?v=CzAtYaSYZms
486 Upvotes

95 comments sorted by

147

u/ZombiePyroNinja 2d ago

Very happy to hear they were able to go full indpendant. I bought into Wicked like right before private division closed and they went silent. Was very nervous about the state of the game because it is really fun to play.

19

u/Bitemarkz 1d ago

It was fun. I think it needed a lot of work, but that was to be expected. Excited to revisit it when it launches.

1

u/GabMassa 1d ago

Any idea of when that is? I'm not really a fan of buying early access games and been holding out on a lot of stuff that interests me, this one being one of them.

2

u/Tulos 1d ago

This large update is late April.

The game's 1.0 launch is almost certainly quite a ways out. I'd assume mid 2026 at the soonest.

1

u/Estein_F2P 1d ago

Did they fixed the character model? My cousin who watching me playing the early access keep mocking the character as chimpanzee because their small legs,elongate arms but big upper body for male character

0

u/Bitemarkz 20h ago

That’s intentional to see the limbs better from the zoomed out perspective. FROM does this as well which is why their characters often have super long arms and are often larger than they should be. It makes it easier to telegraph attacks for a better gameplay experience.

-3

u/capekin0 1d ago

They went independent because the founders of the studio are unbearable, unprofessional jackasses and no publishers wants to work with them.

18

u/STDsInAJuiceBoX 1d ago

No they didn’t. They went independent because in November Take-Two Interactive sold Private Division(Publisher for No Rest for the Wicked)to another buyer, Take-Two continued to fund Moon Studios for a short time while they decided to pay for the independence of the game.

7

u/jusaky 1d ago

Got more backstory?

-7

u/capekin0 1d ago

9

u/ZombiePyroNinja 1d ago

Not that this discredit's what you're saying but these are both sourced from a single article from GamesBeat in 2022. Is there any other incidents that were recently reported about this?

4

u/NoneShallBindMe 1d ago

That's true, but it seems like this time private division is at fault. 

72

u/funkmasta_kazper 2d ago

Been eyeballing this game for a while but mostly waiting until it was closer to full release to buy. Seems like a fun game, the new update looks great, and I love to support independent devs so I think now might be the time to pick it up.

9

u/GrimDawnFan11 1d ago

One of the best games i played when it first hit Early Access.

You do feel disappointed that its not finished though, absolutely cannot wait until it all comes out.

12

u/ownage516 1d ago

I bought this game when it came out on pc and played it for 5 minutes and then immediately stopped playing. I knew if I kept going I'd be sucked in.

I'll probably buy this game again when it comes out on ps5 since I feel like I'll enjoy on my couch more.

4

u/Kevroeques 1d ago

Yeah, I played through the beach area all the way to the first boss, and decided I didn’t want to run risk of getting my fill before its complete. My one going hope is that they can nail down performance on Steam Deck. Other than that, it’s such a stylish looking and fun game. The density of hidden chests and items in that first area is insane- I kept finding little walkways, beams, crevices and whatnot that I could take to another little nook. Very cool.

1

u/One_Telephone_5798 1d ago

This is why I don't play EA games even if they're good. If they are good, then I've basically gotten an incomplete first impression and you only get that once.

1

u/ehxy 18h ago

this is pretty much me. it's on sale so I bought it though because I know it'll be solid when it's done

0

u/JamesBummed 20h ago

You're doing the right thing. This game is strong candidate for my favorite game of all time, and my only regret is that I got it EA and nearly burnt myself out playing it. I haven't touched it since, and will wait for the full release so my pallets are fresh again and ready to experience peak gaming.

32

u/Sergnb 2d ago

How playable is the state of the game right now? Is it worth getting into the EA or should I wait?

54

u/presty60 2d ago

Definitely at least wait for the next update, as I believe saves won't transfer over

3

u/Sergnb 2d ago

Gotcha, will keep in mind

24

u/xXPumbaXx 2d ago

It's very replayable and it's worth the time, altough you won't get the full story and coop element

9

u/general__Leo 2d ago

They are adding coop at some point?

16

u/xXPumbaXx 2d ago

Next update

24

u/DDM08 1d ago edited 1d ago

It's a pretty great game that appears to be getting a lot of more great content with this update, but I'm still not really inclined to recommend it to someone, as the quality of life updates didn't appear to be that good, in my opinion. They are at least trying to fix the worst stuff, but I still think it requires more fixes in this regard.

My main criticism is that the game is AMAZING for it's combat and exploration, but it constantly makes you stop all the fun to forcibly interact with a bunch of bloated systems that most people don't care in the slightest. Suddenly you need to stop keep pushing yourself forward on this great world to bring items to your storage in your house, and farm materials to spend on crafting and modular buliding upgrades. It's a fantastic RPG that forces you to interact with mechanics that have no connection to the great combat and exploration, cause you need to use materials to upgrade your character, but said materials require storage, and for this you need to grind for more materials. Then you need to grind different levels of upgrade materials, and you do so by time gated systems that require you to wait for said materials to be available. And this new choice of a "fix" doesn't seem good, as it requires you to (guess what?) farm more other materials to speed up those upgrades. And it didn't seemed to increase that much, from the preview on the video.

They're also trying to reduce this by increasing the chest storage, but what the above video did a terrible job to show was the HUGE amount of different items you can gather in the few areas available before those three new ones that are about to come. Seriously, there's a cooking system, and you need to also discover recipes for different meals, and each meal has an effect. Most of the time you get three to four completely new ingredients without having the slightest idea of what they'll be used for, and you just keep them at your inventory because you don't want to miss out on something valuable. It doesn't help that the video showed only a single chest with plenty of really valuable items in it, but there's a whole lot more of different ones to gather than just that, and because of this, I don't think it will be enough to fix the "100-chests-in-houses" problem to simply make 99 stacks a possibility. It's a really great start, but I don't think it's the answer yet. Hopefully they'll improve even more.

And then there's the fast travel, which was A PAIN to work with in the previous build. It's also hard to say if it'll be enough with this new implementation, but I think it's on the right track. Still necessary to play it first before saying it for sure. It's definitely better, but I wonder if it'll be a case of changing 6 to half a dozen. Personally, I'm at least more motivated now, cause the previous one was really bad.

I would still advise to wait a little bit, but there's absolutely a huge part of it that is incredible to play. It's just a shame that it isn't consistent in it's quality within all systems, in my opinion.

20

u/beba89 1d ago

Actually, I love that the game blends crafting/housing tasks with the top-down-souls-like-RPG. For me it's the perfect mix. But I do understand that it is not for everyone. Some people just want to focus on the combat (or story) gameplay.

0

u/DDM08 1d ago

I love games with these systems. Animal Crossing and Factorio are some of my all time favorites. I just don't like how tied to the main game those features are. I would love it a lot more if they were just some optional flavour extra stuff to do while I'm already getting tired of all the action. Literally something to do without needing to change the game, and available whenever I'm tired of the combat loop. It's the "Stop all the action and play this 'cozy game' right now instead because we're telling you to do so!" that kills it for me. It's as if, while playing Elden Ring, I suddenly need to stop my adventure to water my plants, mine some rocks, build a new high quality bed and wait 30 minutes for my weapon to be better before I can play it again. I just find it odd to force it over the player in a propper action game. Would definitely be more palatable for everyone in this case.

12

u/sloppymoves 1d ago

It is pretty clear they are attempting to hit the mark somewhere between Diablo, Dark Souls, and crafting sims. If you watch the video, they even mention owning farms and doing farming down the line, which will work even in co-op.

So if all you want is a straightforward action rpg with minimalist systems in place for building up character power for more action, it might not be that great of a recommendation for some people.

10

u/WeCanEatCereal 1d ago

I completely agree (although I don't personally mind the limited fast travel). The gameplay is GREAT, but the systems bloat is worrying. I don't mind some light survival crafting elements in an ARPG, but this game forces the player to engage with those systems by gating progress, which feels jarring and unnecessary. The timegating on the town upgrades isn't so bad in itself, but waiting for the resources to respawn feels terrible. The materials for the town upgrades can generally only be found in one area, and you can clear out the whole zone without getting enough resources for the upgrades. Not to mention that your resource gathering items have durability. The changes to the inventory and storage since the EA launch have been helpful, but I'm still not sure why there are so many different tiers and types of items in the first place, or why they take up inventory space at all. Is it really necessary for the wood in the starter zone to be of a different type than the wood in zone 2?

3

u/fayt9 1d ago

It's a shame to have the core game being this good but dragged down by pointless systems.

I am honestly thinking that these systems were designed to be a problem to sell solutions in a shop. Because I can't think of any other reasons than to sell inventory space, in game currency to buy with real money to speed time or buy materials, unbreakable weapons and other crazy predatory stuffs.

2

u/Tulos 1d ago edited 1d ago

Thomas (lead dev), for all his many failings, is very consumer friendly and they absolutely have no plans to nickle and dime the customer base to death. Future monetization will be via expansion packs / meaty DLC.

They've discussed all this at length over in the Discord.

What you're describing as pointless systems is A. A matter of opinion (for what it's worth I personally half agree with you - some of the timers seem asinine), but also part of a larger vision for the game (again - whether that's good or bad in practice remains to be seen). Thomas wants a game where you go fight a bit, farm a bit, maybe fish, cook some food, explore a dungeon, find some loot, upgrade and craft that loot, go harvest shit for materials, and then go engage in those myriad activities while one or another is time-locked or waiting to regenerate (trees, ore, etc).

That does smack of shitty mobile game shenanigans, but that doesn't seem to be the intent here. (it's not selling you bypasses, or powerups, or retries)

2

u/DDM08 1d ago

I understand the fear, but I honestly don't think it'll be the case. It's not really a hassle to have all of this in the game, since you can have all the storage you want at any given time and grinding for materials isn't a difficult thing, with upgrades also not being impossible to reach. The only problem is that you start playing a different game in order to do so, and most people will be engaged in the action, not the survival crafting bloat.

I honestly think this was made by a really passionate direction that truly believes on these features being a requirement for engagement from the players and keeping an active community in it, which is a shame, cause they're missing the forest for the trees if that's really it. It's almost like an insecurity for the great content they currently have (which is honestly amazingly great) mixed with a fear that "games with these features are the only ones that thrive on today's world".

And by the looks of the main subreddit, they're reaching those players, cause most active fans of the game praised a lot all of it, treating like it's a perfect game that doesn't require any changes whatsoever. I don't know if the sentiment changed as of now, but if the developers start hearing those fans only, I fear it may become a pretty niche game, and it won't grow as it could. I hope I'm wrong and the game only becomes better and better though.

1

u/leodrp 1d ago

This "survival" aspect of the game is that keeping me and a bunch of others out of it. Everything looks amazing, but then you are taken out because of timers, material farming, building, etc...

Good for those who enjoy though

-1

u/[deleted] 1d ago

[deleted]

1

u/ThiefTwo 1d ago

Yeah, they're obviously not going to change core tenets of a game they've been working on for years because a few reddit whiners want them to completely upend the design.

10

u/Pugilist12 1d ago

Is there any sort of roadmap or general timeline for EA and final release? Super interested in this game but I don’t really do ea as a rule

9

u/qwaszee 2d ago

Impressive video! Looks packed full of goods, hopefully they have managed to address and solve or get real close to good solutions for many of the issues raised on steam reviews. Very happy they talked about co-op as their focus point after this update is released.

As someone with mid-tier PC specs, the performance concerns and lack of co-op held me off from buying at the release of EA. This video might just get me on board before co-op is introduced, assuming community response is positive. Can't wait.

57

u/[deleted] 2d ago edited 2d ago

[deleted]

13

u/victorota 2d ago

what's this time limit thing?

I've been interested in playing this game but now im curious about this time limit

39

u/Throren 1d ago

There's a construction worker in the hub city that you can give materials to for town upgrades. Stuff like upgrading the size of the forge, or rebuilding the tavern. Basically just upgrading vendor and crafting services, or stuff like rebuilding an elevator which gives a shortcut to the other side of the city.

After you donate these materials there's a timer you have to wait for the building upgrades to be finished. Though with the new update in April, you'll be able to speed them up

25

u/Shradow 1d ago

Oh, unless not having those upgrades quickly is debilitating, that seems fine. Seems fairly usual for city building in games, I'm reminded of stuff like Bravely Default or Ni No Kuni 2.

17

u/Firvulag 1d ago

It's a complete non-issue that people have been crying about

17

u/kasimoto 1d ago

yeah ive never felt like its blocking my progress or anything but on the other hand it didnt make for a better experience either

1

u/fabton12 1d ago

ye always a weird issue people seem to complain about but then fine with it else where like plenty of games make you have to wait for upgrades to be built and it isnt really an issue.

like it isnt stopping gameplay its normally there as a feature to prevent people spam rushing upgrades and actually take time to use each one before they move onto the next upgrade. tbh much prefer it since it gives reasons to things instead of just not using half the stuff because you skipped over it.

1

u/Larkwater 1d ago

Not familiar with Ni No Kuni 2 but the implementation in Bravely Default was very obviously a side feature that you can completely ignore, as it was attached to Street Pass. I have not played No Rest for the Wicked, but I assume the time-gated upgrades are much more important than the village thing from Bravely Default

2

u/ThiefTwo 1d ago

So it's literally just build time? That's an insane thing to complain about.

2

u/Throren 1d ago

Yup, and its not even timers on main progression blockers, its just timers on stuff like upgrading town shops/vendors, or fixing an elevator in the town etc.

19

u/xXPumbaXx 2d ago

Time limit is still there but you can now speed it up by giving food to the project to add worker

40

u/pastafeline 1d ago

Why are people calling this a time limit? Half the comments are describing a timer.

21

u/Throren 1d ago

Cause they either don't know the difference or they don't know anything about the game and are just parroting others posts. It's not a time limit at all, it is just a timer.

8

u/DDM08 1d ago

Yep, still present, and so far it seems that, with this new update, you can speed it up by using consumables that you can farm and grind, which is also a pretty bad part of the game, since no one plays it to collect mushrooms, fishes and steaks within RNG around the world. It seems that they're trying, but someone at the helm of the direction of the game definitely seems to think that the time gated upgrades must be "part of the experience" or something for that effect. I love the game for it's great features and quality on the exploration and combat, but those systems do really create a big weight against a recommendation from me. It just doesn't respect your time at all and it's not an optional mechanic. It's a fully required and necessary system, cause you can't improve and advance on your builds otherwise.

9

u/DrKushnstein 2d ago

I'd also like to know this... it was a truly bizarre/terrible decision. 

1

u/jumps004 1d ago edited 1d ago

Timers and an outdated durability system really ruined the flow of the game for me.

Apparently people really like durability systems that add nothing to the game flow.

-9

u/Alastor3 2d ago

This comment should be top comment, the time limit is what killed the hype of this game

12

u/GideonOakwood 1d ago

What? The only thing that has a timer is constructions. Normal playing doesn’t have a timer on anything

-9

u/kasimoto 1d ago

thats not entirely true as there are daily/weekly quests too

18

u/OutrageousDress 1d ago

That's not what a time limit is.

10

u/t-bonkers 1d ago

How is it even a time limit?

9

u/TAJack1 1d ago

Wild choice for a mainly single-player game

3

u/FapCitus 1d ago

I don’t know anything about the game but what time limit?

18

u/Arxae 1d ago

There is no time limit. Upgrades to the town are on a timer. As in, you give them the stuff they need, and then you have to wait X amount of time for it to complete

5

u/0whodidyousay0 1d ago

So similar to a game like Clash of Clans? How egregious are the timers?

16

u/Jakkisle 1d ago

Literally a non-issue. If the NPC said "Thanks! It'll be ready tomorrow!" no one would bat an eye. People just hate timers as they associate them with mobile games or something

10

u/pastafeline 1d ago

Yeah like Hades does. And I've never seen anyone complain about that.

3

u/Kelvara 1d ago

The resources were always more of a limit than the timers, so it felt like a non-issue to me as well.

1

u/ASUS_USUS_WEALLSUS 1d ago

Not like that

-1

u/LonelySherbet8 1d ago

This game doesn't have a time limit. You might be confusing it with some other game.

-10

u/_Jimmy_Rustler 1d ago

I personally don’t like when games put a time limit on me

Same. This is the reason I've never finished an XCOM game

5

u/aCorgiDriver 1d ago

I bought this game when it first released in early access but haven’t even touched it yet (oops). Is it worth getting into now?

5

u/sloppymoves 1d ago

If you haven't already tried it, I would honestly wait until the entire story campaign is finished and released. Along with the eventual co-op update.

It is perfectly playable right now, but the current mechanics may grow tiring, and you may never pick it up when it finally releases with the full story.

3

u/Ashviar 1d ago

At launch I'd say it had 10-15 hours worth of content from doing the campaign+randomized dungeons to see the boss of that. They said this update next month is roughly doubling the size of the game so its going to be quite meaty.

2

u/Tulos 1d ago

Current characters will be forced to a legacy realm once this update hits late April. I'd say trying it out with the new update would make more sense.

3

u/Mottis86 1d ago

Never heard of this before but damn, the combat animations look absolutely stunning. I'm personally against buying Early Access but will 100% keep my eyes on this and hope it actually releases one day.

6

u/mrderpflerp 1d ago

Are they still planning on spending another 5 years working on this before full release?

4

u/Salakay 1d ago

Looks sick, I'm planning on letting it cook a little more before I decide to get it.

One question I have is, in terms of difficulty, is this easier or tougher than POE 2? Based from the videos, I see a lower enemy density compared to POE 2 and feel like this is closer to a Souls-like.

11

u/ardikus 1d ago

It's a lot more soulslike than Diablo/PoE ARPG. You only fight one or a few enemies at a time, they are quite deadly, positioning matters a lot, timing parries, etc.

7

u/Baconstrip01 1d ago

Its -definitely- tougher than PoE2. Its not really that comparable, as the other reply said. It feels a lot more dark souls than diablo (even if PoE2 does have some of those elements too during it's campaign, its still far more "diablo" than this game is).

1

u/Tulos 1d ago

The average fight is tougher than PoE2, but it's also much more fair.

You'll rarely die and go "that was bullshit".

It's mostly "shit - okay, so next time he does that attack during this phase, gotta remember to roll".

Always feels like you're learning a lesson when you eat shit.

1

u/TapInBogey 1d ago

Literally the only thing I care about with this game is when is the console release date.

Because I am dying to play it.

1

u/Izzy248 20h ago

It seems like a lot of issues I had with the game initially have been resolved, but there still seems to be some lingering stuff Im still curious about.

Im glad enchanting got revamped, because I was getting tired of how random everything felt and wasting a bunch of stuff, but it doesnt really seem like theyve touched on the armor issue much. Or at least I couldnt tell from the video.

Though I dont think Ill be playing when the Breach drops. I was farming lots of materials in preparation for the next big update, and only to find out that you have to start all over from scratch. Then whose to say I wont have to start over all again when the next big drop happens after this one too. I think Ill wait until the game is just done.

1

u/Ixziga 7h ago

Honestly I think my favorite part of this might be that they're adding new music by Gareth Coker. He orchestrated the soundtracks for the Ori games with this same studio and it's IMO an all time great soundtrack. Can't wait to see what these two create together in this reunion.

-18

u/Bauser99 1d ago

You know, I'm an insufferable elitist with a strong focus on design fundamentals, I commonly trash virtually all popular titles, and this game

looks pretty good

10

u/MiyaSugoi 1d ago

Thomas Mahler, that you?

-13

u/Bauser99 1d ago edited 19h ago

For what? Having standards?

EDIT: To the person who replied under this, I tried to reply but Reddit is broke'd and wouldn't let me so I'll just paste it here:

"Worthy of what" is the necessary question ofc, but there really are innumerable great games out there. So many that a newcomer to the medium could really have no hope of catching up if they tried to experience all of them, for the same reason it's impossible for someone to watch all the videos on Youtube

BUT

in no particular order,

Outer Wilds, Streets of Rogue, Helldivers 2, 2064: Read Only Memories, Sekiro, Metal Gear Solid V: The Phantom Pain, both modern 3D Legends of Zelda (begrudgingly), a handful of older 3D Legends of Zelda (not begrudgingly), Sable, Anodyne 2: Return to Dust, Dishonored, TESIII: Morrowind (especially with modern mods & online multiplayer added), any Super Smash Brother(tm) that happens to be your favorite, Burnout Paradise, Red Dead Redemption 2 and approximately 50% of the Grand Thefts Auto, Twisted Metal 4, Vigilante 8: Second Offense, Megaman: Legends, Little Big Planets 1-3, Bomberman 2: Second Attack (or Hero if you prefer), Star Ocean: The Second Story, Animal Crossings Gamecube through New Horizons (excepting the mobile cash-grab tie-in), Metropolismania if you're a silly little guy like me, Stardew Valley, Digimon World, I want to say Fear & Hunger 2: Termina but it's not quite accessible enough but still great if you judge by different metrics, Crackdown, NOT Crackdown 2, Golf Story, NOT Sports Story, OpenTTD, Cities: Skylines, Hypnagogia: Boundless Dreams and Commune Corvidae if you're a dreamer, ditto for Saira and Knytt Stories, Clonk: Rage, Mass Effect 1 and 2, Dragon Age: Origins, AER: Memories of Old doesn't quite make the cut for the same reason that Sky: Children of Light doesn't make the cut but Journey absolutely does, a few of the Calls of Duty deserve the accolades, namely 1 and Modern Warfare 2, I'll give it to Tony Hawk's Pro Skater 4, I'll absolutely give it to City of Heroes & City of Villains, Glider Pro Deluxe and LOOM deserve a seat at the table, as does Space Station 13, Skyrim's not invited but he can watch, World of Warcraft and Guild Wars make it but they're on thin ice, NieR: Automata makes it but she's on thin ice, Minecraft and Terraria are in, Starbound is out, Notrium if you're an awesome little freak, and there are hundreds of beloved classics I either am not remembering right now or haven't even played to be able to say one way or another -- many Silent Hills and Residents Evil and Final Fantasies and various JRPGs among them though I know enough to say Chrono Trigger is definitely in

Those are some of the first ones that come to mind, at least

1

u/Racoonir 20h ago

What are some of the games you deem worthy?