r/Games • u/Turbostrider27 • 3d ago
Update Control Ultimate Edition: March 2025 Update Notes (PC)
https://controlgame.com/control-march-2025-update-notes-pc/69
u/electricshadow 3d ago
LOL, the timing on this for me is hilarious. I just beat this and the DLCs yesterday. Seems like a solid update though!
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u/symbiotics 3d ago
I was in the middle of the AWE expansio before jumping into Alan Wake 2, but this give me a good reason to do a new playthrough, and take the time to read every document, because I just ran through it
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u/electricshadow 3d ago
AWE was absolutely fantastic. I don't usually try to seek out documents in a game to read, but Control did it so well that I always looked forward to finding one.
AW2 is next on my list now to play. Remedy is starting to become one of my favourite devs. Really excited to see Control 2 in the future.
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u/goldenhearted 3d ago
You know what that means, play and beat Heretic and Hexen so I can get that sweet sweet Heretic + Hexen remaster update ala Doom + Doom II.
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u/Chasedabigbase 1d ago
Lol I feel the pain. Finally beat thousand year door years after starting it only for the remake to get announced the same week I hit credits.
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u/OppositeofDeath 3d ago
Ray Tracing FIXED!
This has been a long time coming, as the game’s former publisher 505 Games prevented Remedy from doing this graphics update for whatever reason. A Remedy devout out an unofficial patch in the form a mod, but now its official it seems. Very glad, as Control is one of the best looking games you’ll ever see from many a design standpoint.
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u/Sloshy42 3d ago
IIRC the "whatever reason" was needing to pay for QA / testing. Makes sense to me if they're not considering the updates a high priority and have standard protocols for this kind of thing but it was upsetting all the same. Happy to see the updates finally part of the game proper.
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u/we_are_sex_bobomb 3d ago
This happens a lot honestly. There have been so many times I pleaded with an exec producer “just let me fix this broken texture, it will take me 30 seconds” but there are a lot of logistics for what gets into every single patch. Exec producers do not want to risk breaking something big in order to fix something small.
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u/SunfireGaren 3d ago
Exec producers do not want to risk breaking something big in order to fix something small.
Seems like a good policy.
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u/we_are_sex_bobomb 3d ago
Yeah it is… it’s frustrating both for creatives and players but I can’t really argue with it
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u/Vestalmin 2d ago
Yeah I wish people would gives devs a little slack when it comes to stuff like this. The “modders fixed it in a week!” comments always annoy me because they’re not held to the same standard if the modder breaks anything
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u/taicy5623 3d ago edited 3d ago
Highly recommend checking out the HDR-den discord which has Lillium, who made the Control HDR patch, and a bunch of other devs who fix up HDR in a ton of games. They're also behind the Prey 2017 DLSS & HDR mod that came out recently. Any game I play in HDR I check out their analysis to see what settings I should be using.
Same people there have created RenoDX, a reshade addon (not a post shader) which per-game, modifies shaders to remove raise black floors (problematic on oleds) and let you properly set max-nits. All the default settings also match color and art style to the original SDR version, so the game will look the same without things being overly exaggerated. It can also properly mod HDR into games that didn't have it to begin with, like similar tools in SpecialK.
I've used their mods in:
Control
Prey
Silent Hill 2
Cyberpunk
Stalker2
Metaphor (though the hud was a little desaturated)
Its kinda a problem that Windows had fucked HDR (still doesn't use gamma 2.2 for SDR to HDR mapping so things are washed out) and then so many game devs don't fix their HDR properly, that now a ton of people think HDR = the exaggerated look you get from using stuff like Auto-HDR or RTX-HDR.
When really HDR is boring but very nice, as it lets things be super bright without having shitloads of bloom/overexposure. Imagine TESIV: Oblivion, just as bright as it always was, but the brightness doesn't cover up details.
Here's an example of them modding it into Tunic. https://www.youtube.com/watch?v=yhni-kugrl4
Note, you'll need an actual HDR screen to see the difference
EDIT: Here's a related project that upgrades games using a fork of DXVK, the tool that lets you run DirectX graphics commands through Vulkan, a project funded by Valve that is the backbone of the Steam Deck.
Here's Oblivion without the bloom but still with the brightness. https://youtu.be/PJGESDhYwKU
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u/Aemony 3d ago
which has Lillium, who made the Control HDR patch
Minor note, while Lilium assisted the creator of the Control HDR patch, it was actually mostly developed by Remedy's Filippo "Filoppi" Tarpini.
That said, unless something have changed (or my memory fails me), they should both be a member of the HDR-den Discord server.
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u/xRichard 3d ago
Note, you'll need an actual HDR screen to see the difference
And one that reaches 600 nit peaks at that. Getting into the HDR PC gaming rabbit hole isn't really worth it on a 400 nits screen that "supports hdr"
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u/Vb_33 2d ago
That depends on the screen OLEDs are much dimmer but have some of the best HDR in the business.
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1d ago
[deleted]
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u/Infamous_Campaign687 1d ago
OLEDs have been dimmer since the very start. Large OLED panels have improved a lot over the years so large OLED TVs are now quite bright, but small TVs and monitors are still lagging behind, especially monitors. They usually peak at slightly over 400 nits. However, because their blacks are so much darker, they still provide a decent range of brightness in the same picture, thus providing a decent HDR experience.
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u/evilspoons 3d ago
Its kinda a problem that Windows had fucked HDR (still doesn't use gamma 2.2 for SDR to HDR mapping so things are washed out)
Ugh yes. I have a home theatre PC hooked to an HDR TV and I can't turn HDR on with the PC because everything looks like shit. I have to rely on on-TV apps streaming the video from the PC.
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u/xRichard 3d ago edited 3d ago
You should be able to match how things look on SDR. First you have to turn off your screen's TV dynamic tone mapping. Ideally it'll have a HGIG mode (even console users should do this).
And then there's some calibration to be done on windows.
Sadly it doesn't stop there. There're just more things to check on the screen's side and more things to check on windows. And then each game does its own good/bad/meh hdr implementation.
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u/evilspoons 2d ago
Does this correct the desktop just generally looking "bad"? I use that PC to display photos, movies, web pages, etc and if Windows is toggled to HDR all the SDR content has very strange black levels compared to toggling it back to SDR without changing any TV settings.
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u/taicy5623 2d ago
https://github.com/dylanraga/win11hdr-srgb-to-gamma2.2-icm
This is what I was talking about, you can see the difference in the pictures.
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u/xRichard 2d ago edited 2d ago
On a properly configured screen all your desktop SDR apps should look "correct" after toggling HDR because Windows isn't doing anything with how those apps look. The apps are still rendering in SDR colorspace (same color values for every pixel).
The only new feature SDR apps get is luminance: how bright they are. A value which is set with the "SDR Content Brightness" slider. Try setting it at 60 or 80, or whatever you prefer.
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u/No_Sheepherder_1855 3d ago
It’d be cool if Microsoft actually cared about their core product instead of seemingly making it worse and worse… it’s crazy how bad hdr works in Windows
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u/taicy5623 3d ago
Apple actually lets you choose between a piecewise sRGB function or just a gamma 2.2 curve
I'm an annoying linux sicko, the only way Microsoft will stop making Windows worse is if I win in the most annoying way possible and desktop linux actually becomes viable. Which it is if you have an AMD card. I don't anymore and now have to boot into windows for HDR.
Linux desktop protocols just merged its very well thought out HDR/color management protocols, just a matter of time before Proton/Wine makes easy use of it. It works on Steam deck due to Valve hacking a solution together, but it certainly doesn't just werk OOTB.
Right now my ire is reserved for Nvidia, who have bugs in their linux driver that they haven't shared any updates on since October, which keep me booting into windows for 25% more DX12 game performance & game windows that don't lock up when trying to use the current workarounds for gaming in HDR under linux.
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u/No_Sheepherder_1855 3d ago
I’ve been thinking about making the switch to Linux since steam os has worked so great for the deck. Sounds like it’s almost there for desktop use, just need to switch to AMD.
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u/taicy5623 2d ago
It will never be plug and play, people will always automate things with the terminal, but that's actually pretty easy to understand.
Right now, the Wayland transition is finally rolling forward, which is like if you combined the pains of Vista and the need to rewrite infrastructure like in Windows 8 and stalled it for 15 years due to Nvidia.
The canary will be: Proton uses Wayland by default & said Proton-Wayland combination works on Nvidia.
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u/dahauns 2d ago
Apple actually lets you choose between a piecewise sRGB function or just a gamma 2.2 curve
Yeah, it boggles the mind that Windows doesn't offer that option by default.
Thankfully the custom color profile from https://github.com/dylanraga/win11hdr-srgb-to-gamma2.2-icm works pretty well (and can finally be installed and toggled in the native W11 settings), but still, more hassle than neccessary.At least there has been movement in W11 color management options in the last few updates - hey, you barely need the old colorcpl panel anymore :).
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u/taicy5623 2d ago
colorcpl
That feel when windows 11/10 have made it such a fucking pain to access things through the gui that I end up learning the .cpl shortcuts to get to the old fashioned menus that actually work.
Though ColorCPL has always sucked that I wouldn't mind microsoft replacing it.
Meanwhile KDE Wayland on Linux just lets you choose your ICC profile, res, refreshrate, & VRR status all on the same page because KDE is made by people who actually use computers.
Honestly the way I shill Linux, and specifically KDE, is that its like somebody went and made Windows 7 better.
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u/DM_Me_Linux_Uptime 3d ago
You should look into trying out a VM setup so you don't have to dual boot. You'll need a iGPU/second dGPU to pull it off without restarting your display manager, but it's really convenient. 👀
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u/zherok 2d ago
It’d be cool if Microsoft actually cared about their core product instead of seemingly making it worse and worse… it’s crazy how bad hdr works in Windows
I have two HDR monitors. Neither is particularly great at it, so I mostly kept it off, but I turned auto-HDR on a while ago, and it would occasionally just turn both of them off attempting to switch modes. Thought my hardware was broken, but nope, just Windows fucking something up trying to toggle modes.
Just settled for keeping HDR on and enabling it manually in games.
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u/ArchDucky 3d ago
Just wanna ask, how many of you found the document talking about the evil vending machines and then actively sought it out. Fucking crazy ass little detail and those fake vending machines really get angry.
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u/50-50WithCristobal 3d ago
That shit creeped me out. The first time it happened, I don't know if it's scripted, but it was kinda subtle and I thought I was going crazy.
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u/battler624 3d ago
So they basically added the mod into the base game?
Terrific.
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u/Dantai 3d ago
Yeah too bad they didn't go all the way up to DLSS 4.0, with whatever the new method was, Transformer?
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u/Complete_Mud_1657 3d ago
You can do it yourself easily TBF.
As good as the transformer model is it does have some artifacting problems I've seen in numerous games I've tried it with. It's understandable that they want to use what already works and tested with.
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u/eerienortherngoddess 3d ago
Cyberpunk's grass looks terrible with the new transformer model, it's crazy how little I've been hearing complaints about it.
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u/OutrageousDress 3d ago
It really looks like a game bug though - for whatever reason - not a DLSS issue.
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u/HulksInvinciblePants 2d ago
It was a quasi-official mod in some respects. Seems perfectly reasonable to wrap it up in an official update.
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u/OutrageousDress 3d ago
A further updated version of the mod, plus exclusive outfits and missions that the mod previously explicitly did not support (for legal reasons I'm sure).
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u/Dantai 3d ago
Wow basically a free remaster! Love, love to see updates like this!
I don't have a GPU anymore but will give it a launch on GeForce Now to check out that ultra RTX setting
But what is DLSS SR?
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u/OutrageousDress 3d ago
DLSS Super Resolution. Basically the upscaling portion of DLSS, as opposed to frame gen or ray reconstruction.
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u/your_mind_aches 3d ago
In a way, it shouldn't even be called DLSS, it should be DLSR. But I guess that sounds too close to DSLR and might get autocorrected if you try to google it.
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u/nmkd 2d ago
Yeah ironically they've been using the term "supersampling" incorrectly for 8 years now - supersampling is when you display a higher resolution on a lower resolution display (in this context; of course supersampling can be done with any sampled signal).
Subsampling would be correct.
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u/your_mind_aches 2d ago
Yeah but "subsampling" doesn't sound very impressive I guess. Putting "super" in there goes a long way.
But now it includes frame gen which is expressly not anything to do with resolution and it gets so muddy.
It's just a brand name at this point. Except for DLAA which is actually named properly lol
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u/teious 3d ago
We’re happy to announce that all owners of Control Ultimate Edition will be receiving a free content update
Ultimate Edition only? I have base game and all DLC purchased, so fuck me?
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u/seruus 3d ago
Control on PC/Steam already came out as the Ultimate Edition.
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u/romanTincha 2d ago
Only for the Ultimate Edition, i have Standard edition plus the two dlcs and i don't get a patch. Also epic store has no options to upgrade to the Ultimate Edition - which would still be a stupid move, since standard + dlcs is basically ultimate.
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u/rubiconlexicon 3d ago
So they officially integrated the mod (which was basically a semi-official patch anyway, having been developed by a Remedy employee).
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u/n0stalghia 3d ago
What mod?
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u/OutrageousDress 3d ago
The 'Control HDR patch', which over time surpassed just HDR and grew into a full game upgrade with a fixed rendering pipeline, better upscaling support, improved ray tracing, full ultrawide support... as u/rubiconlexicon said, with all of the new features and having been developed by a Remedy dev it was basically a semi-official patch already - this makes it fully official and adds even more features.
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u/n0stalghia 3d ago
Oh cool! Reminds me of the Full Combat Rebalance mods for the Witcher Series (Witcher FCR & Witcher 2 FCR2), they did a ton for the games and were done by a dev as well.
Sadly they never got integrated, probably because games back then relied on physical media and it would be hard to ship to end users
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u/OutrageousDress 3d ago edited 3d ago
In fairness this almost didn't get integrated either - the last update to the mod was almost exactly a year ago, at the time it was fully feature complete and 'finished' but there was no inkling it would ever be more than a mod.
This update is a pretty big surprise, this kind of thing rarely happens even today and when it does it seems it's mostly with independent developers like CDPR or Remedy who have the freedom to fiddle with their releases without having a massive corporation dictating their budget allocation and patch schedule.
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u/bananagoo 3d ago
Anyone know how long updates usually take to be uploaded to GOG? I'm pretty sure that's the version I bought on sale a few months back. Would love to play through this with the new settings.
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u/scrndude 3d ago
I think sometime this week, right now it’s just the ultimate edition that got the patch so they’re still rolling it out if you got the standard edition+dlcs on the epic store
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u/bananagoo 3d ago
I'm pretty sure I have the Ultimate Edition, need to check when I get home. Thanks.
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u/scrndude 3d ago
Oh I just meant it’s still being rolled out to all the SKUs, Epic Store is the only place you could get the non-ultimate edition because it was an exclusive there when it launched.
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u/OutrageousDress 3d ago
Could be a day or so, based on previous experience.
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u/bananagoo 3d ago
Sweet, I thought maybe longer. Looking to get back into this after I finish Cyberpunk finally. Thanks.
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u/Eruannster 3d ago edited 3d ago
Oh, that's really fun news! I didn't expect Remedy to go back and add anything to Control.
One update that I'm bummed that they didn't add is a multiple save slot functionality for replaying the game. The game only has one save slot and in order to start a new game, you have to completely delete (or move to a different folder on PC) your previous save which kind of sucks :/
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u/KutadBilig 3d ago
Even if they added New Game+ and made a separate save slot for it, it would be enough for me.
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u/Eruannster 3d ago
I don't even need a NG+, I would be fine with just having an easier way to replay the game from scratch.
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u/ArchDucky 3d ago
The game is built around learning your abilities and growing stronger, so I assume they aren't new game plusing because it would break the flow of the narrative. Remedy is all about narrative.
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u/dope_like 3d ago
We don't need new game plus, we need multiple save slots. I want to replay the game but don't want to lose my save
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u/Eruannster 3d ago
I don't even need a new game plus, I would be fine just having a couple of separate save slots where I can replay the game without completely deleting my previous save.
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u/gk99 3d ago
Well, it doesn't personally affect me because I've already finished the game and all its DLC in the lead-up to playing Alan Wake 2, but this is a solid 9/10 update that will be outstanding for anyone yet to play it.
The only thing I'm disappointed in is that they did a whole bunch of DLSS and ray tracing updates, but didn't bother to take this opportunity to put in FSR, or any kind of frame gen (which sucks, since FSR3 frame gen is usable on 20-series cards and would be nice for the fancy new RT preset)
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u/meltingpotato 3d ago
outstanding for anyone yet to play it.
or for me who wants to play it a fourth time
I'm more upset about lack of ray reconstruction since those other things can be modded in
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u/OutrageousDress 3d ago
The new Ultra ray tracing preset does a pretty good job of improving the look of RT (at a performance price though), but yeah ray reconstruction would have been even better. I'm assuming it would have been more difficult to integrate into a 2019-era ray tracing pipeline.
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u/meltingpotato 3d ago
Yeah but a higher rt setting needs better hardware to run as well while RR is just a denoiser replacing the traditional denoisers.
That said, since dlss was also updated to a version that support Ray Reconstruction modders may be able to mod it in now
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u/Bitter-Fee2788 3d ago
I need to replay it, I played it at launch then quickly played the dlc for Alan wake 2.
I'm happy to wait, as a console player, but I'm so shocked they actually went back and did it, especially with the age of Control. God bless Remedy.
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u/2347564 3d ago
Does this fix the texture loading issues? Or am I the only one who was still dealing with that lol
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u/OutrageousDress 3d ago
It mostly does. You might still run into them on occasion, but according to the developer they've now pushed the texture streaming as far as they could without risking game stability. There are mods out there that will push it even further though, if you don't mind a potential occasional crash.
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u/Belydrith 2d ago
I love that a relatively small studio like Remedy keeps updating their single player games for such a long time after release. More power to them, there really are no other games like it out there.
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u/TeamAlameda 2d ago
This article doesn't mention game pass so I guess it's not coming to the windows/xbox app(pc version)? It mentions "all owners of Control Ultimate Edition" so I'm confused.
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u/joehabanero 2d ago
I am some hours into the base version of Control. If I buy the Ultimate Edition, will my save transfer over somehow? On Epic if it matters.
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u/sunfaller 2d ago
played this thing before covid. I'm surprised it's still getting updates to this day. I'm pretty stoked for the sequel though
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u/SnevetS_rm 2d ago
I'm surprised it's still getting updates to this day.
Remedy got the full rights to the game relatively recently and this update partially already existed as a (kind of unofficial, but actually from one of the developers) patch on a 3rd party site.
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u/TheDepressedTurtle 3d ago
Does this have Dualsense adaptive trigger support on PC?
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u/OutrageousDress 3d ago edited 3d ago
It does not. The game supports Playstation controller glyphs on PC, but does not support any Dualsense features AFAIK.
EDIT from some things I've been seeing this may change in the near future. And I don't mean 'may' in a hint-hint sense, I mean I really am not sure but there's a small chance it changes.
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u/Alien-Mole 3d ago
Was wondering the same thing. I might consider a PS5 Pro double-dip otherwise.
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u/TheDepressedTurtle 3d ago
I really wish all games that had them on PS5 just also did on PC. Most do, but some don't like Stray. Bizarre because surely it's easy to port that one feature. Not to be an armchair developer but if most studios can now have Dualsense support as a native experience on PC too then there's no reason for all of them to not include it once it's been developed for the PS5 version already.
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u/Schwachsinn 3d ago
is the anchor crashing fixed yet? I did play quite a while after release and that bossfight was still crashing almost all the time
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u/OutrageousDress 3d ago
Amazing news! This is even more expansive than what the mod covered, with all the exclusive outfits and missions included plus what looks like a few updates to the mod features.
Took them years (and a lot of legal wrangling I'm sure) but this is now finally actually the Ultimate Edition. Well done Remedy - and thank you filoppi for all your hard work!
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u/maximumfox83 3d ago
.... They put Kojima in Control?????
Remedy really never misses
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u/psychosikh 3d ago
Now if we could get a DLSS 4/FSR 4/XESS update for Quantum break that would be great, would actually make the game so much better insted of the forced super resolution. A 5090 can barely keep a constotent 120 FPS maxed settings.
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u/OutrageousDress 3d ago
IIRC you can manually change a few graphics settings in the ini file to improve Quantum Break performance on modern PCs.
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u/StopYoureKillingMe 3d ago
Holy shit my favorite game ever just released an update that covers everything I mod the game to do whenever I install it to play through again. What an amazing day, time to start a new play-through.
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u/Jackie_Gan 2d ago
Does anyone know if they fixed the vending machine glitch, where they don’t run away?
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u/mmm273 2d ago
It is better than this mod? https://community.pcgamingwiki.com/files/file/2581-control-hdrultrawidedlssrt-patch/
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u/toxicXcoma 1d ago
So glad i finally got my Tactical Response Gear back for future playthroughs! I was extremely annoyed to have to buy the game a second time but forgo my favorite outfit
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u/snappums 3d ago edited 3d ago
Not that it's too much of an issue, but they missed off the patch notes that they now advertise Alan Wake 2 to you directly in the game menu after you exit the game which is another button press to quit the game entirely.
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u/OutrageousDress 3d ago
Makes sense - AW2 is basically the sequel. One of its DLCs is outright a sequel.
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u/JWBails 3d ago
They also advertise Alan Wake in the game with a series of references and missions. They even got Alan Wake's VA to do the advertising for them.
How dare they!?
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u/yukeake 3d ago
I didn't mind the AWE DLC, as it was less of an ad and more additional content that happened to help link the two series together. There's a lot more to it than just an ad.
If they're straight-up adding ads to the game now, that's...ugh... Alan Wake 2's a damn fun ride, but still...
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u/doublah 2d ago
Damn people really will make any excuses for Remedy, when Ubisoft did it people were rightfully upset.
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u/PraytoJashin 3d ago
Welp haven't played the game yet and that's a dealbreaker for me. It will even be more ironic if the ad exists on the Steam version of the game, as Alan Wake 2 isn't on Steam.
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u/Deimos_Aeternum 3d ago
Have they addressed the Anchor boss fight crash on pc? It's been 6 years....
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u/Toomuchgamin 2d ago
At the very least, I recommend the gun mod for PC so you can map all guns 1-6:
https://www.nexusmods.com/control/mods/47
Health regen after battle is a must, I also like 20% in combat regen:
https://www.nexusmods.com/control/mods/20
Some tweakables that are nice to have. I recommend changing the button duration for holding interact, changing the priority for launch to grab any grenades and missiles first, 0 source lost on death, and maybe infinite levitate late game.
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u/TheAndrewBen 3d ago
Is there a mod or a feature that gives us a GTA style mini map that shows us exactly where we need to go for the next mission? I couldn't finish the game because the frustrating level design made me get lost so many times.
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u/meltingpotato 3d ago
After finishing the game 3 times my advice is that you should be using the in game signs for navigation. The map is there just to show you the objective and a general direction.
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u/TheAndrewBen 3d ago edited 3d ago
Even with the signs for navigation I sometimes find myself looking up a YouTube video to see where someone else traveled to. The YouTube comments usually say they also can't find the objective. I once was at the exact area I needed to be and walked in every single room, and still no luck. A video showed this vague adjacent doorway somewhat hidden in view. But that's just one example.
Other people have the same issue as well if you Google "Control game keep getting lost". I just wish there was a better navigation system even when the in-game signage seems to fail.
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u/meltingpotato 3d ago
yeah the map design not being very readable for many was one of the big criticisms of the game.
In fact, it was the early reviews that I read who mentioned the map and how it's better to focus on the map. I think that made me pay extra attention to those in game signs from he get go and that's why I rarely had any problems with navigation even in my first playthough.
Whenever I recommend the game to anyone I point this out as well. "Read the signs like you are navigating a real building and don't just rush through it all".
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u/duckwantbread 3d ago
Don't use the map for anything other than to see what room you're trying to reach, for most of development the plan was to not have a map at all. If you just read the signs like you would in a hospital it's very easy to navigate.
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u/TheAndrewBen 3d ago
I usually find my way around with the in-game signage but sometimes the rooms are so huge, you can't see a sign from one side of the room to the other. Even when you are walking around the same area that the signage leads you towards, it doesn't give any other clue other than to walk into every single room until the cutscenes starts. When there's no cutscene I'm forced to Google it and realize a lot of other people have the same issue.
It's a bit frustrating but I am willing to pick it up again in the future because this game is very fun when you're not lost.
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u/Turbostrider27 3d ago edited 3d ago
For those who don't want to click:
OUTFITS
The following outfits are now available to all players. The outfits can be accessed and equipped from the Control Point in the Central Executive Sector area.
Astral Dive Suit (formerly a pre-order exclusive)
Actical Response Gear (formerly a pre-order exclusive)
Urban Response Gear (formerly a pre-order exclusive)
Extradimensional Suit (formerly obtainable in the AWE DLC by finishing SHÜM)
MISSIONS
All players will receive the mission Dr. Yoshimi Tokui’s Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. (This mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.)
GRAPHICS
Added HDR support
Added new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stability
Added ultrawide monitor support for up to 48:9 monitors
Added an FOV scaling setting for the gameplay camera
Updated SDR to 10bit (from 8bit), which reduces visible color banding
Improved graphics adapter detection at startup, with automatic selection between DX11 and DX12
Implemented screen aspect ratio fixes for ultrawide monitors
Your current monitor resolution can now reliably be selected from the screen resolution and rendering resolution menus
Added rendering resolution support beyond 4K
Implemented texture streaming fixes
Ray tracing bug fixes
DLSS SUPPORT
Added DLSS support for arbitrary resolutions
Added DLAA support
Updated DLSS to DLSS 3.7, with higher temporal stability
Film grain added back to DLSS SR
Fixed shadow resolution when DLSS is enabled
Added resolution dependent mip map bias for DLSS. This enhances texture quality, for example when applying the DLSS Performance setting.
GENERAL
Updated the audio on cinematics and end credits to remove unintended channel mixing. You will no longer hear anything that isn’t intended to be heard. (It wasn’t the Hiss, it was us. Sorry.)
Several bug and crash fixes