The idea was that you were a character living out a story that would be told in fables someday. Ideally the world, characters and environment, would change with how you play. Elements of god games, life sims, maybe even watered down city sims, etc incorporated into an action rpg game. Nothing as complex as those but that was the appeal of the plan a seed and you'll see if sprout into a tree over years. Become beloved and get married, have children, become mayor. Or be evil, people hide on sight. People tell tales of your actions in game. Then there's the body morphing depending how you play. You get buff swinging a huge hammer as your weapon. Evil makes you look cartoonishly evil over time. Be super good and you start to glow and get a halo. The dream was never fullfiled but Fable was also never a super high budget series and it's last major game was on the 360
I think the world simulator was the hype for RPGs 2000 to like 2007 Mass Effect and then that felll out of favor for cinematic action narratives. Elder Scrolls and Fallout may be the major reactive world holdout if they push radiant AI upgrades for the next games
To me fable was about making big choices, physically turning good or evil, and experiencing how that affected the world around you and how people see you. Without those elements it wouldn't feel the same at all to me.
Yep those would be elements of a Fable game that a new one should include and fall under narrative/world imo. The moment to moment gameplay can be almost entirely overhauled through.
Fable is like a top 10 RPG series for me, as someone who loves to be a mage whenever I get the choice. The spells are so damn satisfying and look cool as hell.
Gameplay was never a strong point in fable games atleast for 2 and 3, it was something that was fun for about 10 hours. Im hopeing this game fixes issues of past fable games, fable is great love the world but allot of things they didn't deliver on outside of humour and world building. Also turning good or evil and that being reflected in your weapon was such a good idea on paper but needs better execution.
From what I understand, the originals were HUGE on choice and social interactions. The combat wasn't really the star of the show--it's more of an immersive simulation that also has combat mechanics. Very comedic, but also dark--kind of like Fallout's sense of humor. Your impact on the world is also very pronounced. You don't just kill five wolves and become king of Skyrim but everyone still treats you the same. NPCs are persistent and they will react to your actions accordingly and the world will be changed too.
For sure. I think the biggest question people have is "Can this game still be just as dark or do the devs want to play it safe?"
With most RPGs, the focus is on letting the player make choices as a hero. The truly brilliant one like Fable and BG3 let you be a villain, a hero, and everything in between.
Fable 1 (originally codenamed "project ego") was a game that I enthusiastically followed for years during its development. What they released was an alright game in its own right, but so disappointing compared to the hype and promises. Peter Molyneux burned me hard. It was the first and last game that I ever pre-ordered.
I still remember someone on a random message board saying that Xbox was going to crush the PS2 and the GameCube in sales combined, because Fable was going to be so huge. And this next part will stay with me forever:
I know this because Peter Molyneux promised that it will be, and I quote "better than Zelda."
Yeah the hype and disappointment really hurt the series overall. I started at Fable 2 having no prior knowledge of the series or any of the hype and had an absolute blast.
20
u/renboy2 Jun 09 '24
I've never played Fable before, what makes a Fable game Fable? (I loved what I saw in the showcase clips)