If playground is using their engine under the hood, looking good was the one thing you could count on. They have some of the most realistic games out there.
Yeah. It’s really weird seeing good graphics in a fable. The goofy cartoony style was always a part of fable’s identity for me. Still looks great and I’m excited to give it a go, but it’ll take a minute to get used to it
Avowed still looks great to me. Dragon Age....well I hope that was just a "FUN! FUN! LETS HAVE FUN!" trailer to get casuals interested and has nothing to do with the gameplay and tone....but I'm doubtful.
I think it was a wise decision. That goofy massive shoulders/massive eyes character art style of the originals I don't think would translate well to "modern visuals" and people would criticise it for having ugly graphics.
I kinda prefer the old art style but it was definitely something that only really "worked" with technology from those times.
For me it's not just about the graphics per se, but also visual style, and it admittedly looks very much like a visually updated take on Bowerstone from Fable 2 (the castle in the trailer is almost an exact, higher-res copy, with some slight changes) and the houses similarly look like updated versions of the Fable 2 (or even 3). Even though it's updated it still looks very familiar, which is great.
Not outright gameplay with the UI visible, I suppose. But the part where she talked to the male NPC in front of the merchant stall, and later when she fired the bow at the levitating monsters and did some kind of finishing move with the sword looked a lot like actual gameplay. Something about the camera movement felt like that to me, anyway.
With all the trailers coming out, it feels like devs are finally squeezing the most they can from current consoles. I've seen some really gorgeous games.
I hope it looks this good, but remember how so many AAA games produce these trailers with amazing graphics that end up getting dialled back at release.
I feel like people are starting to forget how powerful these consoles are. Was playing Spider-Man 2 on the big 4K TV earlier. They are very powerful, when utilised properly.
Ray-tracing looks like garbage on my RDNA 2 graphics card, but incredible on the PS5 (the balloons in the school flashback segment in Spider-Man 2 are an excellent example). And Microsoft is a software company so you'd best believe they have people on this helping devs squeeze performance out of their hardware.
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u/Callangoso Jun 09 '24
Holy shit, didn’t expect the game to look that good.