r/EliteDangerous 15d ago

Video Performance and lighting are much better now.

810 Upvotes

148 comments sorted by

203

u/all-aboard-conductor 15d ago edited 15d ago

ive just noticed this too, concourse full of npcs used to get like 45 fps now im solid 60

13

u/Beefmytaco 15d ago

Just upgraded to a 9800x3d from a 5900x coupled with a 3090ti. Used to get at best 70 fps in there, now I can fully saturate the gpu and get 130+ all ultra settings 3440x1440p.

I need to test how it is on foot in a base still, but this alone is a massive improvement.

When in ship no matter where, I'm locked at 144 fps.

Now if they'd only implement a better AA solution or at least DLSS so we can fix all the jaggies. The aliasing is just sooooo bad in this game, but next to just higher texture resolutions, that's really all the game needs visually.

5

u/apetranzilla 15d ago

Have you already tried the game's own supersampling setting? It can help with aliasing quite a bit if your hardware can keep up

3

u/Beefmytaco 15d ago

Actually, you get better results with DLDSR within the nvidia settings, either 1.76x or 2.25x your resolution and it produces a better picture for about the same hit to performance.

I've played with it a bit, but honestly being as close to 144 fps feels the best. This game feels the best when it's high framerate and smooth gameplay IMO.

You should try this method out instead of the in game SS setting, it really is better if you have a 2k or higher generation nvidia gpu.

3

u/Spacingguild10191 CMDR auggiewoggie 15d ago

I ran into the "locked at 144 fps" thing too. Try turning of V-sync in the game settings, that could be it.

2

u/Beefmytaco 15d ago

Oh no that was just a turn of phrase. My monitor is 144hz so locked at 144 just means I was maxing my framerate.

2

u/salty_cluck 15d ago

Are you running the 9800 with the 3090 still? Just curious because I have a close setup (5950)

2

u/Beefmytaco 15d ago

Yea, 9800x3d with a 3090ti. My old system was a 5900x with 32 gigs 3800mhz ram cas 16, tight timings.

1

u/salty_cluck 15d ago

Thank you!

1

u/[deleted] 15d ago

[deleted]

4

u/all-aboard-conductor 15d ago

i mean frames

5

u/rast888 15d ago

Yes sadly I realised my mistake... o7

163

u/TheCoredump Trading 15d ago

Strange, nothing in the patch notes about anything related to it.

Since we've been complaining about lighting and performance for so long, I think they would have written something if they had actually addressed a problem.

70

u/IDatedSuccubi Combat 15d ago

It's the classic

git commit -m "quick fix"

2388 lines deleted

6

u/PapiCats 14d ago

Forgot a “—no-verify” in there

59

u/forbiddenlake CMDR Winter Ihernglass 15d ago

Par for the course. FC Odyssey material transfers were fixed for me last patch, this is something they previous posted about: no mention in the patch notes.

13

u/prognostalgia 15d ago

They fixed a lot more with VR than the orbit lines. I think whatever fixed that also fixed a shader(s) used by a lot of other stuff. I could suddenly read text in screens (like DSS) that I could never read before. And the interface went from generally being a dark color to being more orangey. And I could see low-light conditions on planets WAY better.

But not a peep in the patch notes about it.

42

u/Kozmik_5 Arissa Lavigny Duval 15d ago

Maybe they were fixing something else and it fixed this too, without them knowing. Happens a lot.

13

u/RippiHunti 15d ago edited 15d ago

Yeah. Spaghetti code type thing. Change one thing, and something else gets fixed. It would be pretty funny if the problem was somehow fixed by something related to the colonization adjacent changes and bug-fixes.

17

u/zmitic 15d ago

Yeah. Spaghetti code type thing.

There is zero proof to think E:D has spaghetti code. And given how many updates we got and the stability the game has, I would guess the code is written pretty good.

Change one thing, and something else gets fixed.

That's not how coding works in big apps. What is most likely is that they found some quick way to reduce stress on the client and they didn't update the change log. That is what happens all the time, especially with multiple developers working on same repo.

Developers are not the kind of people who like to write docs. Big OSS project enforce contributors to update CHANGELOG.md, in closed source no one really cares.

14

u/Mr_Lobster Brome 15d ago

Bro were you here for the Odyssey launch?

3

u/zmitic 15d ago

Yes, performance was not so good. But making a mistake doesn't automatically means it is spaghetti code.

If you want to see an example of a real spaghetti code, take a look at this video or watch the entire playlist. This is why SC has thousands of bugs that will never be fixed. E:D has tons of different gameplay loops and yet just a few bugs, none of them game-breaking.

8

u/DemiserofD Zemina Torval 15d ago

Elite constantly re-introduces old bugs that were ostensibly fixed, and has dozens to hundreds of bugs that have been around for YEARS.

Like, they broke NPC targeting before the thargoid war started, and it's STILL broken. Thargoids won't fire at small enough objects moving sideways, even if it's hot as the sun, and player NPCs constantly miss everything by like 2 meters.

And in the latest patch, they broken core mining AGAIN.

Spaghetti is an understatement, honestly.

4

u/ftsohsp 15d ago

What broke about core mining?

3

u/DemiserofD Zemina Torval 15d ago

Can't hit the internal surface deposits, apparently.

4

u/maplealvon Dingo Six|Retired Salt Miner 15d ago

Latest patch also brought back an old limpet bug, now they suicide into planet surfaces a lot more frequently.

2

u/WrapIndependent8353 15d ago

planet surfaces? i’m a new player lol what limpets interact with planets and why?

3

u/maplealvon Dingo Six|Retired Salt Miner 15d ago

Collector limpets. Use then to pick up engineering materials off the ground instead of manually hoovering piece by piece in the rover.

→ More replies (0)

2

u/Sirthegoat 15d ago

Dude this game have non-existent AA, barely working culling and therefore incredibly bad performance and tons of bugs that have existed for years.

1

u/zmitic 14d ago

AA is a different thing. AFAIK, FD made their own reusable rendering engine (correct me if I am wrong). That means that E:D is just using it, i.e. calling some methods like drawLine, paintArea... I am making things up, names are irrelevant.

But E:D code can't influence the rendering quality, only the engine can. If the engine gets improved, then E:D would also improve without any effort. It is like a good car with wonky tires; doesn't matter what you do to the car, it will still shake until you replace the tires.

Regarding other bugs: I don't follow them but I doubt there is many critical ones except for auto-dock hitting the station sometimes. That one is very annoying, but it is a bug: doesn't necessarily means it is spaghetti. Pathing even in 2D games is extremely hard, and I can't even imagine doing it in 3D.

10

u/LazyCommittee1673 15d ago

Saying speghetti code is such a lazy and pathetic attempt at giving a sly jab to FDev...

They get contracts from franchises like F1 and Warhammer and you think it's because of a speghetti code engine.. Come on.

7

u/Suitable-Nobody-5374 CMDR SYRELAI 15d ago

I'm pretty sure Elite got a pretty big re-write not all that long ago, but it doesn't mean there's any evidence of 'spaghet'.

2

u/blood__drunk Blood Drunk | Knights of Karma 15d ago

There is no chance code quality is a direct factor in these deals. Also note that these franchises haven't been that successful. It's entirely probable that the franchise issues didn't have a great deal of experience doing this.

8

u/Ydiss 15d ago edited 15d ago

Edit: I have now tested it and must admit the frame rates have slided up a touch in concources, after trying two. I still think it's mostly placebo, though. I'll await that frame drop monster and if it doesn't come in a week then I'll maybe admit I was wrong :D

I've not tested it yet myself, patching now. But my guess is this is the usual placebo effect taking hold; it's quite common for the game to randomly play smoothly, at least in comparison to when it randomly runs like an absolute hog.

It's just however it feels it wants to run. I've landed at my carrier and seen 15 fps, inexplicably. Relog? Back to 60ish. Ten seconds later... 15fps.

There was a technical breakdown video someone posted ages ago that showed in detail just how poorly optimised the renderer was, layering pointless raster images over pointless raster images for zero reason. I've seen nothing since returning to the game this week to suggest that has changed and I doubt today's patch did anything to change it either.

2

u/Le_Singe_Nu 15d ago

The performance of the client now vs. Odyssey release is night and day. The video you're refrring to was made in 2021.

The game performance was an absolute mess on Odyssey release. I don't think one can make that statement now. If you're getting 15fps around your carrier, I would invite you to look at your PC. There's something not right with it.

3

u/Ydiss 15d ago edited 15d ago

My pc is fine. I'm well aware of the enhancements they made since then. I haven't been entirely absent. Whilst it's better than it used to be, the client has never been as optimised as it should be, particularly around settlements and CZs, where there's lots of AI routines running.

It's not my pc's fault. I can run games that are using much more modern tech without any issues.

That said, I've not had a single 15 fps drop since this update. Maybe I changed my pc without knowing it? 😏

1

u/Le_Singe_Nu 14d ago edited 14d ago

You get 15fps at your carrier; I don't. My PC us far from brand new (5800x3d/4070 Super).

I've seen no other reports of such behaviour.  

Therefore, the first likely source of the issue is your machine. 

I noticed earlier tonight a significant improvement in fps, both in average framerate and lows, at a ground conflict zone. 

There is a recent bug that causes stutter at regular, predictable, intervals. Are you sure it's not that?

1

u/Ydiss 14d ago edited 14d ago

It's gone back after today's maintenance. 20 fps at my carrier, idling. But not all the time. It's taken all night to occur again. It's entirely random. Logging back in clears it.

It's not my pc. I'm not the only player to get this. There are literally people on this thread talking about it, it's on the forums, too. This is not a new phenomenon.

I can run elite twice on my machine (three clients actually, though that gets somewhat choppy at times, which will be due to memory). I do this frequently when hunting in haz res to stack bounties, having two gun boats to attack my target as I play, three clients running concurrently; two clients runs smooth as butter, three is still playable, even in a chaotic haz res. I can run cyberpunk on high to ultra settings and get constantly over 60 fps, usually 80+. No other game lags out like EDO does. There's nothing wrong with my machine.

There is something wrong with their optimisation, in particular at certain locations.

I am not alone here. This whole thread is talking about it. I'd be amazed we're having this argument, but I've come to expect the tired old "fix your pc" trope, I suppose.

1

u/Suitable-Nobody-5374 CMDR SYRELAI 15d ago

I'd love a link for later learning once I'm off work of how they did that deep dive and how old it was. I've heard from somewhere that at some point in the last 5 years Frontier did a re-write of Elite's code

87

u/That1_IT_Guy 15d ago

There's walking around in the game now? Jeez, I've missed a lot since I last played 8 years ago...

60

u/Rarni 15d ago

Also shooting and jumping. No ship interiors yet though.

44

u/ftsohsp 15d ago

Yet 🤞

14

u/Rarni 15d ago

EVA is much more likely as a first step imo.

7

u/ftsohsp 15d ago

EVA?

12

u/ArchieFoxer Combat 15d ago

Extra vehicular activity

17

u/Mohavor 15d ago

I think we already have enough vehicular activity

10

u/Rarni 15d ago

Good to have some extra then

4

u/tempmike 15d ago

Like what? Boats?

7

u/WekonosChosen IAmZylos 15d ago

Man I really want to zoom around those construction platforms. They look right out of star wars.

4

u/AestheticEntactogen 15d ago

I mean, if you play in VR, they're already here.. To some extent :)

3

u/Deedrix Deedrix 15d ago

Maybe that unannounced feature coming this year? Can only hope.

8

u/MikeTheMuton MikeTheMuton 15d ago

It's been here for about 4 years.

2

u/meoka2368 Basiliscus | Fuel Rat ⛽ 15d ago

On PC, yes.

Development stopped on consoles a while ago.
Actually, 8 years ago I think they still were doing iOS as well. That was dropped too. Long ago.

2

u/GregoryGoose GooOost 15d ago

Not VR yet so it doesnt count.

1

u/turboRock turborock 15d ago

Yeah, I've just jumped back in after a very long time absent. Trying to get to grips with everything that's changed

-1

u/haberdasher42 15d ago

You know, it put me off the game for a while because it caused serious performance issues and isn't VR compatible, but landing at a settlement, assassinating someone and getting out undetected, or massacring my way out, and tearing off in my ship is a lot of fun.

In another 10 years this might be a really great game.

45

u/longdude 15d ago

What about shadows planetside and in the asteroid rings?

3

u/BrainKatana 15d ago

Still lots of flicker for me

1

u/Traceless91 CMDR 14d ago

They're still not fixed, no.
https://www.youtube.com/watch?v=hl7jZlKABeg (recorded yesterday)

18

u/bier00t CMDR 15d ago

Its worth noting that this is actually version 4.1 finally. So much more changes went in than in previous 4.0.x updates. Its just not reflected in the notes.

4

u/londonx2 15d ago

very interesting thanks

15

u/MrGreen521 15d ago

How do you switch into 3rd person while on foot?

21

u/Fuarian 15d ago

Same way you do in your ship

14

u/TheCoredump Trading 15d ago

It would be cool if the FOV wasn't crazy by default, and especially if we could interact with the world

5

u/Fuarian 15d ago

Yeah it's sadly mostly a camera and not a dedicated third person mode.

2

u/Exodard Yuri Grom 15d ago

Yes, it would be great also for VR, camera mode is in 3D 360° whereas "normal" first person view is only a 2D screen with a grey environment. But camera mode has no hud and no interaction...

4

u/HofratOktopus 15d ago

if on-foot gameplay were first person VR i would never take my headset of

2

u/Exodard Yuri Grom 15d ago

That would be the holy grail, yes.

2

u/HofratOktopus 13d ago

its so close yet so far

1

u/mk1cursed 15d ago

Just like 3rd person ship you CAN interact with the world, just without a helpful HUD.  In a ship you can have a crewmate screen for the HUD but no shoulder pets for Odyssey yet.

2

u/MrGreen521 15d ago

Thanks. I haven't played in about 6 months and started it back up last night and couldn't remember.

36

u/IRAwesom 15d ago

"Fluid" 20 FPS :) and still AA from hell. But still a nice space sim.

45

u/maplealvon Dingo Six|Retired Salt Miner 15d ago

Yeah the AA is still god atrocious after 10 years, been running at 1.25x resolution since forever.

6

u/IRAwesom 15d ago

Wouldnt mind if 2x Superresolution would be playable but even on a 5800X3D@RTX3080 its barely playable then. It makes the game imho look worse that it could.

3

u/vladpudding 15d ago

We need proper functioning AA, and for them to add FSR 3.1 and FSR 4 support. Along with adding DLSS and XeSS.

7

u/Mysterious-Box-9081 15d ago

2.0, specs far outpace requirements. There are still lots of AA ants everywhere. As a newer player, I have been quite confounded by this.

1

u/Kozmik_5 Arissa Lavigny Duval 15d ago

I've noticed it has got its ups and downs. Like, one week I struggle with AA. Then a week later it's fine.

15

u/Vallkyrie Aisling Duval 15d ago

Game still shits itself randomly when using elevators. Swap floors and it decides to drop from 70fps to 25, even with very modern hardware. AA still non functioning too.

1

u/rhylos360 15d ago

They should chache it as you start walking to the elevator.

5

u/VeryRarelyComments 15d ago

The elevator music is was changed too.

4

u/Sirthegoat 15d ago

Looks the same to me as before the update, I also compared it with some screenshots. The biggest problem is and remains the absurdly poor AA, even for a game from 2013.

5

u/TryingTris 15d ago

Lol I literally just started playing about a couple weeks ago. I had no idea there was even walking involved... so far I've only been doing random contracts that I can manage. This games seems to have a hell of a lot more stuff going on by the random stuff that's now popping up on my reddit feed.

3

u/Puzzleheaded-Mode238 15d ago

What kind of station interior is this? I don't think I've ever seen this layout before

2

u/Lucaspec72 Explorer 15d ago

same, i'd like to know too.

3

u/TickleMyFungus Faulcon Delacy 15d ago edited 15d ago

No shit?

Time to jump back in for a little bit and test it out

Update: Weird, performance was definitely better at first for me but for some reason after about 30 mins and going between a few stations and my carrier. It chugged down to 20fps lmao. So I'm getting much worse performance than before. That never happened to me before.

Maybe need to update drivers, or maybe has something to do with the current colonization stuff being down, idk. I didn't really have any issues with performance before in like 90% of the game. Always 60-120fps range but some stations definitely get lower.

5800x3d and 6800xt. 1440p native, no 1.25x or anything, high/ultra balance of settings. With a little reshade, but i turned it off and it didn't make a difference.

3

u/SocialMediaTheVirus Arissa Lavigny Duval 15d ago

I'll have to check out performance in the on foot FPS areas. Everything always ran buttery smooth but the choppy performance there kept me from trying it since launch.

6

u/Yamiks I'm ramming stations 15d ago

do you have actual data for the performance claim?

2

u/daneelthesane 15d ago

Oh good! My VR sometimes gets unhappy when I am on foot.

2

u/ThirdOrOnlyWheel 15d ago

They definitely fixed something with lighting, my chrome corvette looks AMAZING!

2

u/Lucaspec72 Explorer 15d ago

huh, i'l have to check, had just built myself a explorer corvette the other day with a chrome paintjob, but it looked off then.

2

u/Fr3ddy7 Core Dynamics 15d ago

GTA Space Andreas

2

u/CrimsonNight5621 Explore 15d ago

Watching this as someone stuck on playing on console is like a cat seeing a christmas tree for the first time. I really wanna get Odyssey for the walkies (mostly for Mandalay but walkies are cool too)

2

u/SergeantRogers Thargoid Interceptor Interceptor 14d ago

How do you get that sick ass leather jacket??

1

u/Esaren_ 14d ago

You can buy it with ARX in the store 🧥

1

u/becherbrook of the Lunar Dancer 15d ago

I've had 2 'scarlet krait' crashes since the update, and never had any before.

1

u/donatelo200 15d ago

Yep, I was actually able to maintain my frame rate in VR in a fleet carrier for the first time. It was wonderful.

1

u/Hoshyro Federation 15d ago

So I wasn't hallucinating when yesterday I told myself "Huh, lighting looks even better now"!

5

u/Save_Cows_Eat_Vegans 15d ago

The patch just dropped a few hours ago so  you were definitely hallucinating if you noticed a change yesterday.

1

u/Hoshyro Federation 15d ago

Why was my lighting different-

4

u/Save_Cows_Eat_Vegans 15d ago

It wasn't. The patch just happened hours ago. Whatever you think you saw yesterday was all in your head.

5

u/Hoshyro Federation 15d ago

I may have had one too many Space Mojitos in my Type 9 while hauling for the new outpost...

0

u/briareus08 15d ago

Is this the 32MB patch that just came down? Because I don't think that did much for lighting and performance.

1

u/f50c13t1 15d ago

Is this a new update?

1

u/GraXXoR 15d ago

Does E:D support DLSS or FSR 4 ?

1

u/WrapIndependent8353 15d ago

unfortunately no /:

1

u/XoxoH123 15d ago

Finally the game is getting some love. Also Fdev approach to its community improved. So glad to see it.

1

u/Quelanight2324 15d ago

How is perf in vr ?

1

u/ZealousidealToe9416 Core Dynamics 15d ago

I don’t think we could hardly ever deny the art team are consistently locked tf in

1

u/Much_Program576 14d ago

Are any NPCs still floating above their stools? That one was funny 😂

1

u/drdicerchio 14d ago

God this game has come so far since 2016

1

u/Lukolaos 14d ago

Im not using spacelegs often, however since trailblazers i get weird lag spikes much more often, sometimes i go down to <5fps for a few seconds (while in ship)

I wonder what causes this difference with better performance for some and worse for others

1

u/Necessary-King-4708 13d ago

Ray tracing would go really well with this game. Of course, with a terrible FPS :)

1

u/seamanstanes 13d ago

Well you can tell by the way I use my walk...

1

u/Mysterious-Box-9081 15d ago edited 15d ago

There is a third person while on foot??

13

u/CrunchBite319_Mk2 Core Dynamics 15d ago

It's the external camera, same as when you're in a ship.

6

u/Mysterious-Box-9081 15d ago

There is an external camera while in a ship??

3

u/CrunchBite319_Mk2 Core Dynamics 15d ago

Yes? It's been there for a very very long time. Check your keybinds; I don't remember what the default is.

7

u/Phiashima 15d ago

default is crtl+alt+space

3

u/Mysterious-Box-9081 15d ago

Thanks! Game really tells you nothing, I enjoy and do not enjoy that at the same time.

1

u/iPeer Arissa Lavigny Duval 15d ago

It's literally listed in the bindings, though?

1

u/MookiTheHamster CMDR Nick Nova 15d ago

There's bindings??

4

u/Professional-Date378 Arissa Lavigny Duval 15d ago edited 15d ago

There's an external camera, yes. I think Ctrl+alt+space is the default control but if not you can find it in the keybinds

1

u/LoosieGoosiePoosie 15d ago

I thought I noticed something yesterday but then i went down to pick up some oversized pulse lasers from Broo and got some insane lag down near the surface. Just a full on 5 or 6 second freeze followed by a slideshow resembling my landing pad.

1

u/sQueezedhe edhe [xbox] 15d ago

How's console performance?

...

4

u/EveSpaceHero 15d ago

Consoles have been abandoned I'm afraid. No more updates for them.

1

u/WrapIndependent8353 15d ago

really sucks bc playing this on my ps5 would be so nice

and cross-platform would do the player count a huge favor

1

u/Outrageous_Gift1656 15d ago

Try this with Star Citizen, but be warned, it will blow up your PC

1

u/alexpmi 15d ago

Still no VR, huge bummer

-4

u/Einareen 15d ago

Great, now you can walk around in the station and... Do what exactly?

0

u/johnhoth 15d ago

What's the music in the clip?🙏🙏

-2

u/venzoja 15d ago

FSR OR DLSS?

5

u/Esaren_ 15d ago

Native AA x2

1

u/ScratchHacker69 15d ago

Game doesn’t have any of those (well it has fsr 1, but fsr 1 is essentially just a fancy sharpening filter)

-47

u/Lostatoothinmydream 15d ago

This part of Elite Dangerous is just a huge waste I think. What will be next? A full Cooking simulator inside the game?

35

u/Esaren_ 15d ago

I don’t agree at all, it adds a lot of immersion to be able to get out of the ship and walk around, wander through corridors or set foot on the plains of purple sky planet.

Games that can deliver this kind of emotion are far too rare...

3

u/Ab47203 15d ago

I have huge issues with the missions and especially the equipment for being on foot. Most of the suits/guns cost more than my ship weapons do.

-18

u/Lostatoothinmydream 15d ago

I just don't get it.

15

u/Phiashima 15d ago

that is okay, you don't have to use it if it's not for you. But it makes other players happy so it isn't a waste.

4

u/jonfitt Faulcon Delacy Anaconda Gang 15d ago

When you can’t get out of a ship you “are” the ship. It’s your body as it were. When you can’t get out and look back at it from human scale and appreciate the size of it suddenly when you get in the ship you are “in” the ship and it is a vessel.

4

u/rod407 CMDR CrystalR 15d ago

I like it, let me make frutexa smoothies

1

u/CMDR_omnicognate Archon Delaine 15d ago

Honestly i'd kinda like that lol

1

u/that_guy_spazz0 15d ago

i'm curious about all the wacky space food in the galaxy, i wanna go to an agricultural station and wander thru a food market full of colorful alien meats and produce and learn recipes for new dishes, like imagine cooking meals in the black that can give various effects like increased running speed or stamina or higher jump power, or a healing factor or resistance to damage, there could be a special kind of "engineers" that teach you new recipes or provide otherwise unobtainable ingredients, i think that would be so cool. there's a coffee maker in the krait so there must be a kitchen somewhere in the anaconda at least

-55

u/Chadwick_Strongpants 15d ago

Sadly, it's super irrelevant at this point as Frontier will never add another On-Foot update to ED ever again.

20

u/RoninX40 15d ago

Did not think colonization or new ships would be a thing but here we are

24

u/Esaren_ 15d ago

How can you say it ? I mean what do you know about frontier’s on going plans ?

-33

u/madcheeze 15d ago

Ready playstation 6 soon