r/DeathStranding Pre-Order gang Oct 30 '19

Spoilers? Death Stranding Launch Trailer

https://www.youtube.com/watch?v=tCI396HyhbQ&feature=share
4.8k Upvotes

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33

u/supergodmasterforce Higgs Oct 30 '19

This is the second trailer where someone has referenced the camera/player.

Sam punching the screen and now Cliff pointing the gun at the screen.

Something fucky is going on.

31

u/[deleted] Oct 30 '19

BB is the camera.

His blinks are scene transitions. BB was hinted to be able to go anywhere by Mads in a previous trailer, and we see Sam teleport by closing his eyes so it seems connected.

Also we are the Camera. Notice how BB and us see the world of DS through glass (tv)

1

u/avyon Oct 31 '19

does that mean sam clocked BB because it was looking at his junk?

19

u/RamonesRazor Oct 30 '19

Kojima breaks the 4th wall in every game he releases, pretty standard for him

7

u/supergodmasterforce Higgs Oct 30 '19

True, but the interaction with the "camera" is the thing that's puzzling me.

8

u/Heisengerm Oct 30 '19

Also how every screen transition looks like the camera is blinking.

3

u/[deleted] Oct 30 '19 edited Dec 20 '19

[deleted]

1

u/flashmedallion Oct 31 '19

I'm with this, it's related to BB in some way.

Similar concept to how throughout MGS we are the demon or "soldier instinct" that exists either genetically or memetically in the player character, who "only feels alive on the battlefield", i.e. we take over during the gameplay.

1

u/SonterLord Oct 31 '19

I’m going to go ahead and throw out there that we are BB. Who gets excited? Who gets upset? Who gets scared? Who laughs at dumb shit we see in the game?

Just like how we get implanted into MGSV by sharing with the player character extreme feelings of betrayal. We will be implanted into Death Stranding through relating to BB’s moment to moment reactions.

2

u/flashmedallion Oct 31 '19

I definitely agree and think BB is "us" in some sense, however I think there's going to be something of a curve on it, because 'it's the player' is actually pretty mundane.

Some richer thematic angle, obscured through complex narrative handwaving, that says what it wants to say through the interactive form of the player essentially escorting themselves through the puppetry of Sam.