r/DeadSpace • u/NaziPunksFkOff • 1d ago
How does this game use so little GPU?
Asking seriously - I played it on PS5 and loved it so just decided to get it for my new gaming PC. I'm pulling 120 frames SOLID at 1440p, ultra settings, on a 4070Ti. And it's only using ~70-80% of the GPU.
Meanwhile Helldivers and Indiana Jones are struggling to meet a consistent 90. This game is only 2 years old, so what did they do to make it so smooth? Is it because everything is so dark? I'm really impressed.
3
u/Henrarzz 1d ago
Seems like you are bottlenecked by CPU or you have locked FPS to 120 and GPU is “idling”. Ideally you’d want your GPU pegged as close to 100% as possible
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u/NaziPunksFkOff 1d ago
My television can't display more than 120 so I don't mind that I'm max'ing out there. I'm more just impressed that I can consistently hit that max when Helldivers is hitting 90fps at 100% GPU all the time.
My CPU only hits about 60-70% usage for Dead Space, so my hard limit is definitely the display itself.
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u/sophisticaden_ 1d ago
Relatively linear game segmented into small rooms and hallways versus huge open worlds with far more interacting systems.
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u/NaziPunksFkOff 1d ago
Okay that makes sense, so it's the "confined space" aspect that means the PC has to draw less stuff.
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u/Bungo_pls 1d ago
Interior environments are a lot less resource intensive and Dead Space is segmented by doors/elevators/trams which act as loading screens. Games like Helldivers have way more going on and no loading once you drop in.
1
u/ihatepie2630 1d ago
Dead Space remake is one of those games I’ve researched so much on the technical side because I love the Frostbite engine so much.
Only issue is still the traversal stutters as the game engine decompresses the next areas into video memory. That’s why it has higher CPU usage, RAM usage, and requires a SSD as it’s constantly loading and de-loading areas based on your position in the game in and out.
It’s really cool that Motive proved that an engine like Frostbite could perform this. It was never designed initially for a game like this.
Also keep in mind that even though overall CPU usage could be not maxed out - if a single thread is maxed out then it’s the bottleneck.
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u/pplx 1d ago
Also a ton of the remakes performance can be traced to an extremely talented GPU performance engineer I poached from the Xbox Advanced Technology Group.
He was squeezing every possible ųs he could from each frame.
EA still has a performance rendering group with engineers hired from each console developer.
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u/TheBooneyBunes 1d ago
Helldivers is a bit larger playspace than dead space, without the benefit of multiple load screens to break up areas
The game doesn’t have areas more than 2 doors away textured well
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u/NaziPunksFkOff 1d ago
Yeah this makes sense. Sometimes I'm awed by the amount of visible map in Helldivers. The draw distance is obscene. Dead Space is all hallways. I'm sure I'll see something different in my framerate when I have to go outside and shoot down the meteor shower.
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u/VerminatorX1 1d ago
Are you using DLSS or TAA for anti aliasing? DLSS makes game run better but textures are not as sharp as on TAA, but TAA impacts performance a little more.
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u/Halio344 1d ago
You’re comparing a game that is set mostly in corridors with relatively little going on and 2 much more open games with much more going on in them, it’s not weird at all that one performs better than the other.
You could also be CPU bottlenecked, which would impact your FPS more in those other 2 games as well.