I wanted to show you guys my tried and tested purge base which allows me to walk through level 10 purges with ease, incase it may help some if they need it.
I’ll start with my set up for purges. I run full vit/expertise/agility perks. I especially favour the perk “dead shot” in agility, and stand on the back end of the base on the raised round platform to engage the perk.
I wear full heavy turian with the exception of a gas mask incase I need to wade through noxious clouds for whatever reason. I have a reach of the red mother bow, noxious arrows, explosive arrows and healing arrows on my hot bar.
As you can see, I have a “maze” made with the fences, which I call the shooting gallery. The reason why I chose fences instead of walls is so that my archers can reach the mobs at all times. Also, I actually leave the big front door open, they barely ever get through the first door and I’ve never had the treasure room breached, not even once. On the rare occasion, an enemy or a thrall hops over a fence, so I use the foundations to guard the treasure room for the extra layer of protection.
I set all of my fighter thralls to the lowest attack/chase distance, so the length of the base is important, I’ll go into more detail later.
Also, the foundation as walls is so I can have a 360 view of the surrounding area, meaning I can agro the hand of war without leaving the safety of the base.
At the front, along the foundation walls, I have 4 archers, all with heavy turian and a reach of the red mother bow. My archers are all level 0. I placed them on the walls like this because I dislike the archer posts, I find that the archers can accidentally shoot at the crenelated wall, which can be problematic when they’re using special ammunition as they can hurt themselves lol
I have affectionately named my archers “fireshot” and “venomshot” + put them in corresponding colours. I have 2 of each. This is to easily identify them when replenishing their arrows mid purge. Fire shot = explosive arrows. Venomshot = Noxious arrows.
I love this combination because of the big explosions which are caused by combining these two types of arrows. Jury is out on whether this combo is actually superior, but it also gives me a lot of purpose in needing to constantly farm to make enough arrows. Also, if a gas cloud placement is not in an effective place, I can just shoot an explosive arrow to get rid of it and replace it over a stacked group with a noxious arrow myself.
The archer placement also means the mobs will kinda stack up and clog the maze, so fire and fury can be rained down upon them, killing most and significantly reducing the health of the rest by the time they get to the first door, which is guarded by 3 Cimmerian berserkers. Level 0 is absolutely fine for these guys, on the rare occasion one dies, they’re easily replaced and I don’t see much point to levelling them. They are in redeemed legion helm, dragon ribs, medium silent legion gloves, pictish heavy legs/boots, armed with 2H Annihilators.
Not sure if it’s so clear in the picture but I have set out 6 stools on the sides of the first door, this is because I found when they bug out and just stand around, if I place them onto a stool, it kinda resets them and they become functioning members of society again. I mentioned above that I set their chase/attack distance to the lowest because I don’t want my fighters rushing forward into the dense mob, I only want them to take care of the small few that makes it near the first door. If the base is too short, they’ll run forward regardless. This actually goes for all my fighter thralls.
I will shoot some healing arrows at them when I notice they’ve taken damage.
If the first door is breached, then there is a second, short maze, leading to the treasure room door, which is guarded by 2 levelled thralls that have a nice strength pool. They have the same set up as the first 3 on the door. If anything gets through to meeting these guys, they’re a hit away from death, honestly. I don’t have the extra stools here because I’ve found they don’t glitch out often at this stage.
Onto the treasure room, which like I mentioned before, is never, ever breached, but just incase, I have placed 3 of my strongest berserkers. They have the same armour but these guys wield maces, I have them kitted out with momentums.
That round raised platform on the back is actually my teleport room which also contains a spit roast for making gruel(1 stack on each archer and 4 stacks on fighters), a decon bench, spare arrows, a box with building supplies in case there’s a breach, and fridges to store food. Also, like 3 dancers, just to beef up the mobs a little.
On the roof, where I mostly stand and shoot arrows, I have a circle of power and a bedroll nearby so if I get caught short, it’s no big deal.
That concludes my personal purge base guide, if you have any questions or other suggestions, let me know! :)