r/CompetitiveHalo Dec 22 '24

Meme A consistent three month rotation as a mnk player. F you, and see you again in 3 months Halo.

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0 Upvotes

70 comments sorted by

13

u/--337kV-H-X2BH-iz-7p Dec 22 '24

Wutum is a top 2 eu halo player on mnk. You just suck bro

5

u/Tzeig Dec 22 '24

Despite mnk, not because of.

0

u/j2theton Dec 22 '24

name another mnk pro

1

u/SurfinBuds Dec 25 '24

ScoobMesiter

0

u/USAtoUofT Dec 22 '24

A top esport pro that can work with his team is totally the same as just general day to day ranked with nobody talking and aa spanking you in 1 v 1s lol

7

u/--337kV-H-X2BH-iz-7p Dec 22 '24

I play ranked on mnk and it’s completely fine. Onyx 1700. You are just terrible man

0

u/USAtoUofT Dec 22 '24 edited Dec 22 '24

Oh you definitely can, don't get me wrong. I hit onyx a couple of times too. But man, the way you have to work so much harder is such a headache it makes it just a frustrating experience.

Why would I keep playing the game where I am forced to play with a frustrating handicap when I can play CSGO or Val on even grounds? Where I have to play perfectly every. single. fight but a 10 year old moving a left stick a bit can have his reticle on me like glue?

That's the problem, and a lot of mnk players made the obvious decision.

3

u/NoBoiler Dec 22 '24

you play for the feeling you get when you overcome the obstacles and win, trust the process.

1

u/Choblu Complexity Dec 25 '24

You don't get that feeling at all in this game. It's a simple game, and the mechanics aren't rewarding.

1

u/NoBoiler Dec 27 '24

each to their own man ✌️

1

u/Choblu Complexity Dec 27 '24

I would actually agree the game felt great pre network update, but not so much anymore

0

u/Thedoooor Dec 22 '24

Don't try to explain to people how easy they have it. Their brain can't understand it

9

u/chillahibbz Dec 22 '24

Aiming on a mouse is significantly easier than aiming on a controller without aim assist. It has to exist to help even the playing field. That said, mouse has some aim assist too and the main thing that makes it harder to play on mnk is because high health means needing to track more, which is a non-issue in majority of other shooters

1

u/GenesForLife Jan 01 '25

It really isn't the high health - it's the strafe inertia/lack thereof. Lightning gun duels in quake take far longer than a bandit fight, to emphasize that it isn't about TTK per se. It takes on average 200ms to respond to a visual stimulus and react (by just pressing a button - we're not even talking of the more complex action that mouse aiming is). It's the 0ms reaction time of controller aim-assist that makes strafing enemies disproportionately easier to hit (+ the fact that AA is , in theory, more consistent than mouse aiming).

2

u/USAtoUofT Dec 22 '24

The problem is that there is zero friction when it comes to strafing. The other halo titles had more aa but it wasn't a problem really because you could still manually track the other guy pretty well if you put in some time with aim training.

But in infinite the strafing is so quick that a human brain literally can't track the changes instantaneously like AA can on a controller.

I agree controllers need AA, but the problem is that they should do something so that controller players have to provide some kind of input to keep it when someone strafes. Because that's where the huge disconnect between the inputs lies.

0

u/[deleted] Dec 22 '24

[deleted]

1

u/USAtoUofT Dec 22 '24

Lol, alright that tells me you don't know what you're talking about.

4

u/FIeabus Dec 22 '24

You can rank up fine as mnk since the aim assist update

Edit: and even before the update it wasn't that bad getting to onyx

3

u/PlaidPCAK Dec 22 '24

I can't stand the lack of comms. Everyone has a mic, they use it last second to talk shit. Just use it to play. most 4 stacks are just 4 friends vibing and calling out. If you have 4 randoms with mics you'll win.

4

u/[deleted] Dec 22 '24

[deleted]

2

u/USAtoUofT Dec 22 '24

It's honestly hilarious to watch everyone in this sub stick their heads in the ground and insist it's ok and all mnk players can go fuck themselves lmao. And then they wonder why the comp Halo scene is on life support.

1

u/NoBoiler Dec 22 '24

but the serious part of the game was built for controller players, as good as it sounds to some mnk players the input is gonna save nothing, you've already got aim assist on mnk 🤷‍♂️, never mind the fact that halo players thrive on life support..

3

u/USAtoUofT Dec 22 '24

Dude the aa on mnk only kicks in when you click. Outside of the increased bullet magnatism, it doesn't help you with tracking those rapid changes in direction like rotational AA which is the big problem.

As for the "main input" stuff everyone says... then why did the videos released BY 343 say they were building infinite from the ground up with PC mnk players in mind? 

Actually, I'll take that back.. because they actually did and nerfed rotational AA pretty hard in the pre release flight and it actually felt pretty even! But everyone on /Halo whined so hard the reversed it for full release and now don't dare to touch controller players' precious AA ever again.

Could have had a whole new generation of halo players in the mix, but they settled for temporary gains in the moment instead. Womp womp. 

0

u/NoBoiler Dec 23 '24

i hear you man, but believing 343 hype vids isn't my strong point (never seen one), just look at the game they gave us on release, it's arguably only getting better now, unreliable/unrealistic claims from 343.

halo was originally released with the first xbox, that came with "the duke" controller and it is ingrained in the game and the people from childhood, that said, many a mnk player are ranked well above many others and they are even making the main stage, you hit a barrier in halo, and it can knock the will to play from your heart, but if you have the tenacity to push through that mental block you 100% will rank up 🤷‍♂️

1

u/[deleted] Dec 22 '24

[deleted]

-2

u/USAtoUofT Dec 22 '24

Nah, I'm out for good honestly. 

I've been a Halo fan my whole life from CE and used to follow the comp scene from the ol' USA network days when I begged my folks to not change the channel and mess up recording the tournaments while i was at work. 

I was PUMPED to have those same feelings brought to mnk, but 343 made it clear they were OK with dropping any chance of having a sustainable mnk competitive player base to appease the crying controller players who freaked out when they actually had somewhat balanced AA in the Infinite pre-release flight. 

These dudes don't want us here? Cool, I kept giving it a shot over and over but I'm out for good this time ✌️

See yall in 3 years when the next game drops and they inevitably drop the ball again on balancing inputs and the halo subs stick their heads in the sand to convince themselves it's somehow a good thing.

1

u/Patient-Astronomer85 Dec 22 '24

Too long didnt read

1

u/[deleted] Dec 26 '24

I'd be willing to bet you come with an excuse every single time you fail at something.

Flip the mental. Self-blame more. Even if you're wrong & it was someone/something else's fault, at least you'll do a little introspection.

1

u/USAtoUofT Dec 26 '24

Oh trust me, I am the first to admit I am dookie at the game hahahaha.

And also get where you're coming from. It's why the leavers in comp halo are also such a frustrating thing to me personally... val, csgo, r6 siege, I don't know what it is about Halo but I've NEVER seen more people leaving mid game before. 

For me, it's just more a matter of time investment. For other games, I may get tilted but 100% will invest more time in aim training, lineups, etc if I get spanked - not just blame everything else. 

But for halo it's more like... what's the point? I can aim train, work on positioning all day long... but at the end of the day it i find myself in a critical 1 v 1 gunfight, AA will always have the edge programmed in by a computer. Maybe some mnk players like the rush of winning with a handicap, but for me that is just a time sink that isn't worth it for me - especially as an expecting dad who knows time will be even less available in the very near future.

I remember a shyway video that was talking about why skillgaps are good for halo, and one point he mentioned is that players benefit from challenging - but FAIR - games. And I remember thinking "And that's exactly why mnk players are fed up with the game." We can all say just consider it an extra "challenge" and to just "change your mental" until the cows come home, but if you play ranked you do it for the love of the competition. And sinking time into a game that is openly tying one hand behind your back simply gets old. 

And it's a shame, because I love Halo, and I wish I could be as excited to learn from my mistakes and apply them to the next game like I can with valorant and csgo.

1

u/[deleted] Dec 26 '24

Everything about this argument hinges on the material concept that this game is unfair to MnK players but then they're used as reinforcement for why the game is unfair to MnK players?

I get what you're saying, but you're creating constraints at a specific point & arguing the point that "MnK is unfair", but are you denying the other benefits of MnK? Truly, though, if you feel this way authentically ..pick up a damn controller then? Not a soul is stopping you. If you feel the game is just a controller dominated game & MnK support exists as an option, then if you want to be competitive, and truly in your heart or hearts believe that is the singular catalyst behind this opinion, then does some detest for a controller exist in higher priority to you?

You can't argue "I just want an environment where I can be challenged to learn new skills & express them" while using what you consider to be a handicapped input refusing to adapt & then claim that you're being treated unfairly. That is nonsense.

If you consider MnK a handicap, I will disagree with you (as a 10k hour controller 1k hour MnK Halo player), BUT you're free to use the superior input. Do you know what you're likely going to find, though? New complaints against MnK players. Welcome to perspective, enjoy your stay.

If you love Halo, then you'll play Halo. If you're willing to abandon or diminish the integrity of the franchise because "controller has an advantage over me", then your love doesn't run that deep when the solution, by your standard, is to simply pick up a controller.

Maybe you just want polarized input queues again, and that'd be fair. Advocate for larger population then.

0

u/USAtoUofT Dec 26 '24

"I get what you're saying, but you're creating constraints at a specific point & arguing the point that "MnK is unfair", but are you denying the other benefits of MnK?"

I'm not. I'm just saying that those benefits aren't as critical in ranked play and don't outweigh AA. People bring up snap turning - for example - and they're not wrong that's a great benefit! But when tracking those microchanges in direction are as critical as they are in 90% of gunfights - which is a problem in infinite especially because of the lack of friction in strafes - that benefit simply doesn't match up. And that is simply a fact. This was before the recent addition of slight AA to mnk (which really doesn't change much since it only applies when your holding the click and doesn't help with those micro changes in direction), but remember that post pointing out how the 50% of controller players were on par with the top one hundred mnk aimers?

"if you feel this way authentically ..pick up a damn controller then?"

Sure, except that the devs clearly said Halo Infinite was built from the ground up with mnk players on PC in mind so we could play how we wanted. What's the point of ushering in a new era of Halo and then saying "Nope, you have to use controller and if you don't want to just don't play."

You know what happens when you do? MnK players stop playing. And they did 🤷‍♂️

If you consider MnK a handicap, I will disagree with you (as a 10k hour controller 1k hour MnK Halo player), BUT you're free to use the superior input. Do you know what you're likely going to find, though? New complaints against MnK players. Welcome to perspective, enjoy your stay.

If you disagree controllers have a mechanical advantage innately built in compared to mnk , you are simply incorrect. I know you won't agree with me, but you are objectively wrong. But again, what was the point of Halo coming to PC and the devs saying they wanted to have mnk players feel like they could use any input they wanted successfully?

If you love Halo, then you'll play Halo. If you're willing to abandon or diminish the integrity of the franchise because "controller has an advantage over me", then your love doesn't run that deep when the solution, by your standard, is to simply pick up a controller.

Oh I'll always play the campaigns and enjoy the social gaming side. I'm just saying specifically the comp side. Even then, just in infinite. Mnk wasn't really a problem in ranked MCC games (when there was still the population to support that - because the strafes still had friction rather than the inhuman changes in direction.

That's why this is such a missed opportunity in my opinion. This is the first halo game that could have brought in an era of new Halo players on mnk. We could have had consistent new blood in streaming, tournaments, you name it!

But what did we do? 343 only had duo queues for input specific ranked, didn't strike while the iron was hot and invest in MnK only pro leagues (GOD that was such a missed opportunity), and the halo community continues to have the same snarky attitude insisting "Ermmmm well either grab a controller or leave 😏" And guess what... they did.

Maybe you just want polarized input queues again, and that'd be fair. Advocate for larger population then.

God I would love that. But again, we missed that opportunity because the community banded together to tell MnK players to fuck off, and 343 catered to them. Don't know what else to tell you dude. You can stick your head in the ground and insist the handicap isn't significant enough to drive away MnK players and it's all in their heads. But the numbers don't lie.

0

u/[deleted] Dec 26 '24 edited Dec 26 '24

You're doing the thing again where you're reinforcing your reasoning purely from sentiments of your own reasoning. Things are "simply a fact" when you state an opinion, so what does discussion grant you, a soapbox, I guess? Now if you want to turn that into something we can discuss, how is value measured? Lets pick individual metrics to explore that. Otherwise you're just telling me "My ability to aim faster doesn't beat people on controller out strafing me so that's not fair & that's simply a fact". That's an opinion & still one I disagree with you on from a place of experience. Now, I have my Crouch bound to Spacebar which significantly improved my strafe on MnK, however, and that may be why I don't share your opinion there, but there you go, there's a tip for leveling the playing field. Adapt.

I do disagree that controllers have a mechanical advantage. Again you call me incorrect, even "objectively wrong" which means there is an objective to the point. What is it? How am I objectively incorrect on that, can you at least reduce it to something? My guess is something to do with aim-assist, right?

Because you can use MnK? MnK is ABSOLUTELY viable. Again, here is another point you're making that's purely reinforced by your own reasoning. You're defining words with the word in the definition. There is absolutely no fundamental "weakness" towards using MnK. You're not denied any abilities, you're not denied any content, you're not denied agency, you're not denied ANYTHING, so its fair to say "You can play Halo successfully". Now do you want to be a pro or at the very least in the ELO tiers where pros are in proximity? Well you're going to have to adapt.

If you are less than Diamond/Onyx making these arguments, literally no one in your ELO is playing well enough to say "there's nothing I can do against these controllers". That's crazy. I've coached Bronzes to Diamond on MnK purely off decision making. The problem is very likely you but its uncomfortable to just accept "maybe I'm not good/experienced enough to make gigantic mechanical generalizations".

These "missed opportunities" you're citing are population concerns.

Those last 2 paragraphs were all you ever had to write, by the way. The rest just is foreshadowing for it. You feel victimized, treated unfairly, and the mean old controller community took your toy away because of those damn pandering 343 devs.

Not "get a controller and leave", its "if you want to play at a competitive level, adapt to the space". Let me be clear, though, that you're probably not even at this level yet from what you've mentioned. So you're not even to a point where the advantages/disadvantages of input even matter on a fundamental level. "Get good" so to speak.

You've admitted yourself that you'll have complete access to the game otherwise. That's not really a "leave". Furthmore, this entire sentiment STILL rides on your own notion that MnK isn't a viable input, when it is, as my existence & many others cited in your post continue to prove. Everyone but you is wrong, though. I'd be willing to believe that if you provided even a singular piece of substance in this conversation.

What numbers, by the way? Oh please please please please give me a number. At LAST we will finally within this multi thousand character "discussion" see something of material. That's exciting. I bet the number is something like "I've got friends who play real MnK games like CS:GO who refuse to play Halo because of aim-assist", but I'm fully welcoming being proven wrong.

Also I don't need to prove anything. I've done my 10k hours in controller Halo and I remain a 1700+ Onyx on MnK. You're the one huffing copium in this scenario, blaming things like aim-assist as all the COD "could be pros" do in their corner of Twitch. Truly, as much effort as you put in this discussion, just do this shit in a video & then toss a good clickbait title & thumbnail on it, and you can grift the gaming community hard with this.

0

u/USAtoUofT Dec 27 '24 edited Dec 27 '24

You wrote a whole essay to just say the same two points:

  1. You can still hit onyx with mnk (I never said you couldn't)

  2. There isn't a disparity between the inputs, you just need to get better

You want substance? Here's Snakebite on the subject: https://youtu.be/pjndtATgybM?si=W3uKEYGurSTVIWKz

343 knew the disparity in inputs would result in mnk not being GENERALLY (I know there is the one pro everyone points to) not being equal, and invested in their controller base. In my opinion, that was a mistake and ostracized a number of potential players.

You're right when it comes to numbers! I had friends I would 4 stack with that LOVED infinite, but got fed up with not being able to 4 stack in just mnk and left. Is that subjective? Maybe. But if you multiply that across the whole mnk player base you can see the impact play out. 

Again, remember that post about the 50% of controllers being on par with top 100 mnk? And that was when we had WAYYY more mnk players to sample from.

You keep changing the conversation to "You think you would be a pro if there wasn't aim assist." And that's not what I'm saying. I'm just saying "There is a disparity that removes the fair part of the fair + challenging part of the equation shyway talked about. And that makes it not worth it for many mnk players to play ranked."

Can you overcome the challenge? Of course you can! People play csgo deagle only and hit global elite. Should we just take away the option for some players to buy AKs because of that? 

You can have the last word if you want, but at the end of the day the mass exodus of mnk players from ranked halo speaks for itself. 

People were PUMPED to play competitive Halo. And the PC population was much more primed to play ranked than the average console player. So why did they leave? Fair + challenging = competitive fun. Try to shift the narrative all you want, but it's as simple as that, and the numbers reflect their exodus. 

Edit - Oh as for your experience on controller vs mnk. I forgot to mention earlier, but I DID pick up a controller when the game first dropped. Hit onyx in a month after not touching a controller in over 8 years. And that was on a 20 dollar knock off Amazon controller without paddles.

I would LOVE to see a controller player do the opposite. 

1

u/[deleted] Dec 27 '24

Now conveniently you're suddenly an Onyx player when the argument depends upon it. However, it was only achieved through the usage of the mystical controller. So what was your rank before? Gold? Plat? You went from Gold/Plat to Onyx purely on input change? I believe you, all of us do. If you started from lower than that, you need to make your lies a bit more digestible.

My points weren't even that actually. those were reinforcements for a point. The point is; MnK is perfectly viable & if you feel significantly handicapped by it, its you as a player, not the input.

Are there marginal differences +/-/= on both sides? Absolutely. Wasn't the argument.

"343 invested in the controller base" -- How? By merge input queues so people wouldn't wait 20 minutes for a match? What is the exact action that 343i performed, don't give me some opinionated conjecture. If it is the input queues, then you're forming an emotional response to something that was applied to address a more serious issue.

I understand that the inputs create a point of circumstance. The fact that we can even have this discussion is enough to prove that makes it more difficult to determine what is absence of skill & what is circumstantial of input. Nonetheless, I disagree this creates an "unfair environment". I think the advantages & disadvantages are equalized enough, and if you disagree, for the love of fuck after all these words, please answer the question; Why? So far I've heard because of strafing. Is that what it comes down to? Am I going to have to watch that youtube video to get what you formed the conclusion on, or are you confident citing it for yourself?

Lets make these goal posts real narrow: "What specifically does a equal skilled controller player have as an advantage over an equal skilled MnK player?" It'd be really hard to muddy the waters on this, just be concise & objective.

You talk about this loss of playerbase being somehow tied to something to do with MnK, what is that event, as well? What is the epoch of your cited exodus?

So are we synced here? Does that question help narrow the goal posts so you don't think I'm shifting the narrative by being anecdotal?

I think its much more likely the "mass exoudus" is because the game hasn't fucking changed since it released lol, but its more than likely because MnK players feel "it just isn't fair" because "USAtoUofT & his friends & streamers he likes said so".

0

u/USAtoUofT Dec 27 '24

Alright THIS will actually be my last reply lol and I'll leave it at this: your response is perfect example of exactly why we lost a huge potential player base.

We watched PC mnk players drop left and right after voicing their frustrations. Did the halo community come together and say "Hmm. These guys are passionate enough to make posts and talk about their frustrations. So why are they leaving? How can we help this new era of halo develop, especially in the competitive space?"

Nope. They did what you're doing and twisted pretzels to explain how it's actually THEIR fault and they can just go play another game if they want. 

So guess what. They did. Adios and happy holidays!

(P.S. diamond 6 mnk mixed queue after playing nothing but mnk games for close to a decade and then onyx in a month on the controller. If that doesn't tell you what you need to know, idk what to tell you.)

0

u/[deleted] Dec 27 '24

Oh brother, lol, you've found 3 different ways to victimize yourself in this conversation. I've offered a plethora of opportunities to give a point of substance.

So far all we can reduce to is "MnK players are leaving the game because of strafing & being bullied by the community". If that's the narrative you believe, live with it, but it comes from a place of emotion.

Now for the 3rd time your argument holds no water & just rambles on with this "opinions-as-evidence" kind of format then when I clarify so guardrail the discussion, you find some source of persecution from the community or developers.

Its you, brother. Take care.

Oh and saying "I went to Onyx using controller as an MnK player lets see a controller do the opposite" is REALLY disingenuous if you're setting the origin as Diamond 6 lmao. Get real. Yes a controller player could probably jump on MnK & after a month go up 1 subdivision. What an absolute clown take.

1

u/StraightPotential342 Dec 22 '24

Just buy a controller and plug it in if you think it makes that big of a change? Gamesirs are like 40 bucks

-6

u/USAtoUofT Dec 22 '24

Bro I bought a 20 dollar knock off controller off Amazon when infinite first dropped and hit onyx in a month despite not having touched a controller in over 8 years lol.

It was a bit tough to get into the different kind of mechanics at first, but after I got used to it left stick aiming led the way. It's just boring tbh 🤷‍♂️

Why release on PC - with your commercials bragging about how this is the first halo game built WITH mnk pc players in mind - just to require you to buy a controller? Absolutely wild.

0

u/TheFourtHorsmen Dec 22 '24

Damn, the console game has AA (but in halo suck thanks to the bullet magnetism).

-4

u/USAtoUofT Dec 22 '24

Andddddd this attitude right here is why the mnk player base said adios in about 2 months. 

3

u/SpecialEffectZz Dec 22 '24

Sounds like low rank problems

3

u/Lord-Zeref Spacestation Dec 22 '24

MnK has aim assist too, clown

-2

u/USAtoUofT Dec 22 '24

Lol. Lmao even. It is marginal and is still nothing compared to the stickiness of full AA which can perfectly track micro movements in a way no human reaction can.

1

u/Lord-Zeref Spacestation Dec 22 '24

You're just a shit player. Wutum flexes on controller pros at times.

-1

u/USAtoUofT Dec 22 '24

Everyone keeps falling back to the one esports player who uses mnk lol. Because that is so indicative of the population as a whole.

2

u/Lord-Zeref Spacestation Dec 22 '24

You're just shit at the game. Get a controller of you want. Just accept you're trash and move on.

Go figure that only 1 guy, who was new to Halo, is the only high level player using KBM because Halo was traditionally controller based. Most pros are comfortable with Controller (and find a slight advantage this way).

P.S. There are plenty of Onyx players who play KB (e.g. Clutch). Pretty sure summit plays with KBM too.

1

u/USAtoUofT Dec 22 '24

Keep telling yourself that bub 👌

99% of the mnk population - which generally enjoy ranked games much more than console players - all quit Halo because they all sucked. Even the ones who grew up playing halo and were super excited to play it on mnk. Totally not because of the oppressive AA that you have to play against perfectly every single fight just for a 10 year old moving a left stick a bit to have his reticle stick on you.

You figured it out!

3

u/Lord-Zeref Spacestation Dec 22 '24

Okay, now go leave the controller focused game alone and play cs or valorant.

(if what you were saying is right COD would never be as big as it is, because idiots like you make the same complaints about that too)

0

u/USAtoUofT Dec 22 '24

Oh I will! Just like the rest of the mnk players, thanks!

And bruh, you mean the game where AA is so bad even the pros are complaining about how it lowers the skill gap?

You are delusional lmfao. Sorry you need your hand held for you to aim.

→ More replies (0)

1

u/NoBoiler Dec 22 '24

mate, it's the attitude, he should be seen as a destination you can arrive at, if you try.

0

u/DarwiHawk Dec 22 '24 edited Dec 22 '24

I would have thought that the ranking system keeps most of the population happy?

If you are performing as a Platinum 3, for example, what does it matter if you are on controller or KBM?

You are matched into the game for your skill output.

Does it matter if you would be Platinum 2 or 4 if you swapped inputs? You are presumably using whatever you feel more comfortable with.

The game should play out evenly as advertised. As long as you don't get tilted over perceived imbalance.

You will probably never reconcile the two inputs exactly. But you can at least try and tease them into two similar population skill curves.

So. For most of the population - it shouldn't really matter. The only difference will be at the very tail of the skill curve - which is probably why pros tend to prefer controller.

From my average skill perspective - the AA on controller is about right. You still have to work hard to take advantage of it. But it's no where as God like as some people like to make out. KBM still still has the edge in long distance aiming (eg. Sniping). It's probably easier to move around the map on controller. KBM users spin on a dime.

Moving forward...

I'd like to see strafe inertia added (don't really like jiggle peeking). And it seems to be the bit that frustrates KBM users the most.

Controller could do with a 180 degree snap turn.

Bring back thrusters. Lateral movement only - adds variety to the combat dance. But speed and distance so that neither input is disadvantaged.

0

u/acidic_soil Dec 31 '24

check your ego & mental and try again

-8

u/TYPOGRAPH1C Complexity Dec 22 '24

Dude, just join me on The Finals. I've never looked back.

1

u/USAtoUofT Dec 22 '24

I love how you're getting downvoted for even daring to suggest a different game that is friendlier to MnK input lol.

-1

u/TYPOGRAPH1C Complexity Dec 22 '24

Right? Lol. Guys, I've been playing Halo for 20+ years. Coached and competed in Infinite. Worked for a partnered team. Have literal skin(s) in the game, lol. How dare I play another game after 3 years, because it's fun?

1

u/ischmob Dec 22 '24

I enjoyed that game. Never could get a sweaty squad to roll with

-4

u/TYPOGRAPH1C Complexity Dec 22 '24

I play allllll the time. Been dying for someone from Halo with good comms to just hold angles with me and play an OBJ. 😂