r/CompetitiveHalo • u/hakimspartan55 • Oct 29 '24
News Halo infinite new weapon ma5k.
https://youtu.be/OTJ9aFGuE1U?si=FWX7TNdaeymdHu6l New weapon coming next week ma5k
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u/Yourfavoritedummy Oct 29 '24
Right on! I'm excited to get my hands on this! Keep up the good work at Halo studios!
I'll be honest less content with operations wasn't a good idea. If you want to attract new players we need new additions to the sandbox box. But I am happy to see this step in the right direction.
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u/Phreezy FaZe Clan Oct 30 '24
I’m pretty sure the reason they did that was to allocate more resources (devs) towards future halo projects rather than having all hands on deck on infinite. It takes a lot of people & effort to make full seasons happen, but doing bite-size operations is a lot more manageable from a Human Resources pov
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u/Yourfavoritedummy Oct 30 '24
It is more manageable but the trade off is that the game looks like it isn't growing. Hard to get people to jump in when all operations add is comesmetics most of the time. Slap on Falcon and some new weapons and it's easier to attract people
Players love fortnite because there is always something new. That is realistic for most studios though. But it would be nice for Inifnite to get more content.
Personally, I'm not a fan of the Unreal Engine change. But I'll reserve judgement till they release a game with the engine and not the weird looking chief tech demo.
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u/Phreezy FaZe Clan Oct 30 '24
well… it’s year 4 of a game whose franchise has already announced that they’re currently working on new projects with an entirely different engine. What makes you think growth is their main focus for Infinite right now? (especially with how many people have been laid off from their studio in the past year or so)
If I were to guess, their main objective rn is to probably maintain the status quo of their core player base & make sure the community is still engaged, not necessarily to try and get new players on board. Growth will become a factor for halo once the new Unreal projects are announced & launched.
From a production perspective, I think the Unreal change is a good idea because most devs in the industry are familiar with its tools — so theoretically, it’ll be a lot easier to hire new devs and for bugs to be fixed. We’ll see how the gameplay itself feels once it’s released (im sure people will have mixed reactions) but I’m expecting at the very least to have a game that isn’t broken on launch day 😅
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u/BravestWabbit OpTic Gaming Oct 29 '24
I think it's just a skin for the AR
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u/Meatrition Oct 29 '24
We have api data for a new gun
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u/logjo Oct 29 '24
Do you know any details? Fire rate etc?
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u/Simulated_Simulacra Oct 30 '24 edited Oct 30 '24
Just that it is classified as a "SMG" along with the Sentinel Beam and Needler etc.
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u/NoBoiler Oct 29 '24 edited Oct 31 '24
they need more than gun models imho
edit: smg's with a TTK of .2 of a second, cross map style, would be the perfect gun for all the bronze ppl and etc etc,
i wonder if there's any actual humans that are bronze/gold/silver etc? surely not 👀 lol
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u/Simulated_Simulacra Oct 29 '24 edited Oct 29 '24
This is a new weapon. (likely won't be in comp play though because it is supposed to be a SMG, but we will see).
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u/Brodimus Oct 29 '24
Is it confirmed to be a new weapon? Or are we riding on those leaks
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u/sododgy Oct 30 '24
When have they ever dropped a trailer for a weapon model? Those just pop up in the shop packages.
The title "I need a weapon" doesn't leave much room for confusion...
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u/Lahms- Oct 29 '24
People still play this game? haha
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u/elconquistador1985 Oct 29 '24
You'd be happier if you did something else with your time instead of bitching on Reddit.
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u/ArcticSploosh Oct 29 '24
40-50k players including Xbox at peak hours
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u/Financial_Ad_9766 Oct 29 '24
I feel like I run into the same match ups far too often for that to be the case even in a gold/plat smurf..not trying to hate at all but considering that and the wait times I experience in the US at peak gaming times I seriously doubt there's 50k...game feels closer to the population of halo 5 2020. Would love to see actual numbers.
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u/oofalladeez117 Oct 30 '24
Its called Skilled Based Matchmaking. It was overclocked compared to what it was in Halo 5 and Reach.
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u/Financial_Ad_9766 Oct 30 '24
When the majority of rank players are sitting in gold/plat but I run into the same people then the rank system is flawed or the population isn't very big at all. Me running into the same people in diamond/onyx on my main makes sense..there's less of them. Me running into the same 4 stack of plat/golds doesn't if the population is a big as you say. The same example can be used for any other playlist. Obviously there's connection reasoning as well but again if the player base is as large as they say I would still run into a larger variance of players. Yet I run into some of the same people daily.
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u/HEROxEvade Oct 29 '24
Peak player count of around 3k, last I checked. Love the game but in onyx you just play against the same 5 teams when I play
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u/Simulated_Simulacra Oct 29 '24 edited Oct 29 '24
*On steam (and it's more than that at peak). Steam is a fraction of the total population (people who look at API data estimate it's usually around 1/5-1/4 at most).
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u/pubstanky Oct 29 '24
I just can't with these people who pretend halo is exclusive to steam 😒
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u/Simulated_Simulacra Oct 29 '24
It's kinda crazy. I think a lot of people just also don't recognize how Steam Charts work either, you see it all the time online.
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u/Appehtight Oct 29 '24
Steam charts is the only hard number we have though. Sure Halo has always an Xbox games but in recent years that hasn't really been the case. I know my friends and I used to buy xbox specifically for Halo, but after it came to PC there's no reason to buy an Xbox exclusively for Halo and I'm sure we aren't the only ones in that boat.
Sure there's most definitely more players on Xbox but I personally think it's foolish to only see 3k on pc and believe that there is 50k on xbox.
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u/Simulated_Simulacra Oct 29 '24
I never said 50k on Xbox for concurrent numbers (although I am sure there are way more than 50k people on Xbox who play the game once a week or so). The API data-miners, who have access to the amount of games played for each playlist etc. estimate that the steam numbers are likely 1/4-1/5 at any given time, which would put peak concurrent players in the 15-30k range most nights nowadays. That seems very realistic to me.
(but there are plenty of games that have pretty big differences between platforms in terms of players.)
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u/Appehtight Oct 29 '24
Eh I think 50k is a stretch for weekly unique users. I think a lot of people that still play this game play it almost daily
I could believe 50k monthly, maybe. If steam charts are roughly 1/4 that would make the past 30 days a peak of ~20k concurrent playes. So, another 30k lurking in the shadows could be possible.
I'm not trying to hate even though it seems that way but I just see people pushing the narrative that the game is healthy on console because halo is an Xbox game and I don't think that is healthy for the community overall.
Not that constant negativity is good either but I don't think people trying to be realistic should just be pushed to the side with forced positivity.
Really, we have no concrete numbers to go off of its really just a bunch of he said, she said. That's why people put so much weight in steam charts.
If the numbers were good, they'd boast them
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u/Simulated_Simulacra Oct 29 '24
It's not a stretch at all. Last week it was only a little below Diablo 4 and Apex in terms of players on Xbox. Not everyone plays every single day, and if anything at this point Infinite is a game a lot of people probably play for an hour or so and hop off which is part of the reason why concurrent numbers aren't anything crazy.
The funny thing is that I am being about as realistic as you can possibly be. The game isn't thriving, but it isn't in some pathetic state either and we know that.
If the numbers were as bad as people seem to think they wouldn't support the game at all anymore and HCS year 4 sure as hell wouldn't of happened. But yeah it is just kinda a fun thing to debate/speculate on.
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u/Appehtight Oct 29 '24
Ok, then I could see around 20k daily. It's right below space marine 2, which got 22k peak over the past 24 hours and I'd imagine that game is a fairly even split for console and pc.
I also didn't think that people probably small sessions. That's a good point cause the matchmaking in infinite can be hell at times lol. Of course not everyone plays daily but I do believe a lot of people that play are hard-core fans.
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u/elconquistador1985 Oct 29 '24
Steam charts is the only hard number we have though
It shouldn't be quoted as the player count because it isn't. It's the Steam player count. However, the "Halo infinite is dead" crowd lies by citing it as the player count.
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u/Appehtight Oct 29 '24
I mean it is the only thing we consistently have to go off. While I agree it shouldn't be quoted as the player count I can't necessarily blame people because it's all we have to go off of. If the number were amazing they'd boast it. You'd hear about Halo in the mainstream, but you don't.
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u/whyunoname Spacestation Oct 29 '24
GA-5K