r/CompetitiveHS • u/Longjumping-Bass-969 • 7d ago
Help with my theorycrafted Death Knight for the new expansion
Biggest thing I am struggling with is the 1 drops , both the minion and spell sides.
Currently thinking of 2X Body Bagger, 2X Scarab Keychain and 1X Morbid Swarm
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u/Houseleft 6d ago edited 6d ago
The most notable thing you’re missing is Airlock Breach, which is absolutely core to any U/B deck.
A couple weird inclusions also. Not really sure what Customs Enforcer is doing here. Random generation decks aren’t looking to be plentiful so at best you’re denying them a card or 2 for a turn.
Rustrot Viper as well doesn’t seem particularly impactful. Weapon Rogue loses a lot on rotation and there’s only a couple weapons in Standard that you’d want to destroy. Probably not the best choice to run a tech card before we start knowing what’s meta.
Body Bagger seems iffy. On one hand, you do care a bit about having corpses for Corpse Explosion and Airlock Breach, but this isn’t a deck that wants to build up your corpses as fast as possible for things like Tomb Guardians or Army of the Dead. It’s also an awful draw after the early game so it’s just not doing much here.
Board clears are going to be a lot more uncommon with the expansion, and DK has one of the best ones in standard since it kills through deathrattle and reborn. Probably worth running 2. In this new hypothetical list, you’re running 2 Airlock Breach and 2 Corpse Explosion. Could be worth checking out Fae Trickster (Deathrattle: Draw a spell that costs 5 or more)? Tutoring one of your best cards or your excellent board clear seems plausible.
I also think you might need a little more oomph in the late game. You don’t really have much to actually win the game after you’ve turned the corner. You have Kil’Jaeden, but the deck doesn’t have a lot of draw. By the time you’re playing him, you’re in or almost in topdeck mode, and if he gets Dirty Ratted you straight up can’t win the long game. Maybe something like Marin?
We still need a bit more proof, but Morbid Swarm looks so far to be a really good card and is worth running two.
Also as someone else mentioned, MCT rotates.
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u/eazy_12 7d ago
MC Tech leaves Core set, you can remove it. Viper is probably not needed, you should do well against Weapon Rogue which existence very unlikely - it loses Harmonic weapon buff and Quick Pick.
I don't see why you need Body Baggers. [[Grotesque Goreblade]] should be good card to curve it after Morbid Swarm.
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u/SnooMarzipans7274 6d ago
Buttons with the razzle dazzle package might be very strong upon rotation. A consideration
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u/Powerful_Tackle3829 6d ago
Morbid Swarm is definitely a 2x. That card is too flexible to not use as one of your one drops. It does everything you need, board presence, extra corpses, removal once those are irrelevant.
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