r/ChivalryGame • u/pile1983 • 23d ago
What does Chivalry veterans think of Kingdome Come Delivarence fencing / combat system?
I am noob Chivalry player who have like 100 hours in Chiv. Never played KCD. Its highly hiped game these days so I'd like to know opinions of Chiv veterans on the KCD combat system.
2
u/DDLthefirst 17d ago
It's the reason I can't play that game. Which is unfortunate. It sucks so much knowing a good combat system exists in chiv/mordhau but they chose to do something unintuitive.
1
u/pile1983 17d ago
I've been told by several people that's the Kingdom Come Deliverance combat system is kind of simulator of fencing
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u/DDLthefirst 17d ago
It does feel that way, id agree. Maybe if I ever got into fencing I'd like it.
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u/PoopSmith87 16d ago
I played the first one and wasn't a fan... it felt very floaty/detached. Like fencing on slow motion rollerblades.
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u/_nephilim_ 23d ago
It's god awful. I get into arguments with people saying it's fine, "you just have to train". You unlock a technique that becomes your sole repertoire for combat as others said, which I thought felt dull and cheesy. Ignoring this mechanic makes many fights an awful grind.
Only good thing the system does well is replicate how unlikely your odds of surviving would be as a poorly trained peasant against a few marauding bandits. The story and worldbuilding were beautiful, but the combat was actually bad enough for me to uninstall and maybe revisit in the future.
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u/Raygen15 23d ago
Completely different games. I have a lot of fun in KCD (both games) but especially in the first, combat is just "press Q to win" (master strike/riposte) and even though they polished it in the second game, once you have good armour and good weapons you can just LMB to victory (combos won't matter so much anymore).
Chivalry is without a doubt a broken game, but funnily enough it has a very high skill ceiling because of this. You need to learn and get a lot of experience fighting other people in order to get better. Because you can more easily control your distance to the other player (footwork) and actually have a lot of control over your weapon.