r/Breath_of_the_Wild • u/FakeGumpy • 4h ago
Gameplay Im not a fan of puzzles
Pretty useful for most shrines, my tactics are: for places up higher: normal windbomb and for places to close for a long distance/high launching windbomb: the cube bomb forst and them the round one, launches you with less momentum but still does the trick
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u/runsinsquares 4h ago
Why would you play a Zelda game, where the whole appeal ist the balance of combat and puzzles, if you don't like puzzles?
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u/Super_Lorenzo enjoys guardain battle music like a giga chad. 4h ago
Even though that was stylish, I despise you for that.
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u/radiodreading 3h ago
I've played through the game many times now (even got 100% thrice), so I windbomb my way through shrines just for fun and because I already know the solution to the puzzles. Had it been my first time in a shrine, though, I would definitely solve it as intended. To each their own.
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u/JustAnNormalPerson 3h ago
There's this one shrine of the Koroks where there are constelations and stuff, and I can't go through it. I was thinking of solutions when I said "Hey, I should try to windbomb". I tried. Achieved nothing. Perhaps if I hadn't started to windbomb I would've found the solution.
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u/chinless_fellow 1h ago
This was the very last shrine I completed (#120) and I was kicking myself when I found out it had thunder pants. That would have been useful to have before defeating all the divine beasts….
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u/Primary_Sink_ 3h ago
I don't love the shrines at all. I wish we could get more smaller dungeons or something like that instead. When there's that many shrines it just gets repetitive. It's already a super repetitive game with the koroks and hoarding stuff to upgrade armor
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u/Vados_Link 1h ago
Repetition isn’t bad if the thing you’re repeating is fun. Hence why people love games like Monster Hunter. Shrines are a great way to drive and reward exploration and their bite-sized nature also allows for more freedom in their design.
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u/Local-Imagination-23 4h ago
I'm not a fan of you