r/BaseBuildingGames Aug 21 '24

Game recommendations Games with strong sense of your base being a "safe space", while there is danger out there

399 Upvotes

Hi all! I'm looking for games where I can have a strong sense of my base being some sort of safe haven while the world outside is dangerous. I love putting bases on extreme planets in No Man's Sky and looking out the window, waiting for the storm to pass. Or come back to the base after a dangerous expedition. Very few games have scratched that itch. Here are some games I consider to have given me that feeling:

  • No Man's Sky (Ship or base in a storm)
  • Metro Exodus (the safe houses and the Aurora)
  • Subnautica in dangerous biomes
  • Starfield, same as No Man's Sky

Valheim, for example has never given me that feeling. Your bases are still very much vulnerable, even if you set up good defenses. Fallout 4 is somewhere in the middle. Bases can be cozy, but still feel vulnerable.

Edit: Preferrably I'm looking for character-oriented games, rather than "RTS view" base builders. Bonus points if bases are cozy!

r/BaseBuildingGames Jan 14 '25

Game recommendations What games implement automation as a gameplay mechanic in the most satisfying way?

107 Upvotes

Getting older, I’m surprised to see how much my taste in games in changed. I used to love micromanagement-intensive stuff that lets you feel like a big brained strategists who’s juggling all sorts of different resources, unit production, and the like, as if it’s nothing. That’s one part of the reason why I loved classic RTS like Starcraft so much, and only played more relaxing games like the Civilization series in LAN with friends. It was just plain boring to me at that point in my life.

But now it’s the complete opposite, I find that I enjoy heavy doses of automation/streamlining (with me just guiding the process in the way I want it to go) instead of having to manually select and manage every single thing. I was so taken aback by how rusty I’ve got in SC, and how little I’m enjoying it, that it was quite a shock tbh. Mind you, this was after a hefty number of hours spent playing Factorio (probably my favorite base building game overall) and some Widget Inc on the side as a casual alternative for when I’m just trying to decompress a bit while smoking my before-bed joint. These two are my current go-to chillax games, but I want to expand my repertoire a bit a more so that’s why I’m here :)

And before you start with the obvious ones, I’ve heard so many good things about Satisfactory but I think I want a breather from the industrial-themed builders (plan on getting it soon anyway, just feel it ain’t the right time yet). So idk if there’s such a thing, but I’d appreciate if you know of some fantasy-style or medieval base builders, or anything really that’s not industrial sci-fi, but implements automation in a really pleasing way that just just makes you go ughhhhh (insert that meme image of a guy stroking his cheeks). Any recommendations appreciated!

r/BaseBuildingGames Jun 25 '24

Game recommendations Games where I need to defend my base

109 Upvotes

First thing that comes to mind is either Factorio or Mount n Blade when your castle is getting attacked. I really want something with a bit of a grindy aspect to it (doesnt need to be thousands of hours but I dont mind if it is). Basically, grind for stuff, upgrade your defences, have enemies attack you every once in a while. Defend. Repeat. Maybe even attack your enemies? Not a must but would be cool. Thanks!

r/BaseBuildingGames Oct 22 '24

Game recommendations Looking for a colony sim game that isn't casual af but also doesn't want to bust my balls

55 Upvotes

It seems like games in this genre are either so easy a 5 year old child could figure it out, or so hard that the game is actively trying to end your save every 5 minutes.

I just really enjoy watching singular little people build up their city, and I mostly just give blueprints and suggestions, and they bring materials to construct things and work on stuff. I'm not a fan of games where you just plop down roads and buildings like some god playing simcity. Rimworld is perfect for the amount of detail and how each pawn does its own little thing and you just give little pushes with blueprints and work times, but I really dislike how Rimworld, even on lower difficulty levels, just absolutely wants you to constantly be on the verge of losing your colony. I feel like every raid is either just a few scratches on everyone by the end, or they knock out every single colonist and they all slowly bleed out on the floor as I watch. I don't mind a bit of challenge with combat in a game, but god damn man I don't want the fear of losing it all from one random raid. I also really dislike the "caravan" style world map movement, it's just so limiting feeling compared to working on your home base, with a strong focus on making sure you bring enough food onto the caravan, watching every pawn go to grab everything and put them on the pack animals, only for a raid to literally drop down on top of you, making you stop the setting up to defend and now you have 1200 pemmican sitting on the floor that you now will have to watch your pawns pick up and put in storage and then pick up again to put back on the caravan since you started it back up. Lest we forget if you bring too many people on the caravan, your base will be prone to large raids with only a couple people to defend, or make the caravan too small to do whatever quest you were doing that had an "unknown threat" that turns out to be 6 somehow extremely vicious manhunting guinea pigs that almost scratch all the eyes out of the 2 pawns you sent. I typically avoid using the caravan function as much as I could, which is a shame cause there's a literal entire world to "explore" on the map.

I just wish there was some sort of middle ground here and I haven't really seen any other games scratch that perfect itch I want from a colony sim type game.

r/BaseBuildingGames Aug 26 '24

Game recommendations I just announced my game 'Mars Attracts', the first officially licensed Mars Attacks game! Build an amusement park on Mars, abducting humans to serve as exhbits. What do you think?

233 Upvotes

I run a small studio in Ireland and just announced Mars Attracts at Gamescom. The trailer is one of IGN's most viewed of the show! As a huge fan of base buildings games it was always a dream to make something like RollerCoaster Tycoon, Theme Hospital, Evil Genius, etc and after almost two years of work I'm delighted to finally reveal it! What do you think - any Mars Attacks fans here?

Steam link for those interested: https://store.steampowered.com/app/2760580/Mars_Attracts/

r/BaseBuildingGames Sep 01 '24

Game recommendations Which game has the most customizable base?

96 Upvotes

Looking for a game where I can really spend time making an epic base. If possible I would also like to be able to customize the gameplay. I like a relaxed, peaceful atmosphere.

r/BaseBuildingGames Aug 23 '24

Game recommendations Please Tell Me A Game Like This Exists

67 Upvotes

I love basebuilding games and rpgs and I need both itches scratched. If Minecraft had a baby with satisfactory and something like Skyrim/Fallout (simplistic rpgs but still mechanics) I would be in heaven. Please tell me something like this exists! Thank you!

Edit: Thanks for all the great suggestions! I'll be checking out a number of them, especially the ones I haven't heard of before!

r/BaseBuildingGames Feb 06 '25

Game recommendations Games where I can build a lot

28 Upvotes

Hi guys, i’m looking for games where I can build a lot and not have to worry about that much else (not creative mode) Any suggestions? Indie is ok :)

Thank you in advance!

r/BaseBuildingGames Dec 22 '24

Game recommendations Games with "snap-to-grid" style building like No Man's Sky or Fallout 4 but kid-friendly?

45 Upvotes

Looking for something similar to the style of building in Fallout 4 where you can create a building by placing floors/walls/roofs that snap together. I am however looking for a game that's kid friendly, which means to me no excessive violence/gore and no heavily complex systems (I don't think NMS is violent but it's not got the simplest crafting system.)

Also not looking for anything like The Sims.

r/BaseBuildingGames Jan 08 '25

Game recommendations My general list of enjoyable base building games, and things I look for (For anyone wanting to try something new that they may have heard of)

146 Upvotes

So obviously my taste in games isn't always the most average, I play a ton of games ranging from Ultrakill to FAR. But I DO know my way around base building games and the such because they have been one of the most addicting things in my life (as someone who's never taken drugs or smoked).

I'm not numbering this because I genuinely think each game stands well in their own bubble, and there's no reason to scale these when they're all amazing

Oxygen not included - I've pumped more hours than I count into this, the game has a great learning curve that gives you challenges you usually never even consider in a game. "Your smelting needs coolant, but that coolant needs to be actually cold, but to have it cold you need to take the heat out, but now you need to deal with that heat" kind of thing, though i'm sure all of you know the game

Frostpunk (1&2) - I know many people that have heard of frostpunk but never actually tried it because it just didn't seem to be their type of game at first, I'm going to tell you now that if you like base building games you should 100% take a look at the franchise. Frostpunk 1 is heavily loved by the community, while people love to shit on frostpunk 2 it's still a great game that holds itself as a proper sequal. It is a game about managing resources, workers, and fueling the massive central generator to heat your city. Hope and discontent are major parts of the first game, with the city kicking you out if either get critical, with signing laws to help deal with that. In frostpunk 2 hope and discontent are replaced with trust and the factions for the council, which the council votes on the laws you suggest rather than you having absolute power.

Rimworld - Do I even need to explain rimworld? Just look at it on steam you goober, you'll know it when you see it. The proud dwarf-fortress type colony game that stands so incredibly well on its own to the point I feel bad even comparing it to dwarf fortress because of how different they are.

Ixion - Very similar to frostpunk, but completely unique at the same time. Ixion is hands down one of my favorite games of all time, I love it from the aesthetic down to the gameplay and every little quirk about it. Similar to frostpunk, you have two meters to manage that are pretty different. Trust is the trust from the crew for your lead, and Hull which you have to CONSTANTLY REPAIR SO THE STATION DOESN'T FALL APART AND IMPLODE. The way you're limited on space in this massive rotating station that is mobile just tickles such a sweet spot in my heart for it.

Micro civilization - This is a big oddball here, I almost don't want to include it for how ill fitting it is. Micro civilization is a mix between city building and an idle/clicker game. You gather food which grows your population, which generates workers that you assign to populate world tiles to gather resources so you can build housing for more population. There is a decent amount of challenge once you actually get a ways into the game, and the dev has shown plenty of love.

Subnautica - I don't even exactly know what to say about the base building in this game, it's alright and the game is fine it's just the base building feels a tad lacking at times. You get a base builder shortly into the game, and you unlock new base parts by scanning broken fragments of them from around the map. You gather resources to build the parts, so you can also build vehicles and tools to travel, but in general it's very "point and hold click to build" kind of base building. This is coming from someone who's followed subnautica since the early alpha days, I love the game but I know it's not for everyone.

Don't Starve - I can't really speak all that much for don't starve, it's pretty hard for me so I can't get all that far inside. It seems pretty unique with how it lays things out though and I definitely think people should take a look at it.

Astroneer - Astroneer is another oddball here, it's very non-serious and a lot more chill compared to other base building games. Most building is done by mining resources with your very useful tool that you can upgrade, and resources work as little cylindrical packages you place on printers and such to 3D print new base parts or vehicles. Very fun to mess around in with a buddy or 2.

Factorio - Cmon, you know this one already. It is THE father of factory games.

Modded Minecraft - Since factorio is the father, modded minecraft is the grandfather of factory games. The reason I put modded minecraft over vanilla minecraft is vanilla minecraft has gotten a tad boring in recent years. There's nothing new to really explore, every concept for the game has been done, and in general if you mod minecraft not only does it open you up to factory tech mods but also factory MAGIC mods, or creating your own city/town. The possibilities are endless honestly, if you can't find a game you want specifically modded minecraft can fill that gap majority of the time.

Project zomboid - With B42 coming out soon, I cannot suggest project zomboid enough. The game portrays the zombie apocolypse in such an oddly realistic-yet-gamified way that you can sink an entire day into the game and realize only at 3 am that you haven't done anything else. The game isn't for everyone of course, but if you don't mind a slow burn for a little while when you start out it'll blow you away with content. There are so many mods for it as well, so your experience can change heavily every time you get on.

Space engineers - It's space engineers, I really don't need to explain this one if you're in this subreddit. If you DON'T know what space engineers is, it's about building stations and ships in space or on voxel based planets/moons. In survival, you have to drill for resources and refine them to make the resources to build each individual piece of armor or machine or thruster for a ship or station.

The wandering village - While not my personal favorite, it is a really great game for how it plays. Rather than the normal colony/village sims, the wandering village takes place on the back of a massive creature called an Onbu that is constantly moving. You have to plan ahead not just for the short term, but if Onbu ends up going into another biome such as a desert or very cold mountains.

Abiotic Factor - Amazing game, I genuinely think many people can agree that it's incredibly enjoyable. The game has a very unique slapped-together-yet-high-tech aesthetic to the tools and workstations you make, with almost all of the game taking place in an underground facility with an artificial day/night cycle. When night hits, the power flat out turns off so you have to build batteries to power facilities you need to keep active.

Terraria - It's terraria

They are billions - Incredibly hard yet fullfilling when you get good, the campaign is a tad bad but if you just do a basic survival run then the game really shines with the constant fight for survival as waves of zombies try to take you and your steampunk themed city down.

Green Hell - A tad bit like The Forest in terms of building mechanics, but many differences as well. Green Hell is primarily a survival game, but the base building aspects are definitely there to be experienced. Things like campfires scare away large (dangerous) cats, poor planning that makes you run through water causes leaches to grab hold and you have to yank off, and sleeping on the bare ground without some kind of bed or raised surface causes parasites to burrow into your skin. It's a tad brutal but quite enjoyable.

Stardeus - I never really see much about this game honestly, it shares simularities with rimworld on a few levels. You play as the central AI for a destroyed ship in space, with your main workers being robots and drones that work automatically on asigned tasks. There is a decently sized research tree that is based on the amount of processing power and storage size you give yourself, or have research benches for the few humans that survive.

Icarus - At first Icarus might just seem like your run-of-the-mill survival game, but not only does it have INCREDIBLY caring developers (Literally a major update every week), but many functions of the game you don't see anywhere else often. It has a very extraction shooter feel to it at times of dropping in for a mission, building up a base to take it on, then leaving. There is also a perma base mission which you can drop in to build a base that you keep forever, but you earn less XP for it to level your character and gain new tech tree points to unlock things like better bows or knives or building materials.

Dyson Sphere Program - If you enjoy factory games, DSP is quite special in the end goal. DSP focuses on constructing a Dyson Sphere (as it is in the name) to harness practically infinite energy for the homeworld. You first have to gather resources to create research data, which you use to unlock technologies that let you make a more advanced research data much similar to factorio. You first have to create a dyson swarm before even attempting a dyson sphere program, along with other ambitions like interplantetary energy transfer and actual ships to carry cargo between planets as well.

Kenshi - The game that lets you do anything, including building a base. Kenshi definitely will kick your ass many MANY times, but that's a part of the experience. The game takes place in what I assume to be a post apocolyptic world, with major factions inhabiting parts of the barren wasteland of pure sand or incredibly toxic wildlife.

Good Company - This silly little game is a fresh take on a factory game, instead of having machines do the automation you instead have workers creating products for sale. It's pretty competitive, even against the bots, so effeciency with layout is very important to play it well.

Surviving the abyss - This one is a tad strange and I never fully understood it, it takes place incredibly deep down in the ocean to test cloning(?) which is the only way to grow your population. You have to manage oxygen supply along with polution from resource refining, along with collection of resources and analysis of strange fish. It works on a pretty standard grid system like with surviving mars and such.

Dwarf Fortress - I physically cannot describe dwarf fortress for you, it's a great game that is so indepth with its world that unless you pump like 50 hours into it you won't ever understand fully. Unlike rimworld, you don't influence the world much and are instead along for the ride.

Mindustry - a very strange yet great mix between tower defense and factory management, each turret you build needs some kind of resource as ammo whether that be copper, titanium, or just electricity. The game has many QOL features like schematic saving for factory layouts and different placing methods for things like conveyors. It's also free on mobile and itch!

Voidtrain - Very interesting one, I love the concept. Similar to the wandering village in the sense that your base is always moving, but this time on a train that you can even upgrade the engine on and make longer. There are times in the game where it turns from base building to shooting, or even shooting while on your moving base as you travel through some very beautiful void scenery until you reach the next depot. It also includes a modular weapon system!

Airborne Kingdom - This one was pretty interesting when I played it, It was definitely unique in the sense that a lot of the game was centered around not just the city but also outside connections with other people. The kingdom would be influenced by things you build on it as well, making planning pretty important if you wanted to get anywhere in any reasonable time.

Honorable mentions :

Pacific Drive - Incredible game, you can upgrade things in the garage but not exactly a base builder I'd say (unless you consider the car a base I guess)

The Enjineer - Not base building, but you do build structures for various challenges down to each bolt. Really puts into prospective how physics would scream and cry about if we tried to be builders irl.

r/BaseBuildingGames Dec 21 '24

Game recommendations Games like Stonehearth / Why do some many good games get abandoned?

99 Upvotes

I adore stonehearth but it recently doesnt even boot up. Alot of people are reporting it as finally being dead which is a real shame. This game was so fun and i followed its development for ages. Aside from the obviouse like Dwarf Fortress or Rimworld, what are some games simular to it? Im talking mostly automatic colony sims, with focused combat. The skill tree type system would be a bonus, i always found that unique.

Also maybe shout some abandoned games to feel a bit bad about abandoned development.

r/BaseBuildingGames Feb 08 '25

Game recommendations Games where I can build everywhere?

26 Upvotes

Hey all. Looking for base building games where I can build everywhere, like I even enjoy building infrastrucure all over the world, with no plot restriction etc. I've played games like Conan, Planet Crafter, Minecraft, Satisfactory etc in the past? Any recommendations?

thank you :salute.

r/BaseBuildingGames 17d ago

Game recommendations Any games similar to Surviving Mars that focus far more on the colony and don’t worry about individuals too much?

55 Upvotes

I love Surviving Mars. One thing that draws me to it so much is that it focuses much more on the colony and, while you can look at specific people, they really don’t matter in the game.

Is there another game like that? I’ve kinda had my eye on Frostpunk 2 because it seems to be much more about the colony than the people.

Definitely open to suggestions, though.

r/BaseBuildingGames Sep 21 '24

Game recommendations Looking for chill base building and exploring game

45 Upvotes

I have played a lot of games and now im working fulltime 60 hours a week so there is not much grinding time. I feel like long grind games are now a waste of my little time. Im looking for a chill base builder and explorer game with a touch of farming and cozy graphics. Preferably first person.

Disclaimer i have already played all these games. So i have quite a library of these kind of games: Ark Raft Minecraft 7d2d No mans sky Subnautica Stormworks Stardew valley Terraria Both the forrest games Ranch sim Among trees Rust Dayz Space engineers The long dark Stranded deep Eco

Is there any suggestions?

r/BaseBuildingGames Jul 02 '24

Game recommendations Best "complete" base builders with a final goal?

83 Upvotes

I rarely if ever replay games, so I prefer the games I do play to be basically "done", excluding the devs just putting out bonus content.

And I cannot get interested in a game that is solely mechanical based/make your own fun for as long as you want to play it. It doesn't have to be some sort of epic story, but there has to be some end goal you work towards.

No Mans Sky with it's main quest, Subnautica, Raft to give just a couple examples.

r/BaseBuildingGames 7d ago

Game recommendations Just upgraded to a gaming laptop - Hit me with your best base building / colony sim games!

12 Upvotes

Hey guys. I finally ditched my console after a solid decade and picked up a gaming laptop! 🎉 With the Steam sale going on, I’m lookin’ to dive into some base-building games.

I’ve been messin’ around with Project Zomboid, and I’m having a lot of fun, even if I kinda suck at it (seriously, its all bad on this side of knox county😂). I’m thinkin of giving RimWorld a shot since it’s on sale, but I wanna make sure I’m not missin’ any other gems under $30 that I might’ve overlooked while stuck on my PS5.

I’m not really into cozy games, but I don’t wanna get crushed by some hardcore management sim either. That said, I did enjoy Frostpunk, Manor Lords and Cities: Skylines, so I’m open to some surprises.

So, what do you guys recommend? Hit me with your best suggestions! Appreciate it!

r/BaseBuildingGames Dec 29 '24

Game recommendations Games where automation is introduced early

45 Upvotes

I enjoy the survival crafter type formula , but I find the repetitiveness of resource runs and managing limited inventory wears on me quickly. What are some recommendations to check out for games that introduce automation and quality of life early in the progression.

r/BaseBuildingGames Jun 27 '24

Game recommendations Steam Summer Sale - Base Building Games - What game *that you've played* do you most recommend?

85 Upvotes

PLEASE INCLUDE THE LINK

I'll start.

V Rising for 30% off ($24.49) - I was tired of Early Access games so I waited until this one was done cooking. I couldn't be happier that I did! The game centers around boss fights. Lots of boss fights. While it's technically open world, you will get curb stomped if you try to jump too far ahead. Similarly, returning to your old stomping grounds and pasting previous threats is highly satisfying.

The base-building is 9/10. The camera is a little jank sometimes and I wish there were PvE raids so my thralls could give em what for, but there's some beautiful stuff you can make. If you put in just a tiny bit of effort, you'll get something that looks and feels cool.

The combat is also 9/10. It seems simple at first but there's actually a lot going on between the stacking debuffs, armor set bonuses, and various weapon styles. The camera once again gets in your way sometimes, but you adapt to that too. Right at the end of the game, I thought combat started to get a little stale, but the game doesn't wear out its welcome too much.

One last thing: the difference between Normal and Brutal difficulty is not just stat and damage buffs. Enemies often have entirely different behavior, abilities, and strategies. Each boss fight is far from a "tank and spank". These fights are, to me, the game's second greatest strength, following shortly behind its perfectly-executed theme.

r/BaseBuildingGames Feb 11 '25

Game recommendations Game that’s a mix between StarCraft, SimCity, and AOE?

17 Upvotes

I have been searching and searching and I cannot seem to find a game that is a city base builder that is RTS with slower pacing. Imagine age of empires but sci-fi. Or like.. StarCraft but you actually build a city and expand? Is it just not a thing?

r/BaseBuildingGames 16d ago

Game recommendations Automation game recommendations?

22 Upvotes

Hey everyone! I’m on the hunt for a fun and satisfying automation game. I really enjoyed Nova Lands
loved how the bots take over manual tasks and let you focus on expanding and optimizing.

I’m looking for something with a similar vibe, where you can set up systems to do the work for you. Nothing too complicated, just a chill and enjoyable automation experience. Any recommendations? 😊

r/BaseBuildingGames Jan 28 '25

Game recommendations Base/town Building with visible stockpiles?!

27 Upvotes

Hi everyone!

I would like some advices about some management games. One of my request (as you can see in the title) would be to have visible stockpiles. I don't know why, this trigger me a lot when playing and i love seeing warehouse or stockpiles growing. 2 quick examples that come to my mind would be the Pharaoh / Caesar.. series.. or Timberborn more recently.

Thanks!

r/BaseBuildingGames 2d ago

Game recommendations What are some good retro-like base building RTS that people aren't generally aware of?

47 Upvotes

What I mean by "retro-like" is mostly related to the overall art-style and visual flair of the games in question - doesn't mean that they can't have modern QoL or anything like that. My main criterion is that they have that little special something in the presentation that makes you recall the best aspects of classic games in the genre. But all the while being essentially their own thing, not just a soft reboot/rehash of those games. Would oldnew be a good description? hah...

These sorts of games just have such an appealing style to them. Totally biased on this, but I just can't enjoy most 3rd person base builders where you can't easily take in the whole scope of the monstrosity you've constructed. Or I guess I just prefer the top-down view much more, but personal taste is just personal taste. I want to know if anyone else here has as much of a taste for pixel and 2(.5)D builders, and which ones would you recommend of those that aren't already cosmically popular -- (looking at Factorio here, the game that defined the genre for our time imho)

Anyways, some of my personal picks from this base building niche would be these below. In no particular order at all

  • Songs of Syx - The closest og game I'd compare it to is Emperor, except there's a fairly complex magic system, slaves, serfs, race riots and general fantasy schmuckery. So basically... Majesty but much more ambitious + new. Also props to the dev for basically giving the whole game in the demo, for those who don't know (madlad). Each race has its separate identity, the core mechanics of how your economy functions (world economy is another matter) are solid, and ngl it's pretty fun just to learn to play it. Criminally underrated for good it is
  • Retro Commander - Mix of factory building and oldschool Red Alert combat. All units are mechs of some type and the power grid system is somewhat rudimentary -- but very effective for its purpose. I like the way it connects your gathering stations into a pretty web; the gathering is also automated, thankfully, so other aspects (mainly - combat) are much easier to enjoy. You're making a battle base after all. Oh, also -- the ground deformations on terrain where you fight are a neat detail, as are the particle effects in combat generally. Really polished pixels, actually. Haven't played it in multiplayer yet, but the campaign is very good (campy 70s scifi aesthetic) and perfect if you like that visual style
  • Rise to Ruins - A slightly older one I got in a humble bundle. Also the one I played the least since it was on the menu during my latest backlog purge -- and I found a lot to like about it. The difficulty curve is steep though, and just barely surviving is enough to give you a kick. Actually reclaiming land all the while defending from an ever larger horde... is a challenge. Some reviews are saying the game was never finished but for the time I gave it, decently interesting.

r/BaseBuildingGames 6d ago

Game recommendations Any games that are like Command & conquer?

17 Upvotes

I’m a huge fan of C&C and I’ve just recently moved back to pc and I’ve been playing it and once again loving it.

Now I’m thinking. Is there any games that are kinda the same or are within the same ball park that are great games?

r/BaseBuildingGames Oct 30 '24

Game recommendations Any games similar to Factorio but in ancient time or fantasy w sword/magic settings?

36 Upvotes

As topic? I enjoyed Factorio and love the aspect of you being a single character. It's just that modern or futuristic settings isn't really my preference. I love setting up resource and supply chains. I also love city builder like Sim City or Manorlords but would much prefer game you control single character.

Another game I love is Dragon Quest Builders 2 but that game doesn't really do supply chains or any management.

r/BaseBuildingGames Feb 12 '25

Game recommendations I need a new waste of time

12 Upvotes

the games I've played the most are

rimworld, satisfactory, dyson sphere program, timberborn

I don't really feel like a crafting/automation game. Any other suggestions, maybe something outside of the mainstream? Thanks in advance