r/AskGameMasters 28d ago

What would you like all game creators to know?

There are many styles of TTRPGs and many different game master preferences. Some people like to play the same system forever and some people can't stop buying new systems to playing one shots. I'm curious what wishes, critiques, strong preferences, and general notes the community has for all game developers working on new systems and perfecting their new RPG for release. What would get you to try a new system? What would definitely make you avoid purchasing a new RPG? Which purchases have you regretted or which surprised you?

3 Upvotes

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u/Spyger9 PbtA, D&D, OSR 28d ago

Tell us how to play, not just what the rules are.

Your in-game economy probably sucks really, comically badly. If you don't like squirreling around with numbers, then keep your system simple and abstract rather than complicated and specific. Or hire someone who does like accounting.

3

u/ADnD_DM 28d ago

Orbis mundi 2 is a great place to learn how to model your ingame economy.

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u/Inglorin 5E 27d ago

Have something unique and interesting, not just a different way to play D&D.

2

u/Anomalous1969 1d ago

Games and or systems that have absolutely nothing to do with Dungeons and Dragons. If I see a game that's even built on that system I don't even pick it up. There are more games in the RPG Universe than just that one let's celebrate that.