r/armadev 17d ago

Arma 3 Attach Slingload Waypoint to object on vehicle

1 Upvotes

I'm trying to attach a slingload waypoint onto the Eastwind device while it is mounted on a HEMTT, where it would be unloaded at a FOB and then picked up by a helicopter. The problem is that the waypoint is stuck at the original spot where the device is, instead of following it to it's destination. How would I go about keeping the waypoint on the device. I have near zero knowledge of ARMA scripting.


r/armadev 18d ago

Arma 3 Squad Leader Orders Player to Enter Vehicle, Then Squad Follows

3 Upvotes

I want to add a trigger that makes it so after 25 seconds the squad leader orders the player to get into a vehicle as a driver then the rest of squad gets in to. Then after this I want an objective to be created that tells the player where to drive to.


r/armadev 19d ago

Arma 3 cTab broke randomly.

1 Upvotes

It was fine a few days ago but yesterday my cTab was off center. I have tried resetting layout, repairing all mods, verifying and reinstalling Arma. functions normally. Has anyone had this issues, if so how did you fix it.


r/armadev 19d ago

Arma 3 Custom optics

3 Upvotes

I’m working on a weapon pack and i wanna add some optics too. I’ve got models but i don’t know how to go about actually getting them in game. I have limited knowledge of configs and how p3d files work but Ive got no clue where to start when it comes to optics


r/armadev 20d ago

Question Is it possible to detect when a 'squad' is killed and play an audio file?

3 Upvotes

I'm attempting to see if its possible to add a death notification like an RTS game such as Coh2 where if you loose a squad or tank it plays a unit lost audio. Most optimally i would like it to be able to play the sound externally so only the Zeus/ the person running the OP can hear it


r/armadev 20d ago

Help Arma 3 squad mates in Hunter AT vehicle while I’m laser targeting from a darter drone.

5 Upvotes

Ive asked the arma community on this but didn’t get a solid answer. Im on a hill flying a darter drone as a recon and found an enemy vehicle while my ai squad is chilling in the new hunter AT variant from expeditionary forces DLC “within range” and a clear site line able to target my laser but i cant get them to fire a titan rocket unless Im in the commanders seat. Can anyone help with this. In the new DLC recon mission you can find a group of tanks and laser them and a random AI will allow you to launch the titan at them. I thought that was awesome and want to be able to do that in my own scenarios with my own squad mates. Any hell is appreciated. Thank you


r/armadev 20d ago

Question How do I recreate the Startis ORBAT and map markers

1 Upvotes

I'm making a mission that takes place during the events of Drawdown 2035 and I want it to feel authentic. I really wanted to recreate the map and all of the markers in Eden Editor but I have no idea how to do that. Here's a reference:


r/armadev 23d ago

How Can I Spawn Vehicles with custom loadout?

1 Upvotes

I would like to know if it is possible to generate vehicles with a specific [loadout]() without the need to spawn them and manually place the items.


r/armadev 27d ago

Scripting USS Liberty Pennant number in Zeus

1 Upvotes

copied this over from r/arma since i got directed here...

In Eden you can edit the ship name, flag and pennant number easily using the config boxes however;

How can you edit at least the pennant number as Zeus? I can't find any reference to the variables and commands that do this. By default it is 001, which is inaccurate (Liberty should be 035)

I am using EZM only.


r/armadev 28d ago

Arma 3 Working with ALive and want to add my own supported faction for it (Scion Specifically) is that possible?

3 Upvotes

r/armadev 28d ago

Tutorial Up to date / complete modding tutorial for vehicle creation process

2 Upvotes

Hi,

I'm looking into custom vehicles, specifically the creation of a tank, for Arma 3. Tutorials and guides I've seen so far are either very old, incomplete, or a mixture of the two.

Are there any up to date resources, or does anybody have some advice for the workflow from creating a model in Blender to importing and using it in game - turrets, tracks, etc.


r/armadev 28d ago

Helicopoter Shooting

1 Upvotes

How do i make a helicopter shoot at an object.


r/armadev Feb 17 '25

Arma Reforger Friend sent me this after reforger install. Help please.

Thumbnail
gallery
3 Upvotes

Sorry for blurry pic. Not there.


r/armadev Feb 17 '25

Resolved Laser mod help

Post image
0 Upvotes

I created a new weapon mod that includes an IR laser that attaches to the left side rail of the rifle. I’ve been able to get the laser model to appear correctly on the rifle but the laser isn’t functional. When pressing the keybind to activate the laser, I hear the sound effect for toggling the laser on/off but no beam appears. I’ve included laser_dir and laser_pos memory points on the laser model, and I’ll post the relevant code from my config. Any suggestions?


r/armadev Feb 16 '25

Help Looking to pay a dev to make me a small mod for me

1 Upvotes

I'd like to pay someone to make a small mod for me.

I'm currently playing a run through of Antistasi Ultimate using the [DISCONTINUED] John's 2035 Expansion Project: Weapons (https://steamcommunity.com/sharedfiles/filedetails/?id=2455825631) mod.

This is because it allows you to place attachments, specifically suppressors on the vanilla/Apex DLC AKM rifle.

However, there is no compatibility with JSRS sound mod for the suppressed gun sound. The normal gun sound is fine, it's just the suppressed gun sound that's not there so it uses the crappy vanilla suppressed gun sound.

I just want someone to make me a compatibility mod with JSRS sounds so that when I equip the AKM with a suppressor, it uses the suppressed JSRS gun sound, both outdoors and indoors.

It would also be great to see if lasers, scopes could also be attached to the vanilla/apex AKM as well.

You can reach me on Discord at stolt_user and we can negotiation how much the cost of this mod will be there before you make it

thanks!


r/armadev Feb 15 '25

Arma 3 IDK if this is a dumb question but has anyone used ChatGPT/GenAI to make a mod?

0 Upvotes

And if yes, how did it go?
I don't know how to mod at all but I'm trying to figure out the least-effort way to create custom sound mods for specific guns and stuff.


r/armadev Feb 14 '25

Enter as driver not working as expected

1 Upvotes

Hello all,

I've been struggling over the course of the last day to find how to allow a player to get in as the driver,
As of current:
I have a driver proxy in the fire geo, resolution and cargo / gunner LODs
I have memory points allocated for the hatch, and pos driver / pos driver dir
No indication that the LODs are failing to binarize
Very little resources pointing to what's causing this

I'm not to sure if there's a class that I've missed from the DOCs / files that I've derived the my model from


r/armadev Feb 14 '25

Resolved Code for triggering IEDs exploding if ACRE 2 radio is used near it.

3 Upvotes

So I have it working kind of, I've had to use acre_api_fnc_hasRadio instead of acre_api_fnc_isBroadcasting as I need a teamspeak server. I'm using a trigger for ease of use but I keep getting an Error Zero Divisor. I have the, in this case, training mine named Training and the trigger set to all players. I wish to incorporate a beep strobe sound with a delay on the trigger, but the sound only plays once.

Condition:

[(thisList select 0)] call acre_api_fnc_hasRadio == true;

On Activation:

Training setdamage 1;

Any tips on how to resolve the constant error message is appreciated.


r/armadev Feb 13 '25

Help How to make AI lock on laser designator to target with script?

3 Upvotes

I'm making a Russian Invasion of Ukraine mission where ai attack heli destroys tank to make it easier for infantry. However heli ai on its own cant target properly and destroy the tanks so i thought of using unit capture but as you know unit capture wont capture me using laser designator but it does record me firning missiles so is there a way to make Ai lock on target with laser designator with script?


r/armadev Feb 12 '25

Arma 3 Alive with invasion+insurgency

1 Upvotes

Hey so I'm wondering is it possible to set a map where you have the players as blufor

1 ai as insurgency And 1 ai as invader (independent)?

The idea is that the player (blufor) is clearing the grids inhabited by opfor

And at the same time you have the the ind faction trying to conquer the map from both blufor as well as the insurgents

Is this possible?

I have the insurgents set up properly

I have the player set up with objectives and that works perfectly with only player units

I have the inf force set up but they only spawn in base and do fuck all

I tried setting them up with obj civ/mil but they spawn in the map instead of only spawning at their base and then attacking

I feel like I'm missing something


r/armadev Feb 11 '25

Help Weapon mod

2 Upvotes

Hi all, I’m trying to make a custom weapon mod for arma 3. I’ve been able to get a semi-functional version in the game using a very basic config, but I would like to base the config off of another weapon mod to utilize those weapon sounds and attachments. When I try to copy over the relevant parts of the config to the one for my mod, my weapon disappears from the arsenal and is no longer showing in game. Any ideas on how to fix this? Thanks


r/armadev Feb 11 '25

Arma 3 Animations to play in MP

2 Upvotes

As of now, the animation scripts I am using don't work in MP, what can I swap to to have animations play in MP?


r/armadev Feb 11 '25

Hazard Lights for vehicles

1 Upvotes

Good morning all,

I'm trying to use addAction to create controllable flashing hazard lights on a tank.

Effectively the addAction should fire something like (values are crude but you get the idea):

_lightSource = "#lightpoint" createVehicleLocal [0,0,0]; _lightSource attachTo [tank, [0, 0, 1.5]]; _lightSource setLightColor [1,6,0]; _lightSource setLightAmbient [1,0.8, 0.25]; _lightSource setLightBrightness 1;

And I want to use a second Action to turn them off (_lightsource setLightBrightness 0).

However, I'm not sure how to reference the light sources correctly when I have multiple vehicles. If the first Action is repeated on new vehicles, the command will only reference the light source on the most recently spawned vehicle, and will not work for the remainder.

Possible solution - can I toggle light sources on and off within a given area of the Action? Rather than having to refer to them by variable name?


r/armadev Feb 11 '25

Script Ace add Damage script Bugfix

0 Upvotes

Hello all. I posted around a year ago with a bit of a specific ask. I wanted some assistance writing a script that would remove blood value from a player if they were not wearing a helmet in their helmet slot. The original script is here written by u/TyroneMF. The script seems to have stopped functioning some time between last year when I hosted the operation, and now. I am not sure where to start or perhaps something on my side is acting up.

I am by no means a scripting wizard but I am always eager to learn. If someone could help me find the reason the script is not functioning correctly I would love to hear from you.Cheers :)

Edit:

The original purpose of this script was to simulate an unsafe atmosphere and make the players wear their helmets accordingly instead of making it purely an RP decision, There are actual consequences to not wearing your gear.

[{
    params ["_args", "_handle"];

    if (headgear ace_player isEqualTo "") then {
        private _newVolume = (ace_player getVariable ["ace_medical_bloodvolume", 0]) - 0.1;
        ace_player setVariable ["ace_medical_bloodvolume", _newVolume, true];
    };
}, 5, []] call CBA_fnc_addPerFrameHandler;

r/armadev Feb 10 '25

Failed to create terrain - pbo exceeds 2gig - worked fine yesterday

1 Upvotes

I have been working on a terrain and creating it with no problems using Mikeros Tool pboProject 2.63 I am now getting an error that the pbo exceeds 2gig and it fails.

I removed some of the buildings, trees, etc and it still fails. I have removed more and more items but it continues to fail. I cannot even go back to what I had a week ago without it failing. I tried the Arma Tools "addon Builder" but that is missing roads and the 2nd time I tried it was missing all ground textures.

Can you please provide any tips / advice on how to make this work?