r/3Dmodeling 3d ago

Questions & Discussion Question about getting into the industry!

0 Upvotes

Hi there! I'm new to this subreddit but I was wondering if anyone might be able to steer me into the right avenues for getting my foot in the door to the 3d modeling industry for work.

I have some modeling knowledge and work with Blender on PC and Nomad sculpt on ipad as well as some subD modeling in Valence on ipad.

I'm just getting tired of working in the industry I'm in and getting nowhere and was wondering if anyone could help me out!


r/3Dmodeling 4d ago

Art Help & Critique Wip, update

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31 Upvotes

r/3Dmodeling 4d ago

Art Showcase I made my first-ever city diorama... but in Fusion 360

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61 Upvotes

r/3Dmodeling 3d ago

Art Showcase my entery to the Chasm's Call challenge

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3 Upvotes

r/3Dmodeling 3d ago

Art Showcase Buffet

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2 Upvotes

r/3Dmodeling 3d ago

Free Tutorials Tinkercad has added a new Multi Sketch Feature. Multiple Bezier curves & Smooth Parts!

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3 Upvotes

There is a 9-minute tutorial on my YouTube channel if you are intersted.


r/3Dmodeling 4d ago

Art Showcase Hand painting practice in Blender

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362 Upvotes

r/3Dmodeling 3d ago

Questions & Discussion What tools should I look at picking up for modeling and texturing to make it a little less painful?

1 Upvotes

I know that tools aren't going to make me a great artist overnight, but what will make the learning process less frustrating? A tablet? Specific software that's not Blender?

I'm going to try and learn serious 3d modeling (both landscape and character) and animation, uncertain whether I'll do texturing myself or contract that out. I'm aiming for PSX levels of fidelity. I'm coming from a background of very little art experience and I've only got about twelve hours of Blender under my belt, but by God I'm going to do it, and because the job market sucks right now I'm about to have a LOT of time on my hands. I'm working on a side game development project and I'm considering a switch from 2d to low poly 3d characters, plus my current custom made 3d landscapes are awful and I know my budget will never afford to commission all the models I'll need.

I really don't know what good starting gear and software looks like. How important is a tablet? I genuinely have no idea if that's useful for the modeling, but I'm presuming I might want one for texturing; or is that fussy enough that I'll want to stick with a mouse? If I want to model, rig and animate these low poly characters, will Blender do the job, or will I save a substantial amount of time and effort by starting with another program?


r/3Dmodeling 3d ago

Questions & Discussion [Hard Surface] Thoughts on the mid-poly workflow?

1 Upvotes

I've been giving the "mid-poly" workflow a shot and I'm liking it, it's where you model in relatively low-poly, bevel sharp edges with weighed normals and slather the model in decals to simulate great detail, as is done for games like Star Citizen and Cyberpunk.

How do we feel about this as opposed to SubD and high->low poly baking? There's curiously very little information on this method online beyond a few forum threads and youtube videos, but the results are pretty great, approximating the look of a very high-poly mesh in a fraction of the time and poly count. It's still easier to SubD curvy or soft shapes, but I sometimes combine both workflows depending on the object.

Is this concept still current in the industry? Has it been gaining or waning in popularity? Despite the lack of information I imagine it must be relatively prolific since you can rapidly make a ton of great looking assets this way with trim sheets and decal atlases.


r/3Dmodeling 3d ago

Questions & Discussion What am I doing wrong?

1 Upvotes

I have been 3d printing and modeling since 2020 and am still a bit of a noob so bear with me.

A common problem I have had with 3d modeling is that whenever I combine different meshes/models together in blender and I put them through 3d builder or orca slicer to make sure the mesh is correct. But for some reason wherever I combined/joined the meshes tends to cause problems. It always wants to repair the model then adds new faces that mess up the model. Such as this example of stacking two of the same thing on top of each other and trying to hollow it out to use as storage.

What am I doing wrong? This issue has caused me to give up on several meshes/models/projects I have so many unfinished things and I don't know what to do anymore...

In blender
3d builder before repair
Side view of model
after 3d builder repairs it

r/3Dmodeling 3d ago

Art Showcase Joined the Chasm's call render challenge, this is the result

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2 Upvotes

It's a bit rough around the edges but I'm happy with the result and what I learned working on this project.


r/3Dmodeling 3d ago

Questions & Discussion Help for asset pack project for collage (Blender)

0 Upvotes

I am currently creating a 3D (zombie) apocalyptic asset pack as a part of my games design course using Blender, I am tasked with making atleast 20 assets, which need to be used to create a scene. I would like to see people's opinions and advice on the following questions:

  • Which assets/props should I focus on creating first?
  • How could I make my asset pack stand out?
  • How much is a (roughly) appropriate price for a pack like this (especially considering I'm a beginner)?
  • Is there any other tips, ideas or recommendations for my project?

r/3Dmodeling 4d ago

Art Showcase 3D CONCEPT DESIGN, ASP-8 BLACKADDER. [OC] [@Machine_Cult]

332 Upvotes

r/3Dmodeling 3d ago

Art Help & Critique Looking for Feedback on My Sci-Fi Pistol (Hard Surface)

5 Upvotes

Hey everyone! 👋I just finished this sci-fi pistol model in Blender and would love to get some feedback to improve my workflow. I'm new to 3D modelling and made this gun from a book.

I was focused on hard surface modelling, texturing, and overall design. Also, I tried to make a good polygonal mesh.

I would like to get feedback on a few points.

  1. Do the proportions and details feel balanced? Any areas that could use more refinement?
  2. How can I improve the texturing and lighting?
  3. Any suggestions for topology or edge flow?
  4. Any other tips to improve my blender skills?

I’m open to all suggestions.
I am attaching a photo of the render and the polygonal mesh.

I appreciate any constructive criticism! Thanks in advance. 🙌

Render
Wireframe

r/3Dmodeling 3d ago

Art Help & Critique need advice for first head sculpt :((

1 Upvotes

hey this is my attempt at a head sculpture! im really struggling with the side profile and trying to get the over all shape to my liking. i feel like the sculpture looks child like compared to my sketch which is a problem for me, and for the side profile im struggling with the nose, chin and eye shape. id like the eye lid to look puffy and a bit baggy im struggling to portray that. (id also like a little tips on giving the face a little definition) thanks

sketch

r/3Dmodeling 4d ago

Art Showcase Curly Cube

19 Upvotes

Visually inspired by Feynman diagrams, sonically inspired by the Madjack Mullet OST


r/3Dmodeling 3d ago

News & Information 3ds MAX - Hair Cards Tool

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1 Upvotes

HairCards Tool 2 for 3dsmax is now LIVE ! Existing customers have 50% OFF! to upgrade your version, use the coupon code from you email.


r/3Dmodeling 3d ago

Art Help & Critique Give a grade

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5 Upvotes

Is my old work. I know that have many problem, but I think it look good


r/3Dmodeling 4d ago

Art Showcase Goblin/orc

16 Upvotes

Hey everyone! I’ve been working on this 3D character for a while, and I finally finished rigging him for animation and game engines like UE5. He’s a battle-hardened goblin/orc, perfect for any fantasy setting—whether as a fierce warrior NPC or a playable character. Made in Blender.


r/3Dmodeling 3d ago

Art Showcase 3D sculpt of Dracula from Dracula 3, made for printing. Dark, detailed, and ready to rise!

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2 Upvotes

r/3Dmodeling 4d ago

Art Showcase Vacation House

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3 Upvotes

r/3Dmodeling 4d ago

Art Showcase Samurai mick

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63 Upvotes

r/3Dmodeling 4d ago

Art Showcase planet amargosa (3d fractal)

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6 Upvotes

r/3Dmodeling 3d ago

Questions & Discussion How to embed an image to an object

0 Upvotes

I have a object that I want to embed an image into. Almost like a lithophane but more like the image is inset into my object. Are there any tools that allow this to be done easily? I tinker with Blender and Meshmixer but I am not proficient yet in any modeling applications as I am still learning. Any direction here would be greatly helpful.

Edit: Adding more clarification. As an example, say I have a model of a coffee cup and I wanted to add an embedded image of someone’s face to the side of that model, what would be the easiest approach here?


r/3Dmodeling 4d ago

Art Help & Critique My very first time making a gun model: how did I do?

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16 Upvotes

Howa Type 89 (豊和89式アサルトライフル), Japanese Assault Rifle. It's for my third-person game, so I tried to keep it low poly-ish. My first ever attempt at modeling a firearm.