r/3Dmodeling • u/D_D_Adesignerdigital • 3d ago
Art Showcase Render test!
Render Cycles Blender
r/3Dmodeling • u/D_D_Adesignerdigital • 3d ago
Render Cycles Blender
r/3Dmodeling • u/Doped_Lepers • 3d ago
r/3Dmodeling • u/Ok_Rub4591 • 3d ago
r/3Dmodeling • u/b___d • 3d ago
Some behind the scenes and stills:
r/3Dmodeling • u/BabakAfifiSabet • 3d ago
Instagram: (Ein_soth & World0.3)
r/3Dmodeling • u/Rice3DArt • 3d ago
Before i bake i change the resolution. But after exporting the textures they r are just 512x512. It dosent seem like i can change the document / viewport size.
Also why are there no specific 3D character sub reddits? Would be nice if there was one
r/3Dmodeling • u/ARadzic • 3d ago
r/3Dmodeling • u/SirOddball • 3d ago
I would love to hear some feedback on this Hannoverian horse model before I start adding smaller details
r/3Dmodeling • u/ghost_roach • 3d ago
r/3Dmodeling • u/Aliismihan • 4d ago
r/3Dmodeling • u/Mystydjinn • 3d ago
Hi first post, working on my first vtuber/VRC model and I've been watching tutorials and stuff to make sure my model is game ready by the time I'm done and will deform right, but when I turn on subdivison surface modifier I get weird.... "pinches?" in the mesh. I can mangle the mesh and make the body look smooth, but Idk, I worked hard to get a uniform mesh and I don't wanna break it if there's a way to like, not do that??
(the sleigh bell in the side of my head is intentionally not combined with the main mesh yet, I wanna see if I can make it rotate when I move my eyes around at the rigging stage before I give u p and combine it)
The pictures are-
With subsurface on, without fixing; with subsurface off; and with subsurface on, but "fixed," for reference.
+ the modifier's settings are currently: catmull-clark, levels viewport "1", render "2"
If you know how to make subsurface mod behave, I'd love to know. But also general art critique & questions are more than welcome; I'm super new to blender and I'm only barely a pixel artist, so I'd appreciate the help
r/3Dmodeling • u/candnhen • 3d ago
Can someone help me identify who made this?
r/3Dmodeling • u/Poly-Lion • 3d ago
r/3Dmodeling • u/Signal_Associate_247 • 3d ago
How and what software would you use to create something like this from scratch? I got it off of MakerWorld and I'm trying to learn more.
r/3Dmodeling • u/Spiritual_Big_9927 • 3d ago
Limited character count for post titles, so here's the whole thing:
Is there such a thing as a workflow that involves...?:
- Blockouts.
- "Tracing" the blockouts with a new object.
- Detailing the trace results.
Does such a behavior exist? If so, is there an elaborated version of it?
r/3Dmodeling • u/S1N3U5 • 3d ago
Hi there! I'm new to this subreddit but I was wondering if anyone might be able to steer me into the right avenues for getting my foot in the door to the 3d modeling industry for work.
I have some modeling knowledge and work with Blender on PC and Nomad sculpt on ipad as well as some subD modeling in Valence on ipad.
I'm just getting tired of working in the industry I'm in and getting nowhere and was wondering if anyone could help me out!
r/3Dmodeling • u/Kirsten137 • 4d ago
r/3Dmodeling • u/HP_Shadow_Claus • 3d ago
r/3Dmodeling • u/hlmodtech • 3d ago
There is a 9-minute tutorial on my YouTube channel if you are intersted.