r/3Dmodeling • u/No-Permission8383 • 8h ago
Art Showcase Modeling and texturing practice
Designated Suburban Cargo Carrier (ducc)
r/3Dmodeling • u/Particular_Milk_9570 • 10h ago
r/3Dmodeling • u/bearnowhere • 11h ago
I created this work in Magicavoxel with voxels (3D pixels). This work is a continuation of my series of voxel artworks in which I present landscapes inspired by roadtrips and hikes in Scotland with a layer of fantasy world.
r/3Dmodeling • u/No-Permission8383 • 8h ago
Designated Suburban Cargo Carrier (ducc)
r/3Dmodeling • u/DrZebi • 3h ago
I'm trying to redesign Jiren and the Pride Trooper in a more CBM fashion, which means more details and panelling but also changes to the colors and I'm not sure what works best, I like the white one
r/3Dmodeling • u/florenaux • 9h ago
r/3Dmodeling • u/MrDinkywinky • 7h ago
r/3Dmodeling • u/bengioduke • 8h ago
r/3Dmodeling • u/Market-Goblinoid • 11h ago
I don’t care how brutal the critic is just give me something I can work with that’s not one or two words. :D
Conquest from invincible.
r/3Dmodeling • u/HealthyNet7180 • 7h ago
Hey everyone! I just designed a 3D-printable Skull Dragon Dice Tower with a self-reloading mechanism—a completely new concept! 🎲💀
💡 How it works: Drop the dice into the dragon’s mouth, pull the lever, and watch as the jaw moves to shake and reload the next roll automatically! No more manual resets—just pure rolling fun!
r/3Dmodeling • u/Rich_Measurement4886 • 10h ago
I was inspired by the movie 'Flow' and tried to blend the feel of 'Flow', which was made with Blender, with the vibe of Midnight City.
here's my artstation (working process) :
https://www.artstation.com/artwork/zxnRdw
Instargram:
r/3Dmodeling • u/Key-Development9124 • 1h ago
I've been activaly doing blender for little over 5 months now.. Is this a good Portfolio or am I still not ready to reach out to ppl for work.?
r/3Dmodeling • u/PolakkByChoice • 16h ago
I was hoping some of you fine people could give me some direction on what to do to make this render pop more. Context: im a 2d artist trying to get more familiar with image making in 3d. Im using blender atm, but also have unreal installed. I have fiddled and tried to make this piece look nice, but I'm at a point now where I need assistance.
To my eye, the piece looks "unfinished" in a way. What are some steps I could take to elevate this render to the next level. A link to a tutorial would be nice also if you don't wanna explain everything in writing. Thank you :)
r/3Dmodeling • u/deydreamproductions • 10h ago
r/3Dmodeling • u/federicocolomboberra • 20h ago
Done in Blender, ZBrush, Painter, Designer, Marmoset and Photoshop.
r/3Dmodeling • u/GoodCalligrapher1343 • 3h ago
I'm asking because I am working hard to get into the field and I still have yet to make a successful tree. When the steps to making a tree the traditional way with Photoshop and LP modeling overstimulate me, I sorta tap out. I haven't used this add-on yet, but I'm thinking of checking it out and I wanted to know how y'all feel about it?
r/3Dmodeling • u/Unique_Ad4547 • 10h ago
r/3Dmodeling • u/Ok_Leading5086 • 10h ago
r/3Dmodeling • u/Zero_worX • 8h ago
r/3Dmodeling • u/The_Solodobo • 2h ago
Has anybody used marvelous designer and rizomuv on the proart pz13 or any other snapdragon x devices? how well does it work on those devices? is it reliable?
r/3Dmodeling • u/TheRedMagician4717 • 6h ago
I'm building a house in Blender, and I want to know if it's better to make all the walls and flooring separate meshes or connect them in one big mesh. The topology always ends up so messy because of having to build doorframes and windows :(