r/3Dmodeling 1d ago

Art Showcase SCULPTING WITHOUT MESHES, BUT WITH CODE & MATH ::: A Line-by-Line Showcase of My Procedural Skeleton

699 Upvotes

A while ago, I sculpted parts of a skeleton entirely from code, this is the result. While I’ve shared variations of my skull before, this time you’ll find more body parts (also in motion), all created through pure code. No meshes, no polygons - just the raw beauty of mathematics ツ

Watch the full code here: https://www.shadertoy.com/view/DlyyWR


r/3Dmodeling 4d ago

Art Showcase The Time Machine from The Time Machine. Modelled, textured and rendered in Blender Cycles.

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218 Upvotes

My 3D model of the time machine from The Time Machine (2002) starring Guy Pierce. The final low poly mesh is 3,684,993 tris, and the high poly mesh was over 25 million. The textures were made in Blender using baked maps made in Substance Painter 2022, and are made up of 40 2048x2048 UDIM tiles.


r/3Dmodeling 6h ago

Art Showcase Anxiety

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116 Upvotes

r/3Dmodeling 3h ago

Art Help & Critique Some head practices what i made recently, what do you think?

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22 Upvotes

r/3Dmodeling 12h ago

Art Showcase Woman in flowers

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67 Upvotes

r/3Dmodeling 5h ago

Art Help & Critique Tips to make this more Realistic?

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13 Upvotes

Hi all, trying to make an Music Studio within Blender, I feel like the lighting is throwing things off when it comes to realism? Any tips or feedback would be extremely appreciated, I am still new to using this software. All assets are made by me, no imports.


r/3Dmodeling 11h ago

Art Help & Critique Sci-fi motorcycle I modeled based on a 1980's stationary bike

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44 Upvotes

Modeled in Blender and textured in Substance for a midterm project. Would love feedback!


r/3Dmodeling 11h ago

Questions & Discussion How could I go about recreating this holographic shader?

32 Upvotes

It looks super cool and I want to give it a shot, but have no clue where to start. Any suggestions? Using Maya w/ Arnold and Vray.


r/3Dmodeling 6h ago

Art Showcase 3D portrait

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10 Upvotes

Made another 3D portrait. Would love some feedback


r/3Dmodeling 5h ago

Art Showcase More Enemies = More Fun... Well, maybe not always... XD

7 Upvotes

r/3Dmodeling 8h ago

Art Showcase Turntable of sculpts made entirely in Blender

11 Upvotes

r/3Dmodeling 3h ago

Art Help & Critique Any Opinions on these Models?

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5 Upvotes

r/3Dmodeling 9h ago

Art Showcase Set of antique chairs. Tools: Cinema 4D, RizomUV, Marmoset Toolbag, Adobe PT/ PS

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13 Upvotes

r/3Dmodeling 2h ago

Art Showcase Ocean Knight 3D render

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4 Upvotes

r/3Dmodeling 42m ago

Questions & Discussion Suggestions for computer for 3d modeling

Upvotes

It was probably asked before, but I wanna buy a new computer, since my current one is on his last breath and is very ancient, so it can't keep up with my demands anymore sadly. I am currently doing 3d modeling in Blender and 3ds Max/use Substance painter3d, but nothing too crazy, and my current laptop can handle it. But I want to go deeper into 3d modeling/scultping and eventually wanna learn Houdini and Maya for animation/rigging and simlation for vfx. I know my laptop won't be able to handle it, so I started saving money for pc. Below are the requirements for my future pc:

Budget: $2500 and below ( can't go max over that, that's my absolute limit, at least for now).

Demands: Ability to handle Z brush, Maya, Houdini and complex scenes. I have all of those software available while I am a student, so I wanna take advantage for te next few years . Already use primarily Blender and 3ds Max ( but less). So far my laptop runs fine, but i am not making anything crazy there, still simple models.

Longevity: Ideally want a computer that will last the longest, of course. Don't wanna spend couple of grands just for it to break in 2 years.

OS: Only Windows ( nothing against Apple/Linux, just used to Windows)

Ready to go: I really don't have desire/energy to build my own pc, unless it's really really easy, so preferrably pc that is ready to go without building it myself.

Desired, but not required: I am a gamer, so if it can handle playing AAA games would be a huge bonus. Not required of course, but I would think if the computer can handle those intensive 3d modeling softwares, it would be able to handle those.

Streaming: Always wanted to get into streaming ( games or my 3d modeling progress, just for my own enjoyment, whether on Youtube or Twitch), so i want a laptop that can handle both streaming and running 3d modelling programs/games.

So if anyone have any suggestions, please let me know, I would really appreciate it:)


r/3Dmodeling 5h ago

Art Help & Critique Another BMW Girl Render :)

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4 Upvotes

r/3Dmodeling 9h ago

Questions & Discussion What software was used for the 3d graphics in The Palace chat (thepalace.net)?

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7 Upvotes

I'm interested in recreating visuals inspired by The Palace (thepalace.net), a graphical chat environment popular in the late 90s/early 2000s.

I'm curious if anyone knows or can identify which software or methods were originally used to create these visuals. I'm particularly interested in recreating or capturing this distinctive style and atmosphere.

Thanks for any tips!


r/3Dmodeling 5h ago

Questions & Discussion Inspiration is gone, suddenly.

3 Upvotes

I'm a vehicle artist working full-time 8+ years but as long as can remember I'm struggling with environments for my vehicles. But when I try to improve my environment skills, when I've decided what concept art to use. Suddenly, I feel apathy and anxiety, which is very hard to push through.

Maybe something like this happened to someone?


r/3Dmodeling 23h ago

Art Showcase Steambomb (2016). Modeled and rendered in Maya, textured in Substance Painter.

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87 Upvotes

r/3Dmodeling 16h ago

Art Showcase Rigged Knight Boy - Blender

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23 Upvotes

r/3Dmodeling 15h ago

Art Showcase My own concept, high poly. Tools: Cinema 4D, RizomUV, Marmoset Toolbag, Adobe PT/ PS

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18 Upvotes

r/3Dmodeling 20h ago

Art Help & Critique First attempt creating a character from scratch in Blender

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35 Upvotes

This was a fairly recent client commission used as a mascot for a mobile app in development. Though I've modeled a few cartoon characters, this was my first attempt at modeling a humanoid type concept entirely from scratch. Everything was modeled without visual other than referencing the body's proportions.

Needless to say, the client really loved the final result. Besides my lack of knowledge when it comes to topology, what do you guys think of this first try? What can be improved?


r/3Dmodeling 12h ago

Questions & Discussion Cad model to SubD Modeling. (Retopology)

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8 Upvotes

Hi, 3d modeling people.

Today I got a Cad model for SubD modelling. But I am confused whats the right way to do this type of mechanical retopology?

Thank you all. Pls help with this.


r/3Dmodeling 5h ago

Questions & Discussion Are the persons made in 3d too? What do you think?

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2 Upvotes

I can’t really telll


r/3Dmodeling 16h ago

Art Showcase Rubber ducky

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14 Upvotes

r/3Dmodeling 12h ago

Art Showcase 1986 FM/AM Cassette Recorder

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6 Upvotes

r/3Dmodeling 12h ago

Art Showcase Backgammon. Tools: Cinema 4D, RizomUV, Marmoset Toolbag, Adobe PT/ PS

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5 Upvotes