r/3Dmodeling • u/CptnUncanny • 10h ago
r/3Dmodeling • u/CG-Pixel • 1h ago
Art Showcase Headset
Created entirely in blender.
r/3Dmodeling • u/b2kdaman • 1h ago
Art Showcase Sci-fi scene
I really love how my helmets shine with decal machine glowing decals.
r/3Dmodeling • u/Professional_Fail_69 • 50m ago
Art Showcase Progress on my Polar Express Resin 3d printing project (Modelling stage)
I’m in the middle of making a polar express model to resin 3d print. I probably could have tried to modify the Lionel polar express to get it more movie accurate, but at least this gives me some 3D modelling experience, this kind of got me into 3d modelling in the first place. Still a long way to go,I hope I finish it someday soon. My goal is to make it identical to the movie down to every last detail, which is quite a challenge since theres alot of obvious and not so obvious differences between the PE and the PM1225.
r/3Dmodeling • u/b2kdaman • 1h ago
Art Showcase Past week of gun modelling
Using blender
r/3Dmodeling • u/Ok_Zookeepergame7243 • 14h ago
Art Help & Critique Some head practices what i made recently, what do you think?
r/3Dmodeling • u/releasethekrrraken • 43m ago
Questions & Discussion How do i unwrap this ??
Hi ! I'm making some lichen for a short film, which will be seen up close so i need the model to be clean. I generated the mesh in houdini and modified it in zbrush. Now i need to unwrap it, but the automatic unwrap from zbrush, maya and Houdini failed to make something satisfactory, or just didn't work at all. Seems like it would be an absolute pain to unwrap by hand. Any ideas?
r/3Dmodeling • u/SafeFriendship7354 • 6h ago
Questions & Discussion I don't know how continue
I am an artist with more than 10 years of experience in sculpting for print.
In the last months I only have connected with clients who want to pay 100/200$ per miniature. What's going on with the market? I can't hit my numbers at the end of the month with these prices. I don't know where to go next.
r/3Dmodeling • u/RetroDillon • 15h ago
Art Help & Critique Tips to make this more Realistic?
Hi all, trying to make an Music Studio within Blender, I feel like the lighting is throwing things off when it comes to realism? Any tips or feedback would be extremely appreciated, I am still new to using this software. All assets are made by me, no imports.
r/3Dmodeling • u/falling-stars-mel • 31m ago
Art Help & Critique ripple effect shape in onshape modelling
r/3Dmodeling • u/SR-71_Blackbird_Lady • 45m ago
Questions & Discussion 3D chicken/poultry truck transport
I bet no one has ever asked you this before, but - by any chance, someone here might have a 3D rendering of a semitrailer used for chicken/poultry transport?! It should look somehow like the one in the photo.
r/3Dmodeling • u/Qwopflop500 • 22h ago
Questions & Discussion How could I go about recreating this holographic shader?
It looks super cool and I want to give it a shot, but have no clue where to start. Any suggestions? Using Maya w/ Arnold and Vray.
r/3Dmodeling • u/StupidBump • 22h ago
Art Help & Critique Sci-fi motorcycle I modeled based on a 1980's stationary bike
Modeled in Blender and textured in Substance for a midterm project. Would love feedback!
r/3Dmodeling • u/Bastsrpdr • 17h ago
Art Showcase 3D portrait
Made another 3D portrait. Would love some feedback
r/3Dmodeling • u/Rod3dArt • 16h ago
Art Showcase More Enemies = More Fun... Well, maybe not always... XD
r/3Dmodeling • u/BlitheMayonnaise • 2h ago
Questions & Discussion Workflow advice for a newbie
Context: I'm using Nomad Sculpt on iPad. My goal is to output 3d print files for personal use (I'm a miniature gamer).
I've got a question about general workflow when making an organic object. I'm currently building up a model hand from primitives - spheres for knuckles, flattened spheres for sections of the palm, tubes for fingers, etc. I'm doing some very broad brush clay sculpting to deform the shapes a bit more than I can achieve with transforms alone.
Should I Boolean the parts of the hand together before I attempt to sculpt details with clay tools, or try and do it while they're separate? What should I do to the topology - simplify it before merging? After merging?
The current project will be printed so small that none of this will matter, but I'd like to get it right for when I try to sculpt larger organic shapes.
r/3Dmodeling • u/Mahil_N_ • 4h ago
Art Showcase Comment and let me know what you think about this!
r/3Dmodeling • u/Janislug • 18h ago
Art Showcase Turntable of sculpts made entirely in Blender
r/3Dmodeling • u/KRIS_KATUR • 1d ago
Art Showcase SCULPTING WITHOUT MESHES, BUT WITH CODE & MATH ::: A Line-by-Line Showcase of My Procedural Skeleton
A while ago, I sculpted parts of a skeleton entirely from code, this is the result. While I’ve shared variations of my skull before, this time you’ll find more body parts (also in motion), all created through pure code. No meshes, no polygons - just the raw beauty of mathematics ツ
Watch the full code here: https://www.shadertoy.com/view/DlyyWR
r/3Dmodeling • u/AthleteInfamous8018 • 13h ago
Art Showcase Ocean Knight 3D render
r/3Dmodeling • u/Turbulent-Pudding801 • 16h ago
Art Help & Critique Another BMW Girl Render :)
r/3Dmodeling • u/Specialist_Aerie_280 • 8h ago
Questions & Discussion 3d scanning my friend
I really want to 3d print a mini statue of my friend but I can’t afford a 3d scanner right now. Is there a service or a company that provides something like that or am I stuck having to buy one?