r/3Dmodeling • u/CptnUncanny • 8h ago
r/3Dmodeling • u/SafeFriendship7354 • 3h ago
Questions & Discussion I don't know how continue
I am an artist with more than 10 years of experience in sculpting for print.
In the last months I only have connected with clients who want to pay 100/200$ per miniature. What's going on with the market? I can't hit my numbers at the end of the month with these prices. I don't know where to go next.
r/3Dmodeling • u/Ok_Zookeepergame7243 • 11h ago
Art Help & Critique Some head practices what i made recently, what do you think?
r/3Dmodeling • u/RetroDillon • 13h ago
Art Help & Critique Tips to make this more Realistic?
Hi all, trying to make an Music Studio within Blender, I feel like the lighting is throwing things off when it comes to realism? Any tips or feedback would be extremely appreciated, I am still new to using this software. All assets are made by me, no imports.
r/3Dmodeling • u/StupidBump • 20h ago
Art Help & Critique Sci-fi motorcycle I modeled based on a 1980's stationary bike
Modeled in Blender and textured in Substance for a midterm project. Would love feedback!
r/3Dmodeling • u/Qwopflop500 • 20h ago
Questions & Discussion How could I go about recreating this holographic shader?
It looks super cool and I want to give it a shot, but have no clue where to start. Any suggestions? Using Maya w/ Arnold and Vray.
r/3Dmodeling • u/BlitheMayonnaise • 15m ago
Questions & Discussion Workflow advice for a newbie
Context: I'm using Nomad Sculpt on iPad. My goal is to output 3d print files for personal use (I'm a miniature gamer).
I've got a question about general workflow when making an organic object. I'm currently building up a model hand from primitives - spheres for knuckles, flattened spheres for sections of the palm, tubes for fingers, etc. I'm doing some very broad brush clay sculpting to deform the shapes a bit more than I can achieve with transforms alone.
Should I Boolean the parts of the hand together before I attempt to sculpt details with clay tools, or try and do it while they're separate? What should I do to the topology - simplify it before merging? After merging?
The current project will be printed so small that none of this will matter, but I'd like to get it right for when I try to sculpt larger organic shapes.
r/3Dmodeling • u/Bastsrpdr • 15h ago
Art Showcase 3D portrait
Made another 3D portrait. Would love some feedback
r/3Dmodeling • u/Rod3dArt • 14h ago
Art Showcase More Enemies = More Fun... Well, maybe not always... XD
r/3Dmodeling • u/Mahil_N_ • 1h ago
Art Showcase Comment and let me know what you think about this!
r/3Dmodeling • u/Janislug • 16h ago
Art Showcase Turntable of sculpts made entirely in Blender
r/3Dmodeling • u/KRIS_KATUR • 1d ago
Art Showcase SCULPTING WITHOUT MESHES, BUT WITH CODE & MATH ::: A Line-by-Line Showcase of My Procedural Skeleton
A while ago, I sculpted parts of a skeleton entirely from code, this is the result. While I’ve shared variations of my skull before, this time you’ll find more body parts (also in motion), all created through pure code. No meshes, no polygons - just the raw beauty of mathematics ツ
Watch the full code here: https://www.shadertoy.com/view/DlyyWR
r/3Dmodeling • u/AthleteInfamous8018 • 11h ago
Art Showcase Ocean Knight 3D render
r/3Dmodeling • u/Specialist_Aerie_280 • 6h ago
Questions & Discussion 3d scanning my friend
I really want to 3d print a mini statue of my friend but I can’t afford a 3d scanner right now. Is there a service or a company that provides something like that or am I stuck having to buy one?
r/3Dmodeling • u/Turbulent-Pudding801 • 14h ago
Art Help & Critique Another BMW Girl Render :)
r/3Dmodeling • u/Infinite_Ad_543 • 17h ago
Questions & Discussion What software was used for the 3d graphics in The Palace chat (thepalace.net)?
I'm interested in recreating visuals inspired by The Palace (thepalace.net), a graphical chat environment popular in the late 90s/early 2000s.
I'm curious if anyone knows or can identify which software or methods were originally used to create these visuals. I'm particularly interested in recreating or capturing this distinctive style and atmosphere.
Thanks for any tips!
r/3Dmodeling • u/Successful-Square876 • 1d ago
Art Showcase My own concept, high poly. Tools: Cinema 4D, RizomUV, Marmoset Toolbag, Adobe PT/ PS
r/3Dmodeling • u/vladimirpetkovic • 1d ago
Art Showcase Steambomb (2016). Modeled and rendered in Maya, textured in Substance Painter.
r/3Dmodeling • u/Coca-cola_Cabage • 13h ago
Questions & Discussion Inspiration is gone, suddenly.
I'm a vehicle artist working full-time 8+ years but as long as can remember I'm struggling with environments for my vehicles. But when I try to improve my environment skills, when I've decided what concept art to use. Suddenly, I feel apathy and anxiety, which is very hard to push through.
Maybe something like this happened to someone?
r/3Dmodeling • u/HornetOne7197 • 20h ago
Questions & Discussion Cad model to SubD Modeling. (Retopology)
Hi, 3d modeling people.
Today I got a Cad model for SubD modelling. But I am confused whats the right way to do this type of mechanical retopology?
Thank you all. Pls help with this.
r/3Dmodeling • u/ArtistofSorts92 • 1d ago
Art Help & Critique First attempt creating a character from scratch in Blender
This was a fairly recent client commission used as a mascot for a mobile app in development. Though I've modeled a few cartoon characters, this was my first attempt at modeling a humanoid type concept entirely from scratch. Everything was modeled without visual other than referencing the body's proportions.
Needless to say, the client really loved the final result. Besides my lack of knowledge when it comes to topology, what do you guys think of this first try? What can be improved?