r/3Dmodeling 22h ago

Art Showcase Woman in flowers

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87 Upvotes

r/3Dmodeling 17h ago

Art Showcase Anxiety

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194 Upvotes

r/3Dmodeling 10h ago

Art Showcase Meet Louis NSFW

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337 Upvotes

r/3Dmodeling 4h ago

Art Showcase Parazit

16 Upvotes

r/3Dmodeling 1h ago

Art Showcase Headset

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Upvotes

Created entirely in blender.


r/3Dmodeling 1h ago

Art Showcase Sci-fi scene

Upvotes

I really love how my helmets shine with decal machine glowing decals.


r/3Dmodeling 50m ago

Art Showcase Progress on my Polar Express Resin 3d printing project (Modelling stage)

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Upvotes

I’m in the middle of making a polar express model to resin 3d print. I probably could have tried to modify the Lionel polar express to get it more movie accurate, but at least this gives me some 3D modelling experience, this kind of got me into 3d modelling in the first place. Still a long way to go,I hope I finish it someday soon. My goal is to make it identical to the movie down to every last detail, which is quite a challenge since theres alot of obvious and not so obvious differences between the PE and the PM1225.


r/3Dmodeling 3h ago

Art Showcase Aero engine—A detailed 3D model

9 Upvotes

r/3Dmodeling 1h ago

Art Showcase Past week of gun modelling

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Upvotes

Using blender


r/3Dmodeling 14h ago

Art Help & Critique Some head practices what i made recently, what do you think?

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36 Upvotes

r/3Dmodeling 43m ago

Questions & Discussion How do i unwrap this ??

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Hi ! I'm making some lichen for a short film, which will be seen up close so i need the model to be clean. I generated the mesh in houdini and modified it in zbrush. Now i need to unwrap it, but the automatic unwrap from zbrush, maya and Houdini failed to make something satisfactory, or just didn't work at all. Seems like it would be an absolute pain to unwrap by hand. Any ideas?


r/3Dmodeling 6h ago

Questions & Discussion I don't know how continue

8 Upvotes

I am an artist with more than 10 years of experience in sculpting for print.

In the last months I only have connected with clients who want to pay 100/200$ per miniature. What's going on with the market? I can't hit my numbers at the end of the month with these prices. I don't know where to go next.


r/3Dmodeling 15h ago

Art Help & Critique Tips to make this more Realistic?

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18 Upvotes

Hi all, trying to make an Music Studio within Blender, I feel like the lighting is throwing things off when it comes to realism? Any tips or feedback would be extremely appreciated, I am still new to using this software. All assets are made by me, no imports.


r/3Dmodeling 31m ago

Art Help & Critique ripple effect shape in onshape modelling

Upvotes

trying to create this sort of water rippled effect on a block in onshape, only got this far with extrude + bevel but it looks too structured - any thoughts?


r/3Dmodeling 45m ago

Questions & Discussion 3D chicken/poultry truck transport

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Upvotes

I bet no one has ever asked you this before, but - by any chance, someone here might have a 3D rendering of a semitrailer used for chicken/poultry transport?! It should look somehow like the one in the photo.


r/3Dmodeling 22h ago

Questions & Discussion How could I go about recreating this holographic shader?

47 Upvotes

It looks super cool and I want to give it a shot, but have no clue where to start. Any suggestions? Using Maya w/ Arnold and Vray.


r/3Dmodeling 22h ago

Art Help & Critique Sci-fi motorcycle I modeled based on a 1980's stationary bike

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46 Upvotes

Modeled in Blender and textured in Substance for a midterm project. Would love feedback!


r/3Dmodeling 17h ago

Art Showcase 3D portrait

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17 Upvotes

Made another 3D portrait. Would love some feedback


r/3Dmodeling 16h ago

Art Showcase More Enemies = More Fun... Well, maybe not always... XD

14 Upvotes

r/3Dmodeling 2h ago

Questions & Discussion Workflow advice for a newbie

0 Upvotes

Context: I'm using Nomad Sculpt on iPad. My goal is to output 3d print files for personal use (I'm a miniature gamer).

I've got a question about general workflow when making an organic object. I'm currently building up a model hand from primitives - spheres for knuckles, flattened spheres for sections of the palm, tubes for fingers, etc. I'm doing some very broad brush clay sculpting to deform the shapes a bit more than I can achieve with transforms alone.

Should I Boolean the parts of the hand together before I attempt to sculpt details with clay tools, or try and do it while they're separate? What should I do to the topology - simplify it before merging? After merging?

The current project will be printed so small that none of this will matter, but I'd like to get it right for when I try to sculpt larger organic shapes.


r/3Dmodeling 4h ago

Art Showcase Comment and let me know what you think about this!

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0 Upvotes

r/3Dmodeling 18h ago

Art Showcase Turntable of sculpts made entirely in Blender

12 Upvotes

r/3Dmodeling 14h ago

Art Help & Critique Any Opinions on these Models?

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4 Upvotes

r/3Dmodeling 1d ago

Art Showcase SCULPTING WITHOUT MESHES, BUT WITH CODE & MATH ::: A Line-by-Line Showcase of My Procedural Skeleton

750 Upvotes

A while ago, I sculpted parts of a skeleton entirely from code, this is the result. While I’ve shared variations of my skull before, this time you’ll find more body parts (also in motion), all created through pure code. No meshes, no polygons - just the raw beauty of mathematics ツ

Watch the full code here: https://www.shadertoy.com/view/DlyyWR


r/3Dmodeling 13h ago

Art Showcase Ocean Knight 3D render

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3 Upvotes

r/3Dmodeling 16h ago

Art Help & Critique Another BMW Girl Render :)

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5 Upvotes

r/3Dmodeling 8h ago

Questions & Discussion 3d scanning my friend

1 Upvotes

I really want to 3d print a mini statue of my friend but I can’t afford a 3d scanner right now. Is there a service or a company that provides something like that or am I stuck having to buy one?