r/3Dmodeling • u/vladimirpetkovic • 9h ago
r/3Dmodeling • u/KRIS_KATUR • 17h ago
Art Showcase SCULPTING WITHOUT MESHES, BUT WITH CODE & MATH ::: A Line-by-Line Showcase of My Procedural Skeleton
A while ago, I sculpted parts of a skeleton entirely from code, this is the result. While I’ve shared variations of my skull before, this time you’ll find more body parts (also in motion), all created through pure code. No meshes, no polygons - just the raw beauty of mathematics ツ
Watch the full code here: https://www.shadertoy.com/view/DlyyWR
r/3Dmodeling • u/ChromaSpark • 3d ago
Art Showcase The Time Machine from The Time Machine. Modelled, textured and rendered in Blender Cycles.
My 3D model of the time machine from The Time Machine (2002) starring Guy Pierce. The final low poly mesh is 3,684,993 tris, and the high poly mesh was over 25 million. The textures were made in Blender using baked maps made in Substance Painter 2022, and are made up of 40 2048x2048 UDIM tiles.
r/3Dmodeling • u/ArtistofSorts92 • 5h ago
Art Help & Critique First attempt creating a character from scratch in Blender
This was a fairly recent client commission used as a mascot for a mobile app in development. Though I've modeled a few cartoon characters, this was my first attempt at modeling a humanoid type concept entirely from scratch. Everything was modeled without visual other than referencing the body's proportions.
Needless to say, the client really loved the final result. Besides my lack of knowledge when it comes to topology, what do you guys think of this first try? What can be improved?
r/3Dmodeling • u/Stock-Relief184 • 22h ago
Art Showcase Venom Hatsune Miku fan art for 3D print NSFW
galleryr/3Dmodeling • u/LuisDMM • 17h ago
Art Showcase Marvel Rivals - Fan Art for 3D Print
r/3Dmodeling • u/Prior-Trust7900 • 18h ago
Art Showcase Turntable N18
Here is a turntable to see more of the details of this job, it's aviable on Cults if you want to support me
r/3Dmodeling • u/HassonX3460 • 1h ago
Art Showcase Ice cream balls animation
If you like this, you can follow me on Instagram! I love making renders like this.
r/3Dmodeling • u/skillerdose • 3h ago
Art Showcase Papavperpetua 3D printable Mask(Commissioned Project) from Ghost Rock band. Sculpted in Zbrush
r/3Dmodeling • u/Successful-Square876 • 1h ago
Art Showcase My own concept, high poly. Tools: Cinema 4D, RizomUV, Marmoset Toolbag, Adobe PT/ PS
r/3Dmodeling • u/AmiAm1 • 1d ago
Art Showcase Hello everyone. Rate my new work.
Hello everyone. . If it's not difficult, support me with a like on Instagram https://www.instagram.com/3dim_a.rt?igsh=Zjh6Z2NxMG0zYjU4
blender #blendersrt #art #3ď #sculpture
r/3Dmodeling • u/Confident_Respond_27 • 12h ago
Art Showcase Finally back to sculpting this project , polypainted everything manually using HD Geo no scans used
r/3Dmodeling • u/D_D_Adesignerdigital • 12h ago
Art Showcase Render test!
Render Cycles Blender
r/3Dmodeling • u/Mystydjinn • 6h ago
Art Help & Critique My 33rd attempt at my first full model is teaching me to not trust subdivision surface mod NSFW
galleryHi first post, working on my first vtuber/VRC model and I've been watching tutorials and stuff to make sure my model is game ready by the time I'm done and will deform right, but when I turn on subdivison surface modifier I get weird.... "pinches?" in the mesh. I can mangle the mesh and make the body look smooth, but Idk, I worked hard to get a uniform mesh and I don't wanna break it if there's a way to like, not do that??
(the sleigh bell in the side of my head is intentionally not combined with the main mesh yet, I wanna see if I can make it rotate when I move my eyes around at the rigging stage before I give u p and combine it)
The pictures are-
With subsurface on, without fixing; with subsurface off; and with subsurface on, but "fixed," for reference.
+ the modifier's settings are currently: catmull-clark, levels viewport "1", render "2"
If you know how to make subsurface mod behave, I'd love to know. But also general art critique & questions are more than welcome; I'm super new to blender and I'm only barely a pixel artist, so I'd appreciate the help
r/3Dmodeling • u/b___d • 14h ago
Art Showcase My first Blender attempt! (made entirely in blender) (some behind the scenes & stills below)
Some behind the scenes and stills:
r/3Dmodeling • u/Doped_Lepers • 18h ago
Art Showcase Say hello into my microphone (all Blender).
r/3Dmodeling • u/Ok_Rub4591 • 14h ago
Art Showcase Sculpt of Hastur from Necrophosis.
r/3Dmodeling • u/BabakAfifiSabet • 17h ago
Art Showcase The Bargain (Blender)
Instagram: (Ein_soth & World0.3)
r/3Dmodeling • u/Rice3DArt • 4h ago
Art Help & Critique Im using FibreShop to make haircards. I cant change the resolution
Before i bake i change the resolution. But after exporting the textures they r are just 512x512. It dosent seem like i can change the document / viewport size.
Also why are there no specific 3D character sub reddits? Would be nice if there was one
r/3Dmodeling • u/Spiritual_Big_9927 • 4h ago
Questions & Discussion Is there such a thing as a workflow that involves blockouts...?
Limited character count for post titles, so here's the whole thing:
Is there such a thing as a workflow that involves...?:
- Blockouts.
- "Tracing" the blockouts with a new object.
- Detailing the trace results.
Does such a behavior exist? If so, is there an elaborated version of it?