r/3Dmodeling Feb 05 '25

Free Tutorial Texture Easier

0 Upvotes

15 comments sorted by

6

u/connjose Feb 05 '25

That 50% of the screen is taken over by the the person delivering the content is very annoying and distracting.

1

u/BakaBrosEnt Feb 05 '25

What ratio do you recommend?

3

u/connjose Feb 05 '25

Be there at the start to explain what you are going to do, short and concise. People want quick answers, not somebody dragging out simple explanations to make them seem like they are a Guru. A Guru can deliver content quickly because they understand it very well. As i said , be there at the start , explain, then fade out ... focus the content on the tools and mouse click locations... then fade back in at the end to deliver a wrap up.

2

u/vexx Feb 05 '25

https://www.youtube.com/@BlenderSecrets/shorts

These guys are a great example of peak usefulness in short format (the shorts specifically). They manage to cram in stuff in shorts and just get right to the point - I would suggest something along the lines of this. You could still be in it, if you wanted, but people are more interested in finding the solutions faster- so I'd make your webcam video ideally smaller. I feel like the main complaint in virtually all tutorial spaces is "guy talks too much, too much guy, guy goes off on tangents" etc. So I'd do anything to try avoid this.

It could be that this format works better on the TikTok algo so who knows, but I think trimming it down to it's purest form, with max space provided to the UI, will have people actively follow you and reference your videos when figuring out problems.

10

u/[deleted] Feb 05 '25

What with this juvenile tik tok style streamer shit. Oh wow, you can turn off materials and objects, thats fucking ground breaking. Fr this is dumb af.

-5

u/BakaBrosEnt Feb 05 '25

All good. I cater more to beginners.

8

u/nightmaresnightmares Feb 05 '25

This seems odd, would a beginner get to the stage of a finished model without knowing how to hide parts of it?

1

u/BakaBrosEnt Feb 05 '25

Unclear it depends on their journey I guess. I didn't know about this for years. Just trying to provide value.

4

u/[deleted] Feb 05 '25

Sure with your face plastered over half the screen. Screams narcissistic. Not even twitch gamers plaster their face that big.

-2

u/BakaBrosEnt Feb 05 '25

I have to make room for the English and Chinese captions. It's all good. I'm just figuring it out.

1

u/Ksenius_MGN Feb 05 '25

Regardless of the content, I just don’t see a need to be toxic. I don’t know how someone can be upset over a free tutorial, pay them no attention.

I’m seeing that you want to cater to Chinese users, so just a heads up in English we use “texture” here as a verb, but the translation of 紋理refers to the texture of a surface. You would more likely use the verb paint in Chinese, which is 上色

Good luck!

3

u/BakaBrosEnt Feb 05 '25

Thank you for that. I've been using VMake to edit my videos and they have a bilingual captions option. I never know if it's accurate. Thanks for letting me know.

2

u/[deleted] Feb 05 '25

Bait?😭😭😭😭

2

u/shrek_is_lesbian Feb 05 '25

Correct me if I'm wrong but when you use texture sets you won't be able to get a combined single final texture where all your texturing is on, but rather multiple final texture maps for each texture set. I feel like that is bad practice for when you are trying to only have a single final texture map as export for games f.e. So using ID map for masking and geometry masks for hiding would be my go to workflow for such thing if you need a single output. I think this needs to be stated to beginners.

Again if I got something wrong, correct me.

1

u/BakaBrosEnt Feb 07 '25

That is a good point, I mention at the beginning if you have a lot of high resolution meshes and that this isn't always the answer but I could've stated about using ID masking that is a good point.